Here's the problem. Many starbase projects require stacks of "things". Hundreds. Thousands. Things like shield generators. We can only buy these things 50 at a time. For items like photon torpedo launchers, we can only buy them ONE at a time, constantly switching between the store and the starbase to push in stacks of as many items as we have inventory space for.
This is silly.
There is no shortage of these items. You can buy as many as you want. There is absolutely no 'gathering', no scramble for Need as your team gathers up loot. It is, quite literally, just a matter of somebody being bored enough to click, click, drag, click click, drag, click click, times however long it takes.
So, I propose that any starbase project that requires an item which is readily available in infinite quantities from stores, have the option to pay in EC directly. Add a 25% "laziness tax". So, you pay 500,000 EC for this stack of torpedo launchers if you apply some patience, or 625,000 EC to just get the damn thing finished with immediately.
I think the issue here is more of perspective. Right now the current players have dived into Fleetbases like me into cake: fast and hard. In reality, though, Fleetbases aren't supposed to be what players solely focus on 24/7. Fleetbases are supposed to be the side project you do while working on other things in the game. So ultimately one person is not really supposed to click, buy, and enter 1,000 Shield Arrays. Players are just supposed to save and/or enter Shield Arrays as they're dropped on them while leveling their characters from 1 to 50.
Having said all that, though, I do think Cryptic could make the handling of large quantities easier.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Here's the problem. Many starbase projects require stacks of "things". Hundreds. Thousands. Things like shield generators. We can only buy these things 50 at a time. For items like photon torpedo launchers, we can only buy them ONE at a time, constantly switching between the store and the starbase to push in stacks of as many items as we have inventory space for.
This is silly.
There is no shortage of these items. You can buy as many as you want. There is absolutely no 'gathering', no scramble for Need as your team gathers up loot. It is, quite literally, just a matter of somebody being bored enough to click, click, drag, click click, drag, click click, times however long it takes.
So, I propose that any starbase project that requires an item which is readily available in infinite quantities from stores, have the option to pay in EC directly. Add a 25% "laziness tax". So, you pay 500,000 EC for this stack of torpedo launchers if you apply some patience, or 625,000 EC to just get the damn thing finished with immediately.
Totally agree with your premise, however, there's a way to avoid at least some of the dragging:
If you move the store window around, you can get it where the "buy" button is right where the "OK" button is going to be, so you can just hammer the TRIBBLE out of the mouse button until your inventory is full.
I don't know any way to speed up the next bit, but at least this will help with some of it.
The whole interface for the starbase thing still needs work. The doff checkbox thing helped, but that broke some other stuff so not everybody will even use it.
And if anybody says "they didn't intend for one person to contribute all the materials at once"; sorry, that argument washes for doffs and dilithium, but not for Mark 1 Photorps you can buy in the store for pocket change. You can make enough money from selling one doff to buy all the photorps a base will ever need all the way to Tier 5; this is a task most fleet leaders are going to do themselves right after a new project starts.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
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/emote yeah
Having said all that, though, I do think Cryptic could make the handling of large quantities easier.
Totally agree with your premise, however, there's a way to avoid at least some of the dragging:
If you move the store window around, you can get it where the "buy" button is right where the "OK" button is going to be, so you can just hammer the TRIBBLE out of the mouse button until your inventory is full.
I don't know any way to speed up the next bit, but at least this will help with some of it.
The whole interface for the starbase thing still needs work. The doff checkbox thing helped, but that broke some other stuff so not everybody will even use it.
And if anybody says "they didn't intend for one person to contribute all the materials at once"; sorry, that argument washes for doffs and dilithium, but not for Mark 1 Photorps you can buy in the store for pocket change. You can make enough money from selling one doff to buy all the photorps a base will ever need all the way to Tier 5; this is a task most fleet leaders are going to do themselves right after a new project starts.
That way there isn't one douchebag constantly filling everything up simply because he's quicker with his mouse.