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deepspacejunkiedeepspacejunkie Member Posts: 82 Arc User
edited August 2012 in Federation Discussion
Looking for Suggestions and ideas on how to improve my ship, pretty much built this toon around this ship.. Looking to beef it up a bit.. my weapons are not all MK XII yet working on that.. but looking for suggestions maybe in BO skills or console set up..
Tactical Escort Retrofit

Shield: Omega Mk XII
Deflector: Omega MK XII
Engine: Omega MK XII

Shield Power: 11k each facing
Hull: 39500, (48,200 with abrative armour)

Consoles

Eng Consoles: Assimliated Console, 3x Neutronium Alloy mk XII (blue)
Sci Consoles: 2x Field Generator Mk XI (purple)
Tac Consoles: 4x Anti-proton mag


Weapons

fore - 3x Anti-Proton Dual Heavy Cannons Mk XI [crtH]x2 [acc] (+70% CritH, +10% acc) 1x Quant torpedo [acc]x2 [dmg]

rear - 3x Anto-Proton Turrets Mk XI [acc]x2 [dmg]

Bo skills

Tac 1: Tac team 1, rapid fire I, High yield III, Omega pattern III
Tac 2: Spread 1, rapid fire 1, Omega Pattern I
Tac 3: Tac team 1

Eng: EMPTS 1, RSP 1

Sci: TSS 1, HE 2 (reason i use HE instead of ENG team is.. i use Weapon & aux combo batteries, and when i use AUX before i use HE it does a 18k hull heal which is more then what miracle worker does.. so in a way its like having miracle worker twice IMO)

I am a ENG Captain so i do use Miracle Worker, EPS Transfer, Rotate Shield Frequency, Nadion Inversion and ENG Fleet

My Captain Traits are

Leadership
+10% hull repair

Accuracy
+10% Accuracy
This is very important to what I am going to show you, for this to work you must have the accuracy trait

Elusive
+10% Defense

Space Warfare Specialist
+5 Starship Maneuvers
+5 Starship Targeting Systems
+5 Starship Energy Weapon Specializations
+5 Projectile Weapon Specializations


Also i use all Human BO officers each adds +10% to hull regen


my Space DOFF are,

-cannon skill cooldown 50% chance to cool down - 15%
-warefare specialist - 10% to borg
-evasive cool down reduction
-brace for impact dmg resistance and healh
-crew recovery below 75% increased
Arwin - Bane - Logan - Heniken - Seltek - Ariel - NoBeer4u
Post edited by deepspacejunkie on

Comments

  • areikou#8990 areikou Member Posts: 0 Arc User
    edited August 2012
    First, I'd look into replacing the Omega set, it's one of the weakest of the high end combo series. The tetryon glider is ok, but not overtly useful unless you're designing to be a shield killer using tetryon etc stuff. For an escort, I've found going with Maco MK II shield and Borg engine and deflector best. This gives both the hull and shield heal of the borg set while at the same time providing the strongest shield (20% anti-plasma, 10% anti-everything against the shield) and it has more hps than the Omega shield.

    Second, I'd switch out Omega 3 and replace it with CRF3 (Trained via tactical captain). You already have Omega 1, CRF3 with Omega 1 should easily surpass what you'd do with Omega 3 and CRF1. Someone correct me on this if I'm wrong.

    Replace this doff
    -crew recovery below 75% increased

    The patch today changed torpedo shots to no longer bury your crew by 20% every time you're hit. Plus crew is only good for innate regen, and as an engineer you have far better options at your disposal than the innate regen anyways so it's useless. I'd switch it out with another cannon or a torpedo doff.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • deepspacejunkiedeepspacejunkie Member Posts: 82 Arc User
    edited August 2012
    alright sweet, thanks for the tip!

