Emergency power to shields is probably a too delicate skill to be changed in any way. The other emergency powers are quite underwhelming in the other bonuses they grant - besides the subsystem power level boost - compared to EPtS. In my opinion all the bonuses should be up as long as the skill is active, just like the shield resistance bonus is in EPtS.
What bonuses would you like to see the other emergency power to subsystem skills have?
EPtW - extend the all energy damage bonus to 30sec and perhaps adjust it accordingly
EPtS - +defence that could scale between levels from, for example, 3% to 7%
EPtA - well it has the coolest special effect that last for the whole duration!
Emergency power to shields is probably a too delicate skill to be changed in any way. The other emergency powers are quite underwhelming in the other bonuses they grant - besides the subsystem power level boost - compared to EPtS. In my opinion all the bonuses should be up as long as the skill is active, just like the shield resistance bonus is in EPtS.
What bonuses would you like to see the other emergency power to subsystem skills have?
EPtW - extend the all energy damage bonus to 30sec and perhaps adjust it accordingly
EPtS - +defence that could scale between levels from, for example, 3% to 7%
EPtA - well it has the coolest special effect that last for the whole duration!
yep, been saying this for a LOOOOOONG time. for EPtW especially
EpTS = as it is
EpTE = flat turn rate/speed boost (no stupid percentages)
EpTW = i would prefer if it worked like nadion inversion instead increasing dmg, but dmg buff could work as well
EpTA = boost to resists (sensors/insulators/dampeners), stealth detectiin and stealth, or/and accuracy
For whole duration of course.
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EpTS = as it is
EpTE = flat turn rate/speed boost (no stupid percentages)
EpTW = i would prefer if it worked like nadion inversion instead increasing dmg, but dmg buff could work as well
EpTA = boost to resists (sensors/insulators/dampeners), stealth detectiin and stealth, or/and accuracy
EpTE = flat turn rate/speed boost (no stupid percentages)
I thought about this too, but it kind of conflicts with auxiliary to inertial dampeners -skill.
What if EPtA would grant the flat turn rate boost, like the tooltip falsely advertises the auxiliary power level does?
I thought about this too, but it kind of conflicts with auxiliary to inertial dampeners -skill.
What if EPtA would grant the flat turn rate boost, like the tooltip falsely advertises the auxiliary power level does?
Aux power used to increase turn rate in early STO, they just lazy to fix tooltip. Now the engine power that does.
And it would not conflict at all. It would actually complement each other and allow cruisers to actually turn.
Even slight +1 to base turn rate is powerful.
EptE I = +1 base turn/+2speed
EptE II = +2 base turn/+3speed
EptE III = +3 base turn/+5speed
And voila, you now have nice lt.cmd power with huge opportunity cost. But it would allow cruisers to turn much better.
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Comments
yep, been saying this for a LOOOOOONG time. for EPtW especially
EpTE = flat turn rate/speed boost (no stupid percentages)
EpTW = i would prefer if it worked like nadion inversion instead increasing dmg, but dmg buff could work as well
EpTA = boost to resists (sensors/insulators/dampeners), stealth detectiin and stealth, or/and accuracy
For whole duration of course.
Win!!! I vote these changes! :cool:
I thought about this too, but it kind of conflicts with auxiliary to inertial dampeners -skill.
What if EPtA would grant the flat turn rate boost, like the tooltip falsely advertises the auxiliary power level does?
Aux power used to increase turn rate in early STO, they just lazy to fix tooltip. Now the engine power that does.
And it would not conflict at all. It would actually complement each other and allow cruisers to actually turn.
Even slight +1 to base turn rate is powerful.
EptE I = +1 base turn/+2speed
EptE II = +2 base turn/+3speed
EptE III = +3 base turn/+5speed
And voila, you now have nice lt.cmd power with huge opportunity cost. But it would allow cruisers to turn much better.
Yes it's worth it for that. It's the only way to run 8 beams at once without losing DPS.