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Check out my Guramba build

stevemcqueen420stevemcqueen420 Member Posts: 0 Arc User
edited August 2012 in Klingon Discussion
Hi forums, I was looking for some critique on my set-up. Maybe give it a try if you can, it's not heavily dependant on the skill set, so you don't need to respec or anything. The weapons are in the description, mk xii obviously though I forgot to add that. Thanks to anyone who takes time to check it out!

edit: http://www.stoacademy.com/tools/skillplanner/?build=GurambaTheSlayer_0
forgot the link
Post edited by stevemcqueen420 on

Comments

  • framesplicerxframesplicerx Member Posts: 0 Arc User
    edited August 2012
    Hi forums, I was looking for some critique on my set-up. Maybe give it a try if you can, it's not heavily dependant on the skill set, so you don't need to respec or anything. The weapons are in the description, mk xii obviously though I forgot to add that. Thanks to anyone who takes time to check it out!

    You forgot to add your build. ;)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    Hi forums, I was looking for some critique on my set-up. Maybe give it a try if you can, it's not heavily dependant on the skill set, so you don't need to respec or anything. The weapons are in the description, mk xii obviously though I forgot to add that. Thanks to anyone who takes time to check it out!

    Your expression of expansionism and use of negative space if outstanding.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • drasketodrasketo Member Posts: 148 Arc User
    edited August 2012
    Well. If you want to work within the skill choices you have, and keep some of the flavour of your current boff power choices:

    Ensign Eng:
    EPtS1

    LT Eng:
    EPtS1 / RSP1

    Lt.Com Tac:
    TT1 / APB1 / THY3

    Com Tac:
    TT1 / CRF1 / CRF2 / APO3

    LT Sci:
    HEM1 / ES1

    Then, ditch the chroniton mines and pick up a quantum torpedo.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    having 3 attack patterns...which is one too much actually and then not even skilling it + posting it on the official forum is brave.

    why you left a tactical slot empty is a mystery...there should be TT1 anyway.

    skilling particel generators, and not using one skill to support this is a waste...

    i could go on, but i figured i stop here and spend my time else where...
    Go pro or go home
  • drasketodrasketo Member Posts: 148 Arc User
    edited August 2012
    baudl wrote: »
    having 3 attack patterns...which is one too much actually and then not even skilling it + posting it on the official forum is brave.

    why you left a tactical slot empty is a mystery...there should be TT1 anyway.

    skilling particel generators, and not using one skill to support this is a waste...

    i could go on, but i figured i stop here and spend my time else where...

    He probably doesnt even know that its brave.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    Woah...

    BOFF abilities
    3 Attack Patterns mean you can only ever use two in rotation.

    Lose Delta it's more for Cruisers IMO.

    Engineering Team as a heal runs into your two chained Tac Teams, I recommend Hazard Emitters 2

    Also why not run two EPtS on this thing it's a great way to keep your shields buffed and you can use a Warp Core Engineer to buff your power levels.

    Skills
    Tactical
    No attack patterns, as a Tac your current layout uses four patterns (Alpha, Beta, Delta & Omega) but your ignoring it?

    3 Points in Projectile but your using Chroniton Mines? They aren't really a damage mine but a disable mine.

    Low points in Manuvers (def) No Points in Targetting (accuracy) these are vital to an Escorts ability to be missed and to hit and therefore damage it's target.

    Again 3 points in Projectile Specialistaion for Chroniton Mines, waste of points IMO.

    Engineering
    I'd put at least 3 points into Subsytem Repair, and I'd take 3 to 6 points out of EPS, your really only getting the benefit from your single EPtS. Other than that I like it. No Points in Driver Coils which is always good to see.

    Science
    Flow Capacitors? Omega set and Energy Siphon? Not really worth the points IMO as I also advised you to lose Energy Siphon.

    3 Points in Power Insulators and Inertial Dampeners should be standard on any skill build IMO. Helps prevent drain and CC which is always good.

    6 Points in Particle Generators? Why? Particle Generators are great for a Science ship with a bunch of crazy powers not an Escort like the Garumba.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited August 2012
    I was looking for some critique on my set-up.

    As the others have mentioned, the skillpoint allocation appears to be pretty random. It's all over the place with no real theme or aim being apparent.

    Concerning BOFF ability choices, it's much the same.

    Something like this would be building towards an aim (high dps and survivability with an attempt made to maximise power levels via EPTS and Plasmonic Leech, and an emphasis on PvE AoE damage)
    [ <<<--- @Maelwys --->>> ]
  • stevemcqueen420stevemcqueen420 Member Posts: 0 Arc User
    edited August 2012
    thanks everyone for the feedback. I should have noted that this is my original skill build and i am looking to make changes, I'll be taking all this new information into account, again thanks all!
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
    You didn't mention PVE or PVP, so.....here's a little bit on a PVE style Garumba.

    http://www.youtube.com/watch?v=YBRGjfO1_Bg&feature=plcp

    There's 2 each of Cannon Scatter, Torpedo Spread, and Tactical Team.

