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Sovy Re-Fit - Console/Torpedo

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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Just saying the beams in Star Trek Nemesis (or star trek in general) works completely different than in STO. All beams are kinda 360 in star trek, because you have ventral and dorsal phaser STRIPS, that cover very huge angles.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • ascaladarascaladar Member Posts: 186 Arc User
    edited August 2012
    I am still tweaking the engineer powers but so far I am happy and the regent offers something different then the Excelsior.

    The Lt. Commander tactical slot allows Fire at Will 3 which I consider my Regents main ability, I also decided to forget broadsides, put in a good RCS console and dual beam phasers. I have also no need for the wide arc launcher instead choose a Borg quantum launcher with a smaller firing arc but more DPS.

    Fire at Will 3 followed by a Torpedo Spread 2 with Quantums, buffed by a tactical captains skills, tactical team does really hurt.

    If you prefer single target damage then it might be possible to use Beam Overload 3 with high accuracy weapons, possibly together with a tractor beam and Torpedo High Yield.
  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited August 2012
    I've got to say that the posted stats lie, as I can easily squeeze Excelsior+ turning out of her. My biggest problem is usually getting pounded too hard because I'm popping off TS/FAW combos (replaced the Universal with Tac). She turns excellently, she has a resilient enough shield to take the hits, and she becomes a monster when you become willing to take risks. She's the only cruiser I'm willing to take into an STF.

    Ens Tac: Tac Team I
    Lt Universal: FaW I/TS II
    Lt. Engineering: Eng Team I/EptW II
    Lt Cmdr Tac: TS I/FAW II/APO I
    Cmdr Eng: EptS I/RSP I/Aux to Inertial Dampeners II/EWP II


    Dangerous, dangerous ship. Not the toughest, but easily overpowering the Oddy in damage potential.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Using Attack Pattern Delta I greatly improves your surviability and still allows you to keep lt.cmd slot for something else.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited August 2012
    dalnar83 wrote: »
    Using Attack Pattern Delta I greatly improves your surviability and still allows you to keep lt.cmd slot for something else.


    Yeah, but you loose a good chunk of your DPS. The build sets you up to at least remotely match Escorts.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited August 2012
    I'm currently running the following boff configuration and it has turned out splendidly so far.

    LTC Tactical: Tactical Team 1, Beam Overload 2, High Yield 3
    Ensign Tactical: Tactical Team 1
    CMD Eng: EPTW1, EPTS2, EPTS3, Aux2Sif3
    LT Eng: Eng Team 1, RSP1
    LT Tactical (Universal): Beam Overload 1, Attack Pattern Beta 1

    This has given me a lot of single shot kill power against small targets and a lot of sustained and hard hitting power against large targets and structures. I'm currently thinking of running BO3 instead of HY3 though as I have noticed (at least on my Tac toon) that I can get some surprisingly high crits. I hit a Defiant for 42k last night with BO2 (One shot from a non-dreadnought??) and think BO3 would be even stronger every 30 seconds.

    This build also utilizes the highest EPTS providing powerful shield resistances (Along with Maco MK XII shields) and using Tactical teams, brace for impact, and RSP for those oh **** moments, I can absorb a tremendous amount of punishment while dishing out a lot of sustained and single powerful shots every 15 seconds.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited August 2012
    Can the metreon gas console be put on the Mirror Star Cruiser?
    Unfortunately not, (wish someone would reconsider this personally) :(

    But it can be put on the regular star cruiser and It also lists compatibility with a "Fleet assault cruiser" (upcoming?).
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • corsair114corsair114 Member Posts: 276
    edited August 2012
    dalnar83 wrote: »
    Just saying the beams in Star Trek Nemesis (or star trek in general) works completely different than in STO. All beams are kinda 360 in star trek, because you have ventral and dorsal phaser STRIPS, that cover very huge angles.

    Yeah, that's true. It'd have been nice if things in STO worked that way, alas, they do not.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    crusty8mac wrote: »
    Three Tac Teams? One will always be down and wasted. Add an Eng Team to that, and two of your teams will always be down. Likewise more than two EP2x skills.

    The 3 tac teams was a typo.

    Based on my experience so far at least 1 EPTW is essential because of beam array drain. As an Engineer I have a surplus of heals, so having an EPTS on cooldown isn't too much of a problem.
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