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KHG/Omega - From a Klingon

xtremenoob1xtremenoob1 Member Posts: 489 Arc User
edited August 2012 in PvP Gameplay
I'm a mostly KDF player. I have a couple feds and enjoy pvp on them from time to time. Just want that noted.

Kedric was helping me test some build ideas the other day. Everything was good until I switched from the Omega to the KHG. I guess my question is, what is the overall thought on the placate. Personally I think that should be removed. Not only is it frustrating to the other player, it's completely random and the chance seems to be applied more often than it should be.

IE, in one of the many duels Kedric and I did, the placate fired off twice in a small window (like 10 seconds.) It worked to my benefit of course since he probably would have killed me given his buff up, but I think the shield would be fine w/o the "random jam sensors." thoughts? And more so, it does add a level of difficulty deciding which shield is better.

Also, while the Omega is a rounded shield, it is overall weaker than the KHG (or at least appears to be from my testing.) I did enjoy it on a selfish engy bortas /w 3 BFI but that was more a lol'troll build than a serious team build. Thoughts here? I don't have a fed with MACO/Omega but everyone I talk to says MACO FTW.

I'd add I did another test with a fleet friend in a bug and /w 3 points in sensors I didn't notice the proc happening a lot. Might not be related but just a note comparing my spec to kedrics.
-X-/Pandas - Pheo
[SIGPIC][/SIGPIC]
Post edited by xtremenoob1 on

Comments

  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    I'm a mostly KDF player. I have a couple feds and enjoy pvp on them from time to time. Just want that noted.

    Kedric was helping me test some build ideas the other day. Everything was good until I switched from the Omega to the KHG. I guess my question is, what is the overall thought on the placate. Personally I think that should be removed. Not only is it frustrating to the other player, it's completely random and the chance seems to be applied more often than it should be.

    IE, in one of the many duels Kedric and I did, the placate fired off twice in a small window (like 10 seconds.) It worked to my benefit of course since he probably would have killed me given his buff up, but I think the shield would be fine w/o the "random jam sensors." thoughts? And more so, it does add a level of difficulty deciding which shield is better.

    Also, while the Omega is a rounded shield, it is overall weaker than the KHG (or at least appears to be from my testing.) I did enjoy it on a selfish engy bortas /w 3 BFI but that was more a lol'troll build than a serious team build. Thoughts here? I don't have a fed with MACO/Omega but everyone I talk to says MACO FTW.

    I'd add I did another test with a fleet friend in a bug and /w 3 points in sensors I didn't notice the proc happening a lot. Might not be related but just a note comparing my spec to kedrics.

    Omega has a much higher regen and a proc based movement/turnrate buff. There are many situations where I'd say this is prefered over the KHG option.

    KHG basically would just have a really high cap and ok regen if you dropped the placate. There is a 2nd effect to this proc btw in terms of reduced accuracy on the attacker. I'm assuming you'd drop this as well. At this point KHG would be barely better than a standard mission reward shield.

    Persoanally, I don't mind fighting people w/KHG. I usually just wait until it procs than TB or TB and shoot another target while others fire at the TB'd target. There's a 10 sec or so immunity for being proc'd again fyi.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    the KHG is a cap4, reg1. so its still much better then any non set cov shield even without the acc and target debuff. omega seems like a good escort shield, for a ship that speed tanks anyway
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    the KHG is a cap4, reg1. so its still much better then any non set cov shield even without the acc and target debuff. omega seems like a good escort shield, for a ship that speed tanks anyway

    The paratrinic shield array has basically the same cap, but worse regen fyi. It's just a TRIBBLE mission's reward.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited August 2012
    p2wsucks wrote: »
    The paratrinic shield array has basically the same cap, but worse regen fyi. It's just a TRIBBLE mission's reward.

    Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

    No the shield doesn't need the placate... but I doubt Cryptic changes it.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    p2wsucks wrote: »
    The paratrinic shield array has basically the same cap, but worse regen fyi. It's just a TRIBBLE mission's reward.

    nope, thats a cap 3, reg-1. the mkXI paratrinic only has slightly more capacity then my old MK X cap 3 cov, and thats only because its 1 MK level higher.
    husanakx wrote: »
    Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

    No the shield doesn't need the placate... but I doubt Cryptic changes it.

    i hate that placate, and feel bad for everyone trying to shoot my KDF characters
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    husanakx wrote: »
    Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

    No the shield doesn't need the placate... but I doubt Cryptic changes it.

    Yeah, I had assumed the OP wanted this gone as part of my 1st post.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    nope, thats a cap 3, reg-1. the mkXI paratrinic only has slightly more capacity then my old MK X cap 3 cov, and thats only because its 1 MK level higher.



    i hate that placate, and feel bad for everyone trying to shoot my KDF characters

    It's been awhile since I compared the 2 so it may have changed, but last I checked the KHG only had ~200 or so more HP out of ~10k HP. I'll check again.

    Edit:

    I rarely use the KHG shields and my only concern of losing the placate is the MACO is so strong it would need something imo to keep it in the same ballpark.

    Edit:

    Ran the mission for a toon of mine w/a ship w/shield modifier of 1.1, just under 11k for the pat shields and just over 12k for khg mk xi both versions. So, the spread has gotten bigger. Not sure if ships w/lower shield mods would have a smaller difference.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited August 2012
    I'm a mostly KDF player. I have a couple feds and enjoy pvp on them from time to time. Just want that noted.

    Kedric was helping me test some build ideas the other day. Everything was good until I switched from the Omega to the KHG. I guess my question is, what is the overall thought on the placate. Personally I think that should be removed. Not only is it frustrating to the other player, it's completely random and the chance seems to be applied more often than it should be.

    IE, in one of the many duels Kedric and I did, the placate fired off twice in a small window (like 10 seconds.) It worked to my benefit of course since he probably would have killed me given his buff up, but I think the shield would be fine w/o the "random jam sensors." thoughts? And more so, it does add a level of difficulty deciding which shield is better.

    Also, while the Omega is a rounded shield, it is overall weaker than the KHG (or at least appears to be from my testing.) I did enjoy it on a selfish engy bortas /w 3 BFI but that was more a lol'troll build than a serious team build. Thoughts here? I don't have a fed with MACO/Omega but everyone I talk to says MACO FTW.

    I'd add I did another test with a fleet friend in a bug and /w 3 points in sensors I didn't notice the proc happening a lot. Might not be related but just a note comparing my spec to kedrics.

    dont touch my jam placate u fker
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited August 2012
    husanakx wrote: »
    Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

    No the shield doesn't need the placate... but I doubt Cryptic changes it.

    yah they dotn need it. they dont need = hull or shieldsbase either. or as many bos slots. cus u know were better players and all. but hey, how about a semblance of fkin ba;lance? yeah kep the khg shield and DOBULE the torpedo bonus. kkthnkbye
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited August 2012
    emoejoe wrote: »
    dont touch my jam placate u fker

    lol sry mini. The debuff to acc is enough without the placate. That's my thought. KDF ships need a looking at too, so it goes both ways.

    I'm just saying in a duel bug vs bug, the khg vs maco, the placate saved my TRIBBLE at least once. On the Omega it wasn't a huge diff but it was a lot harder to keep shield facings so, with that said, the placate just seemed like overkill in mine and kedrics match.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    lol sry mini. The debuff to acc is enough without the placate. That's my thought. KDF ships need a looking at too, so it goes both ways.

    I'm just saying in a duel bug vs bug, the khg vs maco, the placate saved my TRIBBLE at least once. On the Omega it wasn't a huge diff but it was a lot harder to keep shield facings so, with that said, the placate just seemed like overkill in mine and kedrics match.

