I do tolerably in Elite STF's, though I occasionally get one-shotted by the gate in ISE and the pop-up cubes in KASE, and too many spheres at once can be bad.
[Phaser Dual Cannons Mk XI [Acc]x2 [Dmg]]
[Phaser Dual Cannons Mk XI [Acc]x2 [Dmg]]
[Phaser Dual Cannons Mk XI [Acc]x2 [Dmg]]
[Chroniton Torpedo Launcher Mk XII [CrtH]x3]
[Phaser Turret Mk XI [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XI [Acc] [CrtH] [Borg]]
[Chroniton Mine Launcher Mk XI [CrtD] [CrtH] [Dmg]]
[Assimilated Deflector Array]
[Assimilated Subtranswarp Engines]
[Covariant Shield Array Mk XI [Cap]x2]
[Subspace Field Modulator]
[Red Matter Capacitor]
(Consoles are all blue quality, except the Chroniton, which is purple)
[Console - Engineering - EPS Flow Regulator Mk XI]
[Console - Engineering - Neutronium Alloy Mk XI]
[Console - Engineering - Neutronium Alloy Mk XI]
[Console - Universal - Assimilated Module]
[Console - Science - Field Generator Mk XI]
[Console - Tactical - Chroniton Flux Regulator Mk XI]
[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XI]
Tac1: TT1, APB1, CRF2, CRF3
Tac2: TT1, THY2, APO1
Eng1: EPtS1, AtSIF1
Eng2: EPtS1
Sci1: HE1, PH2
Front might be swapped out for [Borg] when I'm doing STF's, thought I get more milage out of [Dmg] than [Borg] in fleet events.
Chronitons because they were free in the Fleet Bank.
Still trying to get me some prototype shield tech -- probably go with MACO.
Torn between the EPS and an RCS.
Captain build, a bit heavy on ground skills, eventually I'd like to not be horrible in ground STF's.
http://www.stoacademy.com/tools/skillplanner/index.php?build=BeelzeTAC01_1603
Ground kits I have are Fire Team and Squad Leader (Both Mk X purple).
Weapons:
[Polaron Pulsewave Assault Mk XII [CritD] [CrtH] [Borg]]
[Antiproton Bolt Rifle - Sniper Rifle Mk XI [CrtD] [CrtH] [Borg]]
I also need to save up my EDC for a ground set, using the Fractal Remodulator isn't my favorite thing.
Comments
Also, who *hasn't* been one-shot by the gate, lol? When it hits you for 100k direct to hull, it's kinda hard to live to tell the tale. :P I wouldn't worry too much about that. However, drop the RCS and slot the borg module instead, and run another field generator in the science slot. That'll bump your shielding up ~1k, which will help out more than some extra turn rate on an escort, methinks. Some people say DHCs are better than DCs and vice versa, so it's up to you on that...I don't think you're trying to squeeze every last dps out of your ship, are you?
Anyway, if your ship is fun to fly and does decent damage, I'd keep the chronitons for the lulz. It's a pretty good ship build that only "needs" a few tweaks, so don't fret too much over a complete overhaul.
Hope that helps.
"Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
BO and a DBB instead of the torpedo/HYT.
Disruptors instead of phasers (DHC in front)
Tac2: TT1, APB1, BO3
Swapped levels of PH and HE
Sci1: PH1, HE2
Consoles:
Borg, Neutroniumx2
Sci: Field Generatorx2
Tac: Disruptor Inductionx4
Reman (with no set bonuses, mission reward version) is the same as a Covariant [Cap]x2
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."