    I realize there are NO attack patterns included. There is a mine dispersal pattern. Disruptors carry a nice debuff as it is, and torpedoes give you a choice of debuff as do the mines. These multi target attacks will spread that to ALL THAT DARE OPPOSE YOU!! MUAHAHAHAHAHAH!!

    Really you don't need the patterns. But you do need the two tactical teams. For your own defense in the new pew pew fun events, or for the npc's in the fleet blockade event.

    You could easily swap the scatters and spreads for high yields, and the mine dispersal for a beta, and that would be at least sufficient to do some pew pew in PVP. Keeping two low rank multi targets could be useful for clearing spam. Not that we ever get that in PVP, just saying if we did......

    You can also put a dual beam bank in there with a beam overload. I heard a rumor you could time it with weapons batteries and your javelin for extra pew pew. Just a rumor though.

    http://www.youtube.com/watch?v=YATZLqO0M50&feature=plcp A build. Obviously you won't need Stealth.

    http://www.youtube.com/watch?v=VwioA-jUgPA&feature=plcp You're going to be shot at often. Watch this.

    http://www.youtube.com/watch?v=q7vA1t17fhM&feature=plcp And this is here cause I really like it.


    Cheers and happy flying!!
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    no rumor...preload the beam overload (make sure your javeline is rdy to fire aswell) wait 15 sec for the javaline to be recharged...BUFF everything u got! activate BO3...wait for powerlvl to get back ontop (or hit a battery) - activate javeline...all dead!

    i wish i had a video of this when i did it in infected...saw the generator drop to 0 in 6 seconds.:D

    someone from the grp said: "WTF did just happen?"
    Go pro or go home
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
    .
    .
    .
    Now EVERYONE WILL KNOW!

    As you can see in the video I mentioned that I wasn't really trying to maximize my javelin damage. But now that YOU let the secret out they will COME FOR YOU and I will be SAFE!!


    Muahahahaha run little man RUN!


    Ineedmorecoffeebbl.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    Casual STO player here...so pardon my noobness!

    My current STF build for the Garumba (freshly bought and put together this morning...:D)

    3 Disruptor Dual Heavy Cannon (non borg...just started STFs on this toon yesterday)
    1 Quantum torpedo launcher (borg)
    3 Disruptor beam arrays

    4 Tac Disruptor consoles
    2 Eng neutronium consoles, borg assimilated module
    2 Sci field emitter (?) (the one that is 17.5% increase in shield capacity)

    Tac
    TacTeam1, Cannon Scatter Volley 1, Beam overload 3, Omega 3
    Torpedo Spead 1, Cannon Scatter Volley 1, Torpedo Spread 3

    Eng
    Eng team 1, Emergency Power to shields2
    Emergency power to weapons 1

    Sci
    Hazard Emitter1, Polarize Hull 2

    I was able to essentially cycle the cannons and torps and once the javelin is ready cycle through the beams every time the javelin was ready to fire.

    I read somewhere that the beam overload 3 may also affect the javelin and give some insane crit values. Without knowing what I was doing...I pulled off a couple of crits in the 30-50k range.

    Its a great ship after an initial flight and after my hopes were dashed for the fleet scourge destroyer. Green Death Star laser of doom was also really special....:cool:
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
    scbypwr wrote: »
    Casual STO player here...so pardon my noobness!

    My current STF build for the Garumba (freshly bought and put together this morning...:D)

    3 Disruptor Dual Heavy Cannon (non borg...just started STFs on this toon yesterday)
    1 Quantum torpedo launcher (borg)
    3 Disruptor beam arrays

    4 Tac Disruptor consoles
    2 Eng neutronium consoles, borg assimilated module
    2 Sci field emitter (?) (the one that is 17.5% increase in shield capacity)

    Tac
    TacTeam1, Cannon Scatter Volley 1, Beam overload 3, Omega 3
    Torpedo Spead 1, Cannon Scatter Volley 1, Torpedo Spread 3

    Eng
    Eng team 1, Emergency Power to shields2
    Emergency power to weapons 1

    Sci
    Hazard Emitter1, Polarize Hull 2

    I was able to essentially cycle the cannons and torps and once the javelin is ready cycle through the beams every time the javelin was ready to fire.

    I read somewhere that the beam overload 3 may also affect the javelin and give some insane crit values. Without knowing what I was doing...I pulled off a couple of crits in the 30-50k range.

    Its a great ship after an initial flight and after my hopes were dashed for the fleet scourge destroyer. Green Death Star laser of doom was also really special....:cool:

    There are some nice links to pretty videos a few posts up. Watch them.

