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PVP Suggestions Thread! Post new feature ideas

seraphantillesseraphantilles Member Posts: 97 Arc User
edited August 2012 in PvP Gameplay
Since beta, space PVP game modes and features haven't really changed except the addition of private queue options. We need new game types, more variety, etc. (Most of these ideas come from Call of Duty etc.)

Here I suggest some ideas for new options.

Post your own suggestions in replies on this thread. Or flame me, but I'd rather you didn't...

Each of the below "filter" modes represent a proposed checkbox for filtering matchmaking queues. These proposed filters are supposed to be able to be used independently of each other.

(1) Random-PUG-only filter mode.*
Description: This checkbox would queue players randomly for all game types (no pre-made teams allowed).*
Similar to: the way teaming works in hardcore mode in Call of Duty Modern Warfare.
Problem this addresses: Currently, if I join a random PVP queue, I could be the best player in the world, but it won't matter if I'm on a random PUG against a pre-made team using strategy. Most times, the score is very lop-sided.

(2) Class parity filter mode.
Description: With this checkbox active, PVP matches would require each team to have the same number of each captain class as each other. I.e. it would not pit 5 tac captains against 5 engineers. Rather, it would pair up 2 engineers, 1 sci, and 2 tacs against the same thing.*
Or 5 tacs vs. 5 tacs.
Problem this addresses: Sometimes it seems to pair a bunch of engineers in cruisers against 3 tac escorts and 2 sci ships. While this may be interesting in its own right, I find myself wishing that I could rely on the system to create teams that are more evenly matched.

(3) Pre-made-only queues.*
Description: this checkbox would queue only full, pre-made teams. It would be coolest if the teams*could name themselves and have their fleet shown as well (if it's a fleet-specific team, etc.).
Problem this addresses: same issue as (1) but in reverse. This would allow players to actually experience a real challenge in PVP by pairing them with other pre-mades. There could be a global leaderboard for teams, etc.

(4) 2v2 maps, 3v3 maps.
Description: Have some 2 player vs. 2 player and 3v3 maps.*
Problem this addresses: currently in space arenas, the better team balls up with all 5 players, and the losing team has to fly back into it. This often leads to 5v1 or 5v2 scenarios that end predictably. In a 2v2 or 3v3 map, things would be a lot more balanced and people would have an easier time buddying up.

(5) New game types.*
Description: Capture the Flag, VIP Escort, Hostage Rescue, Plant the Bomb, etc. for both space and ground, as appropriate.
Problem this addresses: two game types is a joke for a 3-year-old MMO. The space/ground Star Trek universe opens up a ton of possibilities that are being ignored.

(6) Foundry PVP maps.*
Description: Players can create new maps and custom game types with Foundry.
Similar to: Forge in Halo.
Problem this addresses: lack of variety in PVP maps.

(7) Fix score-keeping in Capture-and-Hold.*
Description: keep score based on number of minutes spent taking over a control point, with bonuses each time you "turn" one away from the other team and "lock" one to your team's color.
Problem this addresses: people treat Capture and Hold like an Arena and often just ignore the control points.

(8) Combine space & ground PVP!
Description: create custom game types and/or game elements that utilize both space and ground in the same match.*
Example (A): when you launch a boarding party, you could elect to personally man the shuttle and switch to a ground map once you enter the enemy ship (a PVE AI would take over the helm of your ship while you do this). You would then fight against that guy's PVE crew or PVP against the guy himself (if he elected to manually defend instead of just launching a tac team).
Example (B): to rescue the VIP, one captain beams over to a starbase with some BOs while the rest of his teammates defend his ship against the enemy team (like in No Win Scenario, except an AI would still cast self-heals for your ship). One of the enemy captains could defend the VIP but he would also have to leave his ship sitting there in similar fashion.

(9) Make PVP accomplish something in the over-all story of the galaxy.
Description: for KDF vs. Fed, let certain PVP matches (perhaps limit it to pre-made only) determine area control of Eta Eridani sector (or somewhere else).*
Similar to: castle control in Lineage 1/Lineage 2.
Example: Feds fight KDF to control a certain star system. Whichever side controls it gets*special DOff missions, bonus items, tax revenue, or something else cool. Think of something?

Summary: these are merely ideas. Most of them are probably not feasible without major modification. I realize Cryptic does not care all that much about PVP relative to PVE. However I would like to suggest that Cryptic look at the success of Halo and Call of Duty, primarily PVP-based games. Additional PVE content is great but it does not expand the market for STO. However improving PVP could draw in new types of players and expand the market for STO.*
Post edited by seraphantilles on

Comments

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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited August 2012
    Ability to transfer all assets (one time) from a PvE toon to a PvP only toon.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited August 2012
    I'd like to see a rating system used to rank individuals based on their PvP performance, and then have the queues respect that ranking system to attempt to match-make better.

    Kinda like how WoW used to do their Arena Ratings. Dunno if they still do, stopped playing a long time ago. And theirs never seemed to work at 100%, but at least it tried.
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    sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Duel mode

    1 v 1 pvp
    No respawns
    Map small and simple
    no Doffs , boffs or other buffs
    Armour and shields disabled
    Melee weapons or pistol (choice) only , no weapon changes , no grenades , no powers

    A REAL stand up fight
    Live long and Prosper
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    zyphoid7zyphoid7 Member Posts: 0 Arc User
    edited August 2012
    Here is the problem with a premade queue.

