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Cloaking suggestion

rodsager1964rodsager1964 Member Posts: 8 Arc User
edited August 2012 in Klingon Discussion
I am opening Pandora's box, I know... I think it is too easy to defeat the the cloak in STO. In the movies, and TV series, it was always a very difficult and sketchy task to track the cloaked ships. I like that the plasma discharge de-cloaks ships that is true to ST canon. I think the super special items like the Jem Hadar antiproton sweep should be as they are. But all of the other abilities to detect / disable cloak are way to easy. The Klingon ship has NO shields while cloaked, so there should be a stiffer chance setting for detecting the cloak other than with the plasma and the highly specialised consoles, like the emission torpedo and the Jem Hadar antiproton sweep. Perhaps a 0-35% success rate would be appropriate with the higher rate awarded to high science and stealth detect values.
Post edited by rodsager1964 on

Comments

  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2012
    I think tractor beams fired after a ship already has started to cloak should have a chance of missing.
    Tala -KDF Tac- House of Beautiful Orions
  • jjumetleyjjumetley Member Posts: 281 Arc User
    edited August 2012
    And the BOP Retrofit shouldn't decloak when firing torpedoes. It's really not that hard to take down it's cloak. Players have a handful of abilities to do that.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited August 2012
    I'm probably biased, with me being a BoP enthusiast, but I agree. I've got points into stealth, but I'm still likely to be detected by anyone with cloak penetration skills (usually anyone in a sci ship). I've seen sci ships see through my cloak seemingly without doing anything, simply because their 'perception' is high (due to high aux settings?). I personally don't know what to do, other than carry a stealth module in one of my sci slots. . .which means giving up one of my field generators, or putting the assimilated console into an eng slot, thereby reducing my options there. Quite simply, I don't have room for a stealth module :P

    So yeah, make it tougher to see through cloaks, at least the battlecloaks. The cloak is what keeps the BoPs alive in PvP half the time, due to the overall weakness of the class in every other respect.

    EDIT: Oh, and tell any Feddies whining about the 'OP' battlecloak to bugger off :P
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • bloctoadbloctoad Member Posts: 660 Arc User
    edited August 2012
    It's still far too easy to bust the cloak bubble but running Aux while cloaked attenuates that to a small degree. You just have to remember to swap back to Weapons power shortly before weapons range and decloaking as not to waste your Alpha. But I agree. The ability to bust the bubble far too easily, pets that track you while cloaked, the whole pinning of targets if they ever fixed that, and Boffs chat-decloaking you... Cryptic will never get it working anywhere near canon. But canon is something Cryptic has never been concerned about.
    Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content."
    Al Rivera hates Klingons
    Star Trek Online: Agents of Jack Emmert
    All cloaks should be canon.
  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    I'd just be happy if talking didn't break it.
    Cloaking generators break down at first sign of language.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    They don't need more ways to decloak us they already have about 20 different ways they can do it and if they really really want to all they gotta do is spend a few dollars buy the console fire their torp and decloak us.

    The bias is quite clear between the factions although they will never admit it... So basically feds cried about the teleport, they cried about the snare, and the systems design dev or dev's said my fellow federation buddies never fear we will put in counters for you! Lets say RSP and Polarize Hull!

    Does they give a counter to the ioninzed fed c-store console find cloaked ship function? Why would they put in a counter for those who spend the most as a majority? FED money is more important than KDF money thats why LOL.

    Nope... So there you have it... but they will never make it hard for them to decloak us if they really want to bad enough.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    jjumetley wrote: »
    And the BOP Retrofit shouldn't decloak when firing torpedoes. It's really not that hard to take down it's cloak. Players have a handful of abilities to do that.
    praghas wrote: »
    I'd just be happy if talking didn't break it.

    Agreed on both points.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • rodsager1964rodsager1964 Member Posts: 8 Arc User
    edited August 2012
    Oh yeah, that sux, there is always some message about, the feds have disabled the borg blah blah, and then you de-cloak in front of 17 angry feddies :( I hate that!
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Clearly cloaks should hold UNTIL you fire
    and not drop for sensor scans , pop ups , messages , ensign kim breaking wind etc
    Live long and Prosper
  • emperorandyemperorandy Member Posts: 102 Arc User
    edited August 2012
    Hahaha yes that's why they call it "silent running."
  • age03age03 Member Posts: 1,664 Arc User
    edited August 2012
    I never really use the cloak this game just like another game I play.There aren't many chances you get to use the cloak.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    age03 wrote: »
    I never really use the cloak this game just like another game I play.There aren't many chances you get to use the cloak.

    Wow... Just wondering... do you play the game? :D LOL
  • spartangamerspartangamer Member Posts: 0 Arc User
    edited August 2012
    We also need the B'rel's clock to work EXACTLY like it did in Star Trek VI not this decloak then recloak BS
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    I once did a 1v1 against my friend who is a science officer running a science ship. I am a tactical officer running the tactical escort retrofit, so I get to cloak. I waited until their sensor scan wore off and came in for the alpha strike. And she detected me from over 1 km away :eek: which doesn't make any sense.
    I ask nothing but that you remember me.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    voporak wrote: »
    I once did a 1v1 against my friend who is a science officer running a science ship. I am a tactical officer running the tactical escort retrofit, so I get to cloak. I waited until their sensor scan wore off and came in for the alpha strike. And she detected me from over 1 km away :eek: which doesn't make any sense.

    Your friend was running high Aux power as a science ship, most likely. This means his ability to spot you is better unless you have your Aux high while in cloak as well.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited August 2012
    bitemepwe wrote: »
    Your friend was running high Aux power as a science ship, most likely. This means his ability to spot you is better unless you have your Aux high while in cloak as well.

    As if we didn't have enough trouble running at full impulse to keep up with enemy ships and then slowing down to try alpha-striking while our power levels go up again. Now we've gotta run at high aux just to ensure our cloak works the way it's supposed to? Effing ridiculous.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • spartangamerspartangamer Member Posts: 0 Arc User
    edited August 2012
    As if we didn't have enough trouble running at full impulse to keep up with enemy ships and then slowing down to try alpha-striking while our power levels go up again. Now we've gotta run at high aux just to ensure our cloak works the way it's supposed to? Effing ridiculous.

    Especially considering in cannon the cloaking system worked by being projected through the shield arrays not some other device.
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