    You can also slip, fall face first on your keyboard, and accidentally crit for that amount.

    Get rid of any weapon on your ship that looks like it may not be a cannon.

    The Javelin is enough of your one big single target shot, you don't need any extra.

    Stick to Spreads and Scatter.

    Happy Flying!!

    PS: Please don't try that face first trick for extra crits. I was kidding.

    I do see what you did there with the Boff layout and it is neato with BO3 slotted in there with all that aoe. You just may find the more powerful ranks more useful in stfs. That and tac team. If you had two tac teams in there you would be full on ready for anything without having to change up boff's. The two tac teams is the easiest way for escorts to handle the blockade event, besides its obvious utility in stfs.

    Anyways cheers!
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    thissler wrote: »
    There are some nice links to pretty videos a few posts up. Watch them.

    You can also slip, fall face first on your keyboard, and accidentally crit for that amount.

    Get rid of any weapon on your ship that looks like it may not be a cannon.

    The Javelin is enough of your one big single target shot, you don't need any extra.

    Stick to Spreads and Scatter.

    Happy Flying!!

    I've tried the all cannon trick on some fed escorts.

    Just recently rediscovered Beam Overload with beam arrays.

    With that knowledge...been running the hybrid cannon/beam boat to what I think is pretty decent effect on an escort. The gut feeling is telling me that my frontal dps with 3 DHCs plus quantum with scatters and spreads + moving away using beams and beam overload is greater than the same + three cannons on the rear.

    The added miniscule damage from the cannons pales in comparison to a properly charged and powered beam overload 3. Am i crazy or onto something? This is compounded by the more than occasion 5 digit crit values coming from bo3 before turning around and engaging with cannons + quantum @ FULL power levels.

    cannons crit for 1 - 4k, torpedoes are crit for 1-15k, and then the beams are doing 1k - 23k. I just dont think the rear cannons are coming close to those kinds of damage numbers.

    I am going to continue to test since I beat the all cannon build into the ground and want to run something different.
    thissler wrote: »

    PS: Please don't try that face first trick for extra crits. I was kidding.

    I do see what you did there with the Boff layout and it is neato with BO3 slotted in there with all that aoe. You just may find the more powerful ranks more useful in stfs. That and tac team. If you had two tac teams in there you would be full on ready for anything without having to change up boff's. The two tac teams is the easiest way for escorts to handle the blockade event, besides its obvious utility in stfs.

    Anyways cheers!

    I did the two tac team thing and the boff arrangement will lose some dps when compared to using the one tac team and torp spread. I am considering running har'pheng and swapping some fo the torp spreads for a different arrangement since har'pheng is not affected by boffs.

    More discussion is welcome as it gives some cool ideas.

    Thanks
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
    You're crazy.

    I'm sorry I should have mentioned that you keep torpedoes.

    I did mention to watch the Garumba video though.

    Please stop saying DPS. It hurts my brain. And it hurts actually getting things done.

    Tact team is for distributing shields on yourself, or for NPC's that can't do it themselves like in the fleet blockade event. Its a small damage boost but no one really cares about that. Unless you put it on the star base right before it starts up its attacks!! PEW PEW

    Scatter Volley 2 and 3 and Torpedo Spread 2 and 3 will be doing more damage overall than BO3.

    "The added miniscule damage from the cannons pales in comparison to a properly charged and powered beam overload 3. Am i crazy or onto something? This is compounded by the more than occasion 5 digit crit values coming from bo3 before turning around and engaging with cannons + quantum @ FULL power levels."

    So that means that bit there isn't really true. As much as DPS is one of the more useless figures in this game, at the very least it leaves the door open to the idea that some damage takes place in small amounts over long periods of time. Turrets are a weapon that deals damage in that manner. And so are cannons. By keeping all these weapons constantly on target you are doing something called "winning".

    Another upside to the nature of cannons and turrets is that if you miss a shot here and there, or don't get a critical hit you don't mind so much. Miss with a beam overload. Ouch. That will skew the numbers!

    Torpedoes and Mines and Turrets are more useful for applying whatever weapon Debuff you care to use.

    Beam Arrays are what you use when you are doing fun things like sub system targeting.

    Non standard torpedoes like the 'Peng or Breen are what you use when you feel really frisky and playful!

    You can get away with a LOT of shenanigans in PVE. Really you can make it all work. But if you're really interested in the best overall effectiveness you stick to cannons, turrets, torpedoes, aoe abilities, and tac team.

    Did I mention you're crazy? Get fireworks too. It accents your crazy bits.

    http://www.youtube.com/watch?v=YBRGjfO1_Bg&feature=plcp In case u missed the link O.O
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    Watched it this time....nice video!

    Picked up some more bridge officers and a karfi last night. Out of XP to train so I have not pulled it out yet.

    I will be watching again for more ideas...nice tip on the tac teams...not seen them used that way.
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