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A few little suggestion for Cryptic/PWE regarding Doff requirements for Fleet Project

supergirl1611supergirl1611 Member Posts: 809 Arc User
Season 6-Fleet Projects

With Fleet projects requiring specific doffs to be contributed and a lot of them white/common ones how about adding them to Starfleet Academy to purchase with Dilithium or make doff packs that can be bought off either the D-store or the Zen store with 5-10 doff's of the same type.

At present the only way to get white/common doffs is through Doff packs via the Zen store/ SFA Recruitment or Lockbox drops or Buying off the Exchange.

The problem presented with the current Doff packs is the Doff's granted are totally random. I opened 8 packs earlier and did not get a single Doff that could be used across 4 different skill areas needed to donate to my fleet.

How Cryptic/PWE can not see this as a fantastic business opportunity. Selling the exact common doffs fleets need to complete projects and getting those doffs back again as they in all reality are being recycled by the fleets. Its a win win scenario for them.

Thoughts ?
Post edited by supergirl1611 on

Comments

  • topsettopset Member Posts: 0 Arc User
    edited August 2012
    I don't like it, really. If they were doing that they might as well scrap doffs and sell "starbase construction materials 1, 2, 3, 4 and 5" in the c-store.

    Being an avid doffer myself, and taking pride in my collection - I'm not a huge fan of being able to buy specialties on the c-store because they are the ones PWE deem it necessary to build a starbase with.

    Fleets tend only to run into big problems when the leaders queue the same mission over and over again - everyone quickly runs out of sensor officers, and gravometric science officers and you run into problems. If you have a handful of people picking up the recruitment missions at ESD daily you can generally find a good assortment of required doffs, especially if you couple it with the asylum and officer exchange DOff missions.

    If it ain't broken, don't fix it... And IMHO, it ain't broken!
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  • sloansect31sloansect31 Member Posts: 39 Arc User
    edited August 2012
    I do believe that the DOff requirements for some of the projects are completely unreasonable. The fleet I'm in in particular has about 20 members but none of us have any Sensor officers left... and these are now going on the exchange for about 1 Million EC each - which is basically a complete and utter joke when they are worth more than Purple quality DOffs. It's just built an unreasonable market.

    I've opened 30 DOff packs from the lockboxes over the last week and haven't received a single Sensor officer... and haven't received one either from any of the Starfleet Academy DOff missions.

    At the very least Cryptic need to ensure that the drop rates for the types of Doffs required by these missions are high enough that we can actually obtain them through some sort of method... even if it is through the Zen store.

    What concerns me is the recent comment by dStahl pointing to the removal of the requirement to grind Fleet Marks / Credits for level 4 & 5 starbases... what are they going to replace that with? More DOff requirements that we can't meet???

    Now - obviously the bigger the fleet - the easier it is (one would at least hope) - but a 20-odd person fleet should be able to get the required stuff for these upgrades through SOME method.

    (And its not like we aren't being squeezed enough with some of the dilithium costs. Yes - you can get this ingame - but all you have to do is look at the dilithium exchange which has plummeted by over 100 points in the past week or so to see that something is very wrong with the market in general after the release of these Starbases...)
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited August 2012
    I do believe that the DOff requirements for some of the projects are completely unreasonable.
    Absolutely, completely, totally agree.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    I like your idea, I kinda wish it could be done as an EC-sink, but that's just me.

    I think the easiest thing no matter what, would just made DOFF requirements all less specific. I mean, Energy Weapons, Sensors, Gravimetric Scientists are all hit the worst, though there are probably others too.

    Not reduce the number needed, just broaden the types we can give. Instead of 30 Energy Weapons, just let us give 30 tacticals. The burden would be tremendously reduced if that happened. Not 100%, but better.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited August 2012
    One of the reasons i want this is due to the complete randomness of the drop when opening a doff pack. Starbases are a resource drain and so if we are going to drain our resources, give us the means to be able to do this.

    Also i seriously hope they add mark 12 consoles to the Starbase fleet store I can't tell you the amount of times i've been peeved off after running a craft from powered alien artifact with a 100% success rate 21% purple 51% blue and 28% green and having nothing but greens drop. 72% chance of anything but and green is all i get.
    Also trying to get the right doff's from the Jem packs with the right traits other than resolve is a :(.

