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Shuttles in Fleet Events?

phyrexianherophyrexianhero Member Posts: 768 Arc User
A captain came into the Federation Fleet Alert using one of the playable Peregrine Fighters. Presumably he just made an honest mistake as he left the match after a minute.

Bottom line is shouldn't shuttles be "off limits" to the fleet events just like it is to STFs?
Playing since January 2010. STOwiki administrator. Accolade hunter.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
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    baudlbaudl Member Posts: 4,060 Arc User
    edited July 2012
    A captain came into the Federation Fleet Alert using one of the playable Peregrine Fighters. Presumably he just made an honest mistake as he left the match after a minute.

    Bottom line is shouldn't shuttles be "off limits" to the fleet events just like it is to STFs?

    it obviously should be like this, but that is not the only TRIBBLE up enciountered so far with the new content.
    i have to ask myself...what are they actually testing on tribble?
    Go pro or go home
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    phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited July 2012
    The good thing about this, as we learned from the Armitage STF incident, is that the devs have stated it can be fixed in about 1 minute.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
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    phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited July 2012
    I had someone in a Tuffli freighter (by accident) join, though I suppose Tier 1 vessels are allowed even in STFs?
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
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    diogene0diogene0 Member Posts: 0 Arc User
    edited July 2012
    I had someone in a Tuffli freighter (by accident) join, though I suppose Tier 1 vessels are allowed even in STFs?

    Yes you can join STFs in a Miranda.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited August 2012
    diogene0 wrote: »
    Yes you can join STFs in a Miranda.

    That'd be one very brave Miranda captain.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
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    phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited August 2012
    Fortunately shuttles have been a rare occurrence in fleet events so far.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited August 2012
    Bottom line is shouldn't shuttles be "off limits" to the fleet events just like it is to STFs?

    The sad thing is: A well-equipped VA shuttlecraft or fighter can probably outperform everyone of those low-level Mirandas, Novas, Escorts and Constitutions we currently see in there, which seem to be intended to be there.
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    sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Actually even the best speced shuttle is no match for an original enterprise in terms of fire power (retro phasers at mk xII are as strong as any beam weapon in the game)
    Live long and Prosper
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    majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    Wasn't there a problem before Season 6 where you could do the Vault event in a fully fitted capital ship? Cryptic seems to like all the bells and whistles but often forget to focus on the fine details and more often than not just move on to their next big income cash grab than going back and fixing what they have already made mistakes on.

    As for Tribble, I recall reading on here somewhere that the Dev's admitted that Tribble isn't actually a testing server but a stability one, if it doesn't crash the game and is stable it gets put on holodeck. This is one of the biggest issues with the game and company, they don't test. So many minor issues would never crop up if they spent a couple of weeks fixing reported issues on Tribble before releasing the new content on holodeck. It's a really simple and easy concept that seems to fall on deaf ears. It's really sad as this game has a lot of promise if only they would listen to their customers rather than ignoring us. I could on go about their lack of communication too but I'd be here for hours and I need to see about heading to bed.
    That'd be one very brave Miranda captain.

    Suicidal seems more accurate to me, especially for Elite. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
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    baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    sollvax wrote: »
    Actually even the best speced shuttle is no match for an original enterprise in terms of fire power (retro phasers at mk xII are as strong as any beam weapon in the game)

    let me explain, why this statement is very very wrong:

    1.) shuttle has identical or even more HP, but only slightly less shield points with the same shield.
    2.) retro phasers never reach XII...they stop to level at XI and have only one modifier (atleast the ones that come with the conni)
    those phasers are the weakest weapons you can get, if we leave the ones that come with the ship purchase aside. And that is not only a proven fact...it's a no brainer, if you compare the dps numbers written on the phasers.
    3.) a shuttle has about the double of the defense value of the conni and 3 times it's manuverablity
    4.)the shuttle only has one BOFF slot less than the conni, if you add every shuttle's special abilitiy...some even have 2+special ability.

    all in all, i don't say a shuttle is better than a conni, but it is in no way weaker than one.

    i would like to demonstrate it to you ingame, but your skill is way to low to even consider it a balanced fight. It is not meant as an insult, you may have the potential to be a capable player, but you chose to gimp yourself with redicilous skilltree and ship setups.

    on topic: it is frustrating, that cryptic is capable of making the same mistakes over and over again. how can they ship a new season without checking it, if it was possible to join it with a shuttle?
    Go pro or go home
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    sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    let me explain, why this statement is very very wrong:
    1.) shuttle has identical or even more HP, but only slightly less shield points with the same shield
    .

    Incorrect a SHUTTLE (not a runabout or fighter) scaled for level at a fleet event has less hull and shields than any C store ship (other than the opposite factions shuttle)
    2.) retro phasers never reach XII...they stop to level at XI and have only one modifier (atleast the ones that come with the conni)

    in fleet events they scale to mk XII (everything does) and do IDENTICAL DPS with all other mk Xii phasers

    those phasers are the weakest weapons you can get, if we leave the ones that come with the ship purchase aside. And that is not only a proven fact...it's a no brainer, if you compare the dps numbers written on the phasers.

    actually the weakest weapons you can get are turrets (probably applys to all turrets)
    3.) a shuttle has about the double of the defense value of the conni and 3 times it's manuverablity

    not important it also goes down in one on one with NPC fighters
    4.)the shuttle only has one BOFF slot less than the conni, if you add every shuttle's special abilitiy...some even have 2+special ability.

    A connie has 3 Ensign level boffs most shuttles have 1 boff slot
    all in all, i don't say a shuttle is better than a conni, but it is in no way weaker than one
    .

    low crew (one warp plasma and your dead)
    no capacity to self heal
    its toast


    i
    would like to demonstrate it to you ingame, but your skill is way to low to even consider it a balanced fight. It is not meant as an insult, you may have the potential to be a capable player, but you chose to gimp yourself with redicilous skilltree and ship setups.

    I watched a couple of Shuttles try and take on a miranda once
    it hit them both and they went boom
    on topic: it is frustrating, that cryptic is capable of making the same mistakes over and over again. how can they ship a new season without checking it, if it was possible to join it with a shuttle?

    Actually it gives me an Idea

    Fleet mission
    Close interception
    Briefing
    "The starbase sensors have detected unusual power readings close to the Shipyard, Hostile small craft are suspected , Scramble the shuttles to intercept and investigate"

    Queue requirements
    in a Vessel in the shuttle/fighter/runabout set OR a T1 light cruiser
    No rank or level caps

    Opposition
    Phase 1 Exactly 12 hostile ships arrive per player ship
    Those ships are NOT scaled to VA or anything else they are commander level
    These attack the shipyard (and approaching player vessels)

    A timer starts (going UP not down)

    When last phase 1 ship is defeated phase two starts

    "Alert , Alert , Boarding party shuttles inbound to the starbase"
    phase 2 consists of a wave (say 10 per player ship) of boarding party shuttles
    these warp in from the transwarp array (or other location to make it more random) and head directly to the starbase

    Timer continues

    When last of these is destroyed (or reaches the starbase) phase 3 starts

    phase 3
    "Battle stations, Red alert , enemy carrier detected"

    Phase 3 a FULLY armed VA level Carrier (C store if appropriate) with full compliment of top of the range fighters arrives
    It then engages HARD

    Phase ends when either the carrier is dead or All players are dead

    Timer finishes at this point

    If timer reads under 5 minutes Everyone gets maxed Marks (probably about 25)
    for every minute past that 1 is removed

    if the final ship is destroyed (rather than winning) bonus marks are awarded

    Any one who quits or warps out gets NOTHING
    Live long and Prosper
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