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Starbase Incursion

starcommando101starcommando101 Member Posts: 0 Arc User
Well the flashlight is kinda useless... We can see just fine without it, but Devs if you want use to use em, make the map dark. Friday 13th dark
The Average PvP player
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Post edited by starcommando101 on

Comments

  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2012
    The problem is that players with lower end graphics cards can't render an actual light. So, if we made it totally dark, low end players would be hosed. We have to maintain a minimal light level, so even without a light, you can still at least see where you're going a bit.
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  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2012
    I don't understand why your Starbase wouldn't be well lit to begin with. The power cost for lighting would be negligible (especially since the power outputs in Star Trek are so high).
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited August 2012
    I don't understand why your Starbase wouldn't be well lit to begin with. The power cost for lighting would be negligible (especially since the power outputs in Star Trek are so high).

    It is a Starbase incursion (meaning their is a situation with an enemy boarding party and saboteurs), so in that situation, the lighting situation makes sense (IMO).
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  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited August 2012
    Thank You Mr. Tacofangs sir for the reply
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2012
    The infiltrators cut the power to just this cargo bay. Which is why the emergency floodlights are on over each door, and the hallways still have power.
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  • smazazelsmazazel Member Posts: 0 Arc User
    edited August 2012
    What I don't understand is why we can't just shut the doors and vent the whole bay into space? Even with power cut you can still open it manually or if not use one of your starships to blast the doors open. it would be alot easier then sending 5 VA in there. or better yet send in 50 redshirts. Then again I don't understand alot of these missions and why we can just target the enemies' bridges and get it over with. I mean with a fed ship the bridges is right there on top so easy to see and target.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited August 2012
    After all the crude I have contributed to build the SB in the first place I will NOT ALLOW, all the stuff in the cargo bay to be flushed into orbit! I'll take my phaser in and deal with it myself. :D
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    smazazel wrote: »
    What I don't understand is why we can't just shut the doors and vent the whole bay into space? Even with power cut you can still open it manually or if not use one of your starships to blast the doors open. it would be alot easier then sending 5 VA in there. or better yet send in 50 redshirts. Then again I don't understand alot of these missions and why we can just target the enemies' bridges and get it over with. I mean with a fed ship the bridges is right there on top so easy to see and target.
    And risk damaging your starbase and it's cargo? Actually, AFAIK there's no evidence that the cargo bay could be vented to space.... You might be able to monkey with environmental controls, but if the invaders managed to get the lighting offline then the environmental controls are probably broken too.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    I find it odd that Klingons would use the term "six" referring to a round chronometer. I also notice that there are no equivalent assets for the Feds (that I hear) on the Klink side...I'm going to guess they will be rolled out?
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    tacofangs wrote: »
    The problem is that players with lower end graphics cards can't render an actual light. So, if we made it totally dark, low end players would be hosed. We have to maintain a minimal light level, so even without a light, you can still at least see where you're going a bit.

    This reminds me of why I hated playing the dividian flashlight mission the dark + the annoying flashing blue light makes my condition I have to cause me to have major headaches but the way this incursion goes... That doesn't happen more than likely has to do with it not being totally dark and not having that annoying blue light.
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