    I don't mind dropping money on the game, hell i've dropped a shed load in the past few months but i need a beneficial return on my investment to continue putting money into the game. Such as getting the right doffs to craft consoles which again random drop rates.

    Random drops suck. How about allowing us to craft the specific console. So if i want the MK 12 Purple Anti-pro mag i can request my doffs craft it and if the purple doesn't drop i can still get a green or blue. Not a green engine injector assembly that noone every uses.

    So much wrong with the game that common sense could put right
  • darkstarkiriandarkstarkirian Member Posts: 1 Arc User
    edited August 2012
    Agree, broken. Why? Sensor doffs.
    We didn't do the same profject repeatedly, we simply haven't first the first project that demanded them in over a week and a half. No one wants to spend 1millin EC on them off the exchange either and i don't blame them.

    My idea: Since Heretic said, before leaving, that Doffs are supposed to be a proxy for Dilithium, why can't we buy them for Dilithium then send them to be made into Starbaseburger like the rest?
    We can!... sorta, not really.

    We can already buy Doffs from the Academy Lt for Dilithium, but they get bound to you and you can't use them. Why? :confused:
    If they are a proxy for Dilithium, why can't we buy the ones that cost Dilithium and use them? Because they are bound.
    So, either those ones need to be unbound (not gonna happen) OR a new trait is assigned to them that will have the Starbase contribution system ignore those particular traited/bound doffs to be used for SBurgers. Allowing us to buy the Dilithium with Zen (the monetization Cryptic wants) to buy the Doffs we want with the Dilithium (what makes us happy). Include the full line of professions in Common/White quality Doffs and you will have a bunch of happy starbasers.

    I call the new trait "Valueable", as in "he is a valueable crew member of the base", and make the symbol a little Dilithium crystal
    [SIGPIC]Handle: @kirian_darkstar
    Registered: Oct/2009 , LTS : Feb/2011
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  • thepleasuredomethepleasuredome Member Posts: 308
    edited August 2012
    Doff requirements need to be turned down, full stop.
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
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  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited August 2012
    Before I saw this thread, I already posted my thoughts here:

    http://sto-forum.perfectworld.com/showthread.php?t=339461
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited August 2012
    One of the devs said they would let us grind down Green Boffs down to white ones. So that should help the problem. In the mean time folks like me who have 10 toons and farm SFA are doing just fine under this new system.
  • bloctoadbloctoad Member Posts: 660 Arc User
    edited August 2012
    They want the requirements to be absurdly high and the method of obtaining more be from doff packs. That's what Season 6 is all about: Buy more Zen!
    Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content."
    Al Rivera hates Klingons
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  • edude3edude3 Member Posts: 11 Arc User
    edited August 2012
    I believe that they should do something about the doff required for fleet projects. Perhaps they should allow us to put in bridge officer candidates instead and set there value in DOFF's. Then again bridge officer candidates may be required for tier 4 and tier 5 projects.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited August 2012
    As for the Bound Doffs I put them in all the time. So you can use Bound Doffs for the Starbases. just like the Fed SB can use klingon Doffs and the Klingon SB can use Fed Doffs. The real problem I have is having the white doff but the wrong tier.

    SB uses the lower tier, From what I have seen this is determined by how many traits the doff has, 1 to 3 low tier 4 and up high tier. So each category White Green Blue and Purple, has two tiers, you have the wrong tier Doff sorry you cant use that one. So even if you have 10 white Sensor officers, if you only have 1 thats the lower tier, you can only put in 1 doff.

    I think this needs to be fixed, but it goes back to the doff system. I always wondered why when I was leveling DOFFs I would get to the store and be allowed to pick 1 green, but only half of the greens would allow purchase. Its the hidden tier system for the DOFFs. Now this is coming back to us in the SB construction system. Not to mention that the DOFF Store doesnt sell Whites to begin with.

    just my 2 cents.
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  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited August 2012
    As of earlier this afternoon I have basically abandoned the base system.

    There is simply far too much grind required for far too little benefit.

    I'll probably keep up with the vanity projects if resources allow, but unless/until the Devs get their heads out of their asses and totally overhaul the construction costs they will be all I do.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    Instead of Downgrading DOFFs, why not tweek the system to allow you to use Higher-Level DOFFs instead?