    also, as far as the Doff goes what would you reccomend
    Arwin - Bane - Logan - Heniken - Seltek - Ariel - NoBeer4u
  • deepspacejunkiedeepspacejunkie Member Posts: 82 Arc User
    edited August 2012
    now i intend to buy the fleet patrol later today... correct me if i am wrong but the same build could pretty much be transfered over to that ship.. same console and bo pretty much.. same turn rate and all the goodies
    Arwin - Bane - Logan - Heniken - Seltek - Ariel - NoBeer4u
  • quiscustodietquiscustodiet Member Posts: 350
    edited August 2012
    Looking for Suggestions and ideas on how to improve my ship, pretty much built this toon around this ship.. Looking to beef it up a bit.. my weapons are not all MK XII yet working on that.. but looking for suggestions maybe in BO skills or console set up..
    Tactical Escort Retrofit

    Shield: MACO Mk XII
    Deflector: MACO MK XII
    Engine: Borg

    Consoles

    Eng Consoles: Assimliated Console, 3x Neutronium Alloy mk XII (blue)
    Sci Consoles: 2x Field Generator Mk XI (purple)
    Tac Consoles: 4x Anti-proton mag


    Weapons

    Fore: 4x Anti-Proton Dual Heavy Cannons Mk XI [crtH]x2 [acc] (+70% CritH,
    Aft: 2x Anto-Proton Turrets Mk XI [acc]x2 [dmg], Photon Torpedo.

    Bo skills

    Tac 1: TT1, CRF1, APO1, CRF3
    Tac 2: TS1, APB1, APO1
    Tac 3: TT1

    Eng: EMPTS 1, RSP 1

    Sci: TSS 1, HE 2 (reason i use HE instead of ENG team is.. i use Weapon & aux combo batteries, and when i use AUX before i use HE it does a 18k hull heal which is more then what miracle worker does.. so in a way its like having miracle worker twice IMO)

    I am a ENG Captain so i do use Miracle Worker, EPS Transfer, Rotate Shield Frequency, Nadion Inversion and ENG Fleet

    My Captain Traits are

    Leadership
    +10% hull repair

    Accuracy
    +10% Accuracy
    This is very important to what I am going to show you, for this to work you must have the accuracy trait

    Elusive
    +10% Defense

    Space Warfare Specialist
    +5 Starship Maneuvers
    +5 Starship Targeting Systems
    +5 Starship Energy Weapon Specializations
    +5 Projectile Weapon Specializations

    Also i use all Human BO officers each adds +10% to hull regen - no, they don't. BOFF Leadership is bugged. All Saurians is best.



    my Space DOFF are,

    -cannon skill cooldown 50% chance to cool down - 15%
    -warefare specialist - 10% to borg
    -evasive cool down reduction
    -brace for impact dmg resistance and healh
    -crew recovery below 75% increased
    Crew doesn't really matter; reducing Evasive recast isn't a priority, not sure what that "warefare specialist" is, Cannon Energy DOFFs are pointless when you run 2 copies of CRF.

    Suggested:
    2 Damage Control Engineers. (maintain EPTS as much as possible)
    2 Shield Distribution Officers. (you already have 1, these can save you, albeit unreliably)
    1 Warp Core Engineer. (because +25 to all systems is massive, average +5 to all)


    Changes in bold. The Consoles are fine, though you've listed 4 Eng Consoles; the Defiant-X only has 3; guess you meant 2 Neutroniums.
  • deepspacejunkiedeepspacejunkie Member Posts: 82 Arc User
    edited August 2012
    Changes in bold. The Consoles are fine, though you've listed 4 Eng Consoles; the Defiant-X only has 3; guess you meant 2 Neutroniums.

    Yes i did mean two, sorry.. i do intend to get the patrol soon soon at that point ill have my 3x

    The warefare specialist you get from the Tholian lock boxs each one gives you a diff bonus i got the borg and cardassian dmg boosters
    Arwin - Bane - Logan - Heniken - Seltek - Ariel - NoBeer4u
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    I don't think the humans are bugged. I run the same thing with my BOFFs and I am always have a huge regain. If it was broken I should just have half of what I do.

    Kyle
    Delta Fleet Command
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