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What is the best kits to use in Colony Invasion and Starbase Incusion for fleet marks

anthonyxmas1anthonyxmas1 Member Posts: 0 Arc User
I am looking to be most efficient at killing everything in sight in Colony Invasion, Starbase Incursion, and the Tholian ground missions, especially to maximize earning fleet marks.

I have all the kits for every field, so I plan to test each kit out.

But out of laziness, and also to get some fresh perspective, what kits would you recommend for each type of character: Engineering, Science, and Tactical?

Offhand, for science, I prefer Medic kit to stay alive in Starbase Incursion, since it has an increasing respawn time, so it is best to not die or work with a team who will rez you.

But Colony Invasion and Tholian ground missions don't have the increasing respawn time, so what other kits are preferable?

And for Engineers, Fabrication Specialist has extra drones, but drones go off and aggro the Tholians too much, so I'm thinking Enemy Neutralization kit would be better for laying mines, although I'm not fond of the Transphasic Bomb.

Your suggestions for each field and each type of mission would be welcome
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Post edited by anthonyxmas1 on

Comments

  • radkipradkip Member Posts: 0 Arc User
    edited August 2012
    Engineering: Fabrication Specialist is pretty nice for Starbase Incursion. If you drop the turrets and mortars down, they'll attack enemies that you and your team might not be near. They'll likely get destroyed in retaliation, but the enemies will go after you or the medic which is nice for flushing saboteurs out. I'd also suggest it for Colony Invasion

    Enemy Neutralization is perfect for Nukara. It's not a high firepower kit, but you don't even need to really try to kill lava spiders.

    Science: Medic or Borg Medical Analyzer for everything. The Borg kit is better for offense, as that Tachyon Harmonic is devastating if used properly. If you have some purple geologist duty officers, you can have some fun with Physicist too for a purely offensive build.

    Tactical: Fire Team for high firepower, though you may wanna look into Squad Leader for medium firepower and team support for Colony Invasion. That one has a habit of getting out of hand very quickly and the team damage resistance and healing buffs it gives is pretty nice.
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  • anthonyxmas1anthonyxmas1 Member Posts: 0 Arc User
    edited August 2012
    radkip wrote: »
    Engineering: Fabrication Specialist is pretty nice for Starbase Incursion. If you drop the turrets and mortars down, they'll attack enemies that you and your team might not be near. They'll likely get destroyed in retaliation, but the enemies will go after you or the medic which is nice for flushing saboteurs out. I'd also suggest it for Colony Invasion

    Enemy Neutralization is perfect for Nukara. It's not a high firepower kit, but you don't even need to really try to kill lava spiders.

    Science: Medic or Borg Medical Analyzer for everything. The Borg kit is better for offense, as that Tachyon Harmonic is devastating if used properly. If you have some purple geologist duty officers, you can have some fun with Physicist too for a purely offensive build.

    Tactical: Fire Team for high firepower, though you may wanna look into Squad Leader for medium firepower and team support for Colony Invasion. That one has a habit of getting out of hand very quickly and the team damage resistance and healing buffs it gives is pretty nice.

    Thanks for the info :)
    [SIGPIC][/SIGPIC]
    LAUREN RULZ !!!!!!!!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    For tactical, I like Operative and anything with grenades.
    Stealth module is essential to getting the colonists before thy die. Its nearly impossible to get the third colonist without it. A team with 2 or more players who are good at infiltration can get the objectives while the rest of the team handles the ground troops. If you try to have your team simply mop up the enemies and pick up objectives along the way.... you'll get bogged down and fail.
    Stealth module is also great for stage 2 of the saboteur hunt. Turn invisible, find the saboteur, and kill him/it before you die. For stages 1 and 3 I'd rather use grenades.


    Engineer, I use fabrication specialist and enemy neutralization. They're good ways to do fast damage to enemies. I love planting a transphasic bomb on the turrets in the starbase. :)

    Sci: Physicist is loads of fun!
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Bio choices are good if its orions
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    Tactical: operative if you go for the objectives, otherwise squadleader for support and surviveability.

    Sci: healing kit or the borg kit (as stated above), the physicist kit is kind of fun, sure...but i like surviveability more, and it is certainly cool to have a healer in your team.

    engineer: never played any of the new content with mine, but the fabrication and neutralization seem reasonable choices. As usual.

    it should be added, that 1 rare borg salvage can be exchanged on DS9 for a MKX purple kit. Some may regard this information as useless...but i know for some people it's breaking news.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    Engineer, Enemy Neutralization kit, hands-down. The Mines and Transphasic bombs can wipe out mobs in seconds if you're specced right. The weps malfunctions come in handy at the stage 3 boss. (Starbase Incustion)

    Same goes for Colon Invasion, as it is Boss-heavy - fuse armor and wep malfunction add excellent support and survivability to the team and your mines and bombs can make quick work of them and Mook.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2012
    Starbase Incursion

    I use operative on my tac, it lets you just stealth straight to the saboteur in the second round, you can quickly kill him with a pulsewave ambush then use Omega set stealth to survive long enough for your kit stealth to be ready again.

    On my sci I use medic and just tank my way past the guards in order to take the sabotuers out in second round.

    My Eng uses enemy neutralization kit and puts up a cover shield near the sabotuer then blows him up with mines and bombs.

    Colony Invasion

    My tac uses fire team, best damage dealing with double ambush to quickly take out large waves of enemies
    unless nobody else on my team is using operative to secure objectives, then I will switch to it and go ahead stealthed to the colonists.

    My sci uses Physicist since it deals a lot of damage and it doesn't matter if you or your group die since its only 3 sec respawn so no need for medic

    My Eng uses enemy neutralization again, the mines work great here, the bomb is also good taking out the enemies downloading data. the turret kit doesn't work so good since the hordes of enemies just kill it all quickly anyway.
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