    It would never pop. A good premade would get one pop and no one would queue in it again. A lot of times our premade finds other premades by ambushing them in the queue because they won't answer in opvp or are unwilling to answer tells when we are advertising.
    [SIGPIC]Nixus[/SIGPIC]
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    naz4naz4 Member Posts: 1,373 Arc User
    edited August 2012
    zyphoid7 wrote: »
    Here is the problem with a premade queue.

    It would never pop. A good premade would get one pop and no one would queue in it again. A lot of times our premade finds other premades by ambushing them in the queue because they won't answer in opvp or are unwilling to answer tells when we are advertising.

    Agreed. Would be dead almost all the time....
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    naz4 wrote: »
    Agreed. Would be dead almost all the time....

    Are you implying that most premades have no balls to fight each other ? :confused: how...unexpected :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    zyphoid7zyphoid7 Member Posts: 0 Arc User
    edited August 2012
    dalnar83 wrote: »
    Are you implying that most premades have no balls to fight each other ? :confused: how...unexpected :P

    It's not that they don't necessarily have the balls per se, it's just that there are not that many full premades in each timezone. So you will get maybe one match and if it's lopsided they wouldn't willingly go back in. The same way that pugs don't like to get rolled by even a sloppy premade.

    To wit, even two or three solid players can roll a mediocre premade. So even if you make it so a full team of 5 can't queue, a good trio or even a duo can still completely dominate a match. It won't be much different from now, except that you disincentivize teamwork in a fleet.
    [SIGPIC]Nixus[/SIGPIC]
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    When I queue solo, I meet plenty of 3-5 premades. But anyway, I was just being TRIBBLE. STO has not the population for pure premade queues, and It wont probably improve in the future with other MMOs comming.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited August 2012
    No disrespect but we've already made dozens if not hundreds of posts and threads about how to make PvP fun, including all the possible features/content we can think of.
    sollvax wrote: »
    Duel mode

    1 v 1 pvp
    No respawns
    Map small and simple
    no Doffs , boffs or other buffs
    Armour and shields disabled
    Melee weapons or pistol (choice) only , no weapon changes , no grenades , no powers

    A REAL stand up fight

    ? why not doffs or boffs? Are you afraid your enemy took different/better suited Doffs or boff + gearset that might have been a better choice than yours? ;) Oh yeh, thats right. Its PvP. That includes experimenting and making the right choices!! :O
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    sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    No disrespect but we've already made dozens if not hundreds of posts and threads about how to make PvP fun, including all the possible features/content we can think of.



    ? why not doffs or boffs? Are you afraid your enemy took different/better suited Doffs or boff + gearset that might have been a better choice than yours? ;) Oh yeh, thats right. Its PvP. That includes experimenting and making the right choices!! :O

    Because its a DUEL

    Duels by ancient tradition are one man vrs on man with identical weapons

    besides some mauler with 5 doffs calls down a security escort the duel becomes a murder

    (and the mauler should be auto deleted for cheating)
    Live long and Prosper
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    sollvax wrote: »
    Because its a DUEL

    Duels by ancient tradition are one man vrs on man with identical weapons

    besides some mauler with 5 doffs calls down a security escort the duel becomes a murder

    (and the mauler should be auto deleted for cheating)

    So you basically want that Andorian Ushaan stuff ? Maybe they could do Andorian Arena zone with it.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Well a choice of weapons

    Vulcan Lirpa (perhaps with the option to go through all three combat styles so you can save your Science officer from an unsuitable marriage )

    Bat'leth Duels

    Nausican sword duels

    Mixed weapon melee

    Ferengi Whip Vrs Lirpa for the honour of a Lady (or payment of a bar tab)

    Unarmed combat as well maybe

    and pistols as an option
    so if two starfleet officers want to settle something one on one they can take their hand phasers and settle it (on stun naturally)


    But DUELS not ambushes and murders
    Live long and Prosper
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    baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    sollvax wrote: »
    Because its a DUEL

    Duels by ancient tradition are one man vrs on man with identical weapons

    besides some mauler with 5 doffs calls down a security escort the duel becomes a murder

    (and the mauler should be auto deleted for cheating)

    what do you actually know about duels? so far you refused any duels against me or others?
    Are you afraid you would get your *** served hard? I mean you even refused a shuttle duel (which essentially is what you propose)

    As far as i'm concerned the statements of a person that does no PVP, and refuses 1 duel after another whil keeping his mouth wide open about how excellent he is, have no validity.


    also 1vs1 duels should never be the focus in an MMO...team content should. What you suggest is a childish standoff that would take 5 sec to complete...and it's decided by character traits only...good luck.

    Thats exactly the kind of half baked ideas you allways come up with, they may sound fun, but if you think about it for atleast 5 seconds, anybody with 5 active braincells can see that it is an idea out of an infants mind that has no kohesion whatsoever.
    Go pro or go home
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