I have. Though this build only works for STFs where the targets are either stationary or their location and movement are predictable
Fore: 3 Quantums
Aft 3 Tetryon Turrets
TT1, Torp Spread II
EPTS I, RSP I, Aux2SifII
HEI, TSS2, Grav Well I, Grav Well III
TSS1, HE2, Tykens II
I sometimes switch Grav well III with Tykens III, but change the consoles to match as well
2 Quantum COnsoles
4 Particle Generators (or Flow Caps)
Neutronium Alloy, Borg Console, and I forget what else...
2 Advanced Delta Flyers
Works really well as long as youre on a team. The Deltas help with getting shileds down and then you can stack really large yellow numbers on top of an enemy very quick
You need a purple torpedo doff and a blue one as well to make this work. Otherwise go photons. But I fire one otpedo after another in most cases.
I did, Subspace jump works wonders to help you get into firing arc. Then tractor beam pets to keep target in your arc. Although it?s hardly a great setup.
Comments
Fore: 3 Quantums
Aft 3 Tetryon Turrets
TT1, Torp Spread II
EPTS I, RSP I, Aux2SifII
HEI, TSS2, Grav Well I, Grav Well III
TSS1, HE2, Tykens II
I sometimes switch Grav well III with Tykens III, but change the consoles to match as well
2 Quantum COnsoles
4 Particle Generators (or Flow Caps)
Neutronium Alloy, Borg Console, and I forget what else...
2 Advanced Delta Flyers
Works really well as long as youre on a team. The Deltas help with getting shileds down and then you can stack really large yellow numbers on top of an enemy very quick
You need a purple torpedo doff and a blue one as well to make this work. Otherwise go photons. But I fire one otpedo after another in most cases.