    For example, the Tier 1 Transwarp Gate Project asks for 20 Astrometric Officers (and I believe Tier 2 was 60?). So instead of 20 Commons, you could use 10 Uncommons, or 5 Rare, or 1 Very Rare Astrometric DOFFs.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    It's not the requirements, it's bad leadership. If your fleet leader chooses the wrong assignments, it will take ages to complete. Some assignments only require dilithium and 8 or 10 doffs of one department. This isn't hard to find. Fleet leaders just need to get over their reluctancy to spend dilithium in upgrade missions.

    As a doffer, I'm really opposed to your idea, I enjoy the thrill of getting a good doff with the randon system. And it's only fair that people who don't bother to understand how to play the game buy the stuff from people who know it. Actually when you buy a doff on the exchange you buy someone's knowledge about the game. It's a fair reward, it takes time and efforts to get a great roster.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • utdfederationutdfederation Member Posts: 12 Arc User
    edited August 2012
    So much still needs to be done with this game before it gets outta hand and players give up and go on to another game.

    look at call of duty......enough said..

    they stopped us having dedicated server files so they could have control to stop the hackers, EPIC FAILER IMHO.

    the same will happen with this game if they dont listen to the actual players.

    message to Cryptic:

    listen to the people who spend zen on here or you will suffer the same fate as many games in the past.

    get to greedy and you will go bust, simple.

    it's about the people not you.
  • sloansect31sloansect31 Member Posts: 39 Arc User
    edited August 2012
    diogene0 wrote: »
    <snip> As a doffer, I'm really opposed to your idea, I enjoy the thrill of getting a good doff with the randon system. And it's only fair that people who don't bother to understand how to play the game buy the stuff from people who know it. Actually when you buy a doff on the exchange you buy someone's knowledge about the game. It's a fair reward, it takes time and efforts to get a great roster.

    I almost never call anyone out, but please do not post accusing anyone who doesn't like the DOff requirements as they sit of "not bothering to understand how to play the game". You have no idea how long any of these posters have been playing the game and what their level of knowledge is - so statements like the bolded above just sound elitist and argumentative.

    Disagree with the proposals all you like, but please consider how your post sounds to others before hitting send.
  • edude1701ivedude1701iv Member Posts: 0 Arc User
    edited August 2012
    One possible way is to allow us to convert our bridge officer candidates into DOFF's of are choosing but with some restrictions like science ones could only be converted into sci doff's same for the other types but all could be converted into civilion doff's. A conversion rate could be 1 purple bridge officer candidate= ~15 white doff's or 10 green doff's or 5 blue doff or 2 purple doff. And you would be able to get all of one or take a random mixture and you would have the opportunity to choose which doff's you want from a randomly selected pool.
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited August 2012
    a weekend of grinding out doff packs and not ONE white sensor doff.

    Pay to Win Entertainment (PWE) is trolling us.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • gfmaxwellgfmaxwell Member Posts: 0 Arc User
    edited August 2012
    topset wrote: »
    If it ain't broken, don't fix it... And IMHO, it ain't broken!

    White doffs sell for several times more than greens and often more than blues now on the market, if you can find them at all. If that ain't broken I don't know what is.

    It's shocking how much money a low level player not in a fleet can make by just selling his white doffs on the market. In fact the easiest way to upgrade a white doff to blue is to just sell it off and buy the blue outright (and pocket the change!). The situation is nuts.
  • l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited August 2012
    gfmaxwell wrote: »
    White doffs sell for several times more than greens and often more than blues now on the market, if you can find them at all. If that ain't broken I don't know what is.

    It's shocking how much money a low level player not in a fleet can make by just selling his white doffs on the market. In fact the easiest way to upgrade a white doff to blue is to just sell it off and buy the blue outright (and pocket the change!). The situation is nuts.

    Yup, I agree. The economy is busted.

    This caters to the large fleets with folks playing from Open Beta or whatever the right term is that have tremendous amounts of EC and stuff to throw at starbases. More power to them, but the current deck is cast in their favor.

    but for us, new comers, I just have to accept it for now and go very slow.

