tell me about it... white sensors doffs are selling for 1 mill+ on the exchange! And almost never dropping from recruitment missions or doff packs! And my fleet is still 15 short! (ok, we COULD dump 20mill into the exch and get it done, but who's to say we won't just get another mission just as expensive tomorrow? I won't ruin myself to get the base to T2, and then get stuck.
Hey Zero! What about purchasing some account bank slots. Looks like it's still not hooked up yet as the Buy More Slots button brings up an empty window. Just dying to throw money at you guys for more slots!!!!
join Date: Sep 2009 - I want my changeling lava lamp!
Unique Doffs should now display the gold rarity border.
Slight internal miscommunication. Unique Doffs now have the capability of displaying a gold border, but the items themselves have not yet been updated to support that capability. Because prior to this, they would show no border if we flagged them as "Unique" quality (which would've been strange).
They'll get their proper borders soon!
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Both the "Development Report" and "Recruitment Report" use Advisors. Perhaps another specialization could be chosen.
Military, Engineering, and Science do not have a specific required profession like the others.
Also, there seems to be variability among the missions for success rates when slotting appropriate officers of the same quality with the same number of traits.
Slight internal miscommunication. Unique Doffs now have the capability of displaying a gold border, but the items themselves have not yet been updated to support that capability. Because prior to this, they would show no border if we flagged them as "Unique" quality (which would've been strange).
They'll get their proper borders soon!
Is this going to end up like the inventory unique items that did not become gold unless you did not own it already or were able to reclaim it from the Cstore? I know all my FE uniques stayed the same color among other uniques like the Crossfire Tribble so now there seems to be 2 versions of most of these items in the game.
The audio timing for gravity well has been improved.
Unique Doffs should now display the gold rarity border.
Localized guild event times should now be more accurate.
Content:
Starbase Fleet Defense (20 player)
Awards 3 times as many fleet tokens as before in order to bring it in line with the reward structure of other Fleet Mark missions.
No-win scenario:
Fleet mark rewards updated.
Early stages grant slightly more marks.
The reward amount increases rapidly at higher waves, especially after wave 5.
Removed bio-neural warhead platform from wave 4.
Later waves have appropriately fewer launchers.
Systems:
There is now a CXP to Fleet Mark exchange on your Fleet Starbase!
The console is located in Ops for both factions
Rate: 10,000 CXP grants 75 Fleet Marks
100 on Critical Success
These are now available to players that have more than 110,000 CXP in a single category
We have guilds now in the game? :P
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
[SIGPIC]http://massivechaos.enjin.com/[/SIGPIC]
Will we get a general overview on which items are gunna be accountbound and which ones are staying characterbound? I really hope EDC will be accountbound.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
With all of these conversions coming in. Can we get increasess in the amount of commodities we can purchase? It's currently 50 at a time but a lot of early assignments need 1,000, if not more. When donating samples to fleet projects, it would be nice to be able to donote more than one at a time!
I would almost rather see the ability to put higher tier against the project, such that they count for a higher quantity of the total.
For example: white = 1, uncommon = 5, rare = 25, purple = 125
This is following the pattern it takes to upgrade using the doff assignment change, the actual value could end up being less, but this would be the max.
Say you needed 30 conn officers. You could then do this with 30 whites, or just 6 uncommon, or 1 rare and 1 uncommon, or 1 purple for a huge waste.
Hey Zero! What about purchasing some account bank slots. Looks like it's still not hooked up yet as the Buy More Slots button brings up an empty window. Just dying to throw money at you guys for more slots!!!!
Comments
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
I approve of these changes. They may stay.
Master using it and you can have this!
Be black on the right side. Add properly colored Cheron to the game today!
tell me about it... white sensors doffs are selling for 1 mill+ on the exchange! And almost never dropping from recruitment missions or doff packs! And my fleet is still 15 short! (ok, we COULD dump 20mill into the exch and get it done, but who's to say we won't just get another mission just as expensive tomorrow? I won't ruin myself to get the base to T2, and then get stuck.
/10char
If not, will both this and that go live at the same time?
....Or will we need to wait till those are ready to go with them and the others? (yes, last question was intentionally obtuse )
MK XI and MK XII Very Rare Phased Tetryon cannons and beam arrays - Bind on Character
MK XI Very Rare Polaron Cannons - Bind on Account
MK XI Rare Disruptor TAC consoles - Bind on Character
MK X and XI ground weapons - Bind on Account
Was really hoping the new Phased Tetryon space weapons would be be Account bound - oversight or as intended?
Hooray! Projects are going to tick over a bit quicker now
Seriously! There is a lot of WIN in both of these patcheseseses!!! Going to make Fleet Bases a lot more practical for smaller fleets.
Slight internal miscommunication. Unique Doffs now have the capability of displaying a gold border, but the items themselves have not yet been updated to support that capability. Because prior to this, they would show no border if we flagged them as "Unique" quality (which would've been strange).
They'll get their proper borders soon!
Cryptic - Lead Systems Designer
"Play smart!"
Military, Engineering, and Science do not have a specific required profession like the others.
Also, there seems to be variability among the missions for success rates when slotting appropriate officers of the same quality with the same number of traits.
For example:
Espionage Report - Very Rare, Security Officer, 1 Critical trait - Success- 79%/Crit- 21%
Engineering Report - Very Rare, WC Eng., 1 Critical trait - Success 81%/Crit- 19%
Recruitment Rep. - Very Rare, Advisor, 1 Critical Trait - Success 81%/Crit- 19%
Should these be equal?
Otherwise it will be a great addition for heavy DOFFers and I look forward to using it on live.
Is this going to end up like the inventory unique items that did not become gold unless you did not own it already or were able to reclaim it from the Cstore? I know all my FE uniques stayed the same color among other uniques like the Crossfire Tribble so now there seems to be 2 versions of most of these items in the game.
We have guilds now in the game? :P
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
[SIGPIC]http://massivechaos.enjin.com/[/SIGPIC]
Original Join Date: January 30th, 2010
Nice to know tribble threads get more dev love than the 700 day android thread.
Equipping flight deck officers with the defense to carrier bonus when on Recall is not working.
The bonus is applied but it flickers on and off twice a second making it useless since 50% of the times you have the bonus and 50% you dont.
Bug has been reported through system and in these forums.
I would almost rather see the ability to put higher tier against the project, such that they count for a higher quantity of the total.
For example: white = 1, uncommon = 5, rare = 25, purple = 125
This is following the pattern it takes to upgrade using the doff assignment change, the actual value could end up being less, but this would be the max.
Say you needed 30 conn officers. You could then do this with 30 whites, or just 6 uncommon, or 1 rare and 1 uncommon, or 1 purple for a huge waste.
Same here...lol
^ This
^ and this
Just purchased more KDF ships today.... just sayin "You make it, they come"