    Keep in mind MACO has the bonus of basically +10 all power levels while being shot, +10% omni shield resists, 1/2 the bleedthrough, and higher regen than either of the other 2 STF shields. It's HP isn't bad although not KHG size buffer I believe they are higher than Omega. While it's bonuses aren't as obvious as KHG, they're still very good.

    What I don't know about the proc b/c haven't tested it enough is if the 10 sec immunity prevents multiple shooters from being proc'd w/in the same 10 sec window. Assuming it does I think it's fine. If multiple shooters can be proc'd w/in the same window perhaps change that. Also, I believe (haven't tested just anedotal based on play experience) skills effect the length of proc. I don't know which ones though as I just observe some placates seem to last a micro second while others a couple of seconds.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited August 2012
    lol sry mini. The debuff to acc is enough without the placate. That's my thought. KDF ships need a looking at too, so it goes both ways.

    I'm just saying in a duel bug vs bug, the khg vs maco, the placate saved my TRIBBLE at least once. On the Omega it wasn't a huge diff but it was a lot harder to keep shield facings so, with that said, the placate just seemed like overkill in mine and kedrics match.

    bug ship vs bug ship klingonshave a nedge! omfg stop the presses must nerf every viable klingon ability and equipment to balance this most cruical matchup! actually why dont we delete all players who have bug ships. much better solution.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited August 2012
    KHG is great for BOPs, however on my cruiser I would trade it in a second for a Maco. You can say the placate and acc defuf are really strong vs the omega shield and I agree the omega shield is the weakest of the set shields save for on escorts maybe.

    However you have to have something to counter how stupidly hard to kill a ship using maco shields is. Energy + and damage resists on an already rather strong shield make it a cruiser wonder item I bet its rather nice on sci ships as well.

    Its my opinion that the Omega shield needs to proc a little easier and maybe give more turnrate then it would seem like a viable tradeoff for the survivability of the other two. Though regen shields are kinda useless now that shield regen got clubbed in the head.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    KHG is great for BOPs, however on my cruiser I would trade it in a second for a Maco. You can say the placate and acc defuf are really strong vs the omega shield and I agree the omega shield is the weakest of the set shields save for on escorts maybe.

    However you have to have something to counter how stupidly hard to kill a ship using maco shields is. Energy + and damage resists on an already rather strong shield make it a cruiser wonder item I bet its rather nice on sci ships as well.

    Its my opinion that the Omega shield needs to proc a little easier and maybe give more turnrate then it would seem like a viable tradeoff for the survivability of the other two. Though regen shields are kinda useless now that shield regen got clubbed in the head.

    the maco shield is basically fool proof, its the best option on everything. the KHG shield is good for hit and run, but only good on ships that stick around in a battle long term if you can run higher then EPtS1, and have an extreamly high shield power at all times. its a bit of a liability otherwise. since i put EPtS3 on my klink cruiser its been a night and day improvement on shield reliability, even though i eliminated TSS from the build.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited August 2012
    I may give that a try on my Negh'Var. I have been running a close match to my Excelsior's setup but it just hasn't been as durable. Likely due to the damage resists of the maco not being there on the KHG shiled. I run my shields pretty close to gone in combat on my excelsior so I can devote my consoles and higher eng skills to getting my cannons on target. The ships may not be as copy paste compatible as I had first hoped.

    I wont give up on it though its a real blast to drop out of cloak and flatten something. I just wish that the klingon blue emergency power cooldown Doffs were cheaper. My piles of cash are fedside and stored away for purple consoles.:D
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    MACO would lose what to keep balance?

    Frankly the KHG is fine, though the Omega may need a looks at to see if its still competitive.

    KDF ships do not need a "looking at" iether. They also are fine, if alittle under powered in comparison.
    But hey, I would rather be a little under powered in PvP then fall prey to the " gimp the KDF" sentiment that seems to be the popular thing lately.
    Leonard Nimoy, Spock.....:(

    R.I.P
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