    <sigh>
    Locutus

    Delirium Tremens
    Tier 4 Starbase, Tier 3 Embassy
    http://dtfleet.com/
  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited August 2012
    well at tier one, after uve provisioned everything there is only 1 project per type (military,sci,eng) that yields 1000 xp, so you kinda have to que the same one up over and over again.

    i think if they increased the amount of doffs given via the academy doff projects from the personel officer or shorten the 2 day cooldown, cuz not enough doffs are flowing into circulation for the amount going out which is dramatically increasing the demand and cost of them, making them harder and harder to get for the average player
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  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited August 2012
    bloctoad wrote: »
    They want the requirements to be absurdly high and the method of obtaining more be from doff packs. That's what Season 6 is all about: Buy more Zen!

    i refuse to spend real money on something im only going to use 1 time
    [SIGPIC][/SIGPIC]
    join date: Jan. 2012
  • mehenmehen Member Posts: 0 Arc User
    edited August 2012
    For any reasonably-sized fleet, the 1k XP projects aren't really an issue; the Doffs are generalized, which means each time you run an academy mission set you are guaranteed to obtain two relevant Doffs. The real problem, imho, stems from requiring named Doffs for the operational assets.

    Devs, these are the big things for Starbases. They give your fleet nifty toys to play with. We can requisition equipment with ease, either through the normal 20hr projects or by tossing in 200k dilithium for a 30min project. Those are fine. But to ask for *named* Doffs in excessive quantities results not in people using these wonderful new toys, but rather increases arguments within fleets over incredibly costly and finite resources, hoarding of toys so their use is only seen in private Fleet Defense, and even the complete disregard of striving towards obtaining.

    My fleet is not small, but the requirement of named Doffs means that it solves more problems to ignore the project than to slot it, as the payoffs do not equal the reward. No named Doffs should be required for a normal project, as that only exacerbates the farked-up economy we current "enjoy" and leaves the majority of players to ignore a big freakin' piece of content y'all keep saying you worked so hard on building.

    Will the reverse Doff grinder possibly fix things? Probably not, if you allow it to spit out civilians like the current requisition packs love to in droves at the moment. Easy fix is to bring the operational requisition missions in line with the other two, which, while it won't drop the prices of Doffs in general, will at least allow the majority of players to enjoy this new content. The current state is just sad, with entire fleets ignoring content because it's absolutely worthless... :mad:
  • trs80trs80 Member Posts: 11 Arc User
    edited August 2012
    Has anyone explored the idea of changing the way DOFFs are used in Star Base Projects?

    I have a few suggestions... when it comes to Star Base and Projects...

    My First Suggestion is to change the number of DOFFs (White/Green/Blue/Purple) that are consumed or Permanently Assigned to the Star Base to something much smaller, then add a new item "Temporary (Science/Tactical/Engineering) - Duty Assignment" to all projects that require DOFF's this item will be earned by players in the fleet by doing new DOFF assignments.


    My second suggestion comes from spending hours turning in items and people being some what frustrated by "not being online when project go live", Allow people to denote fleet marks/dilithium/items that are required for missions to a "pool" place a cap on the pool so its not an endless pit of FLEET Credits, also this allows people to prepare for upcoming projects without feeling like if they dont log in they wont be able to donate. Example: Add a pool for Dilithium (200,000), Fleet Marks (2,000), Particle Traces (250), Data Samples (500), Shield Generators (1200)... ECT
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited August 2012
    What about adding the ability to hire (buy) common doffs using GPL? It would give value to GPL and allow people to get the doffs they need for their projects.
  • sortofsortof Member Posts: 196 Arc User
    edited August 2012
    I do believe that the DOff requirements for some of the projects are completely unreasonable. The fleet I'm in in particular has about 20 members but none of us have any Sensor officers left... and these are now going on the exchange for about 1 Million EC each - which is basically a complete and utter joke when they are worth more than Purple quality DOffs. It's just built an unreasonable market.

    The market is not unreasonable. Actually it behaves like a real market, prices change based on demand and availability, and this is good. Perhaps the amount or strictness of speciality could be tuned a bit, but I like how it all works out.
    Whatever we deny or embrace, we belong togheter./ Pat Benatar
  • l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited August 2012
    sortof wrote: »
    The market is not unreasonable. Actually it behaves like a real market, prices change based on demand and availability, and this is good. Perhaps the amount or strictness of speciality could be tuned a bit, but I like how it all works out.

    Sorry, I see your point....but my issue is this caters to the very large fleets that can just combine resources and bombard the Starfleet Academy with recruitment missions.

    It grinds things to a halt for a smaller fleet that dont have unlimited bank rolls.

    Thx
    Locutus

    Delirium Tremens
    Tier 4 Starbase, Tier 3 Embassy
    http://dtfleet.com/
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