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Anti-social nature of STO and how to change it

captainbradycaptainbrady Member Posts: 0 Arc User
Hello everyone. I'm sure everyone here who's in a fleet has a solid group of guys they can do STFs and other PvE/PvP missions with and it's generally fun right? However we have also seen this scenerio too. There's alwayssome guys who joined the fleet, and they sit there like potted plants. They never say hi in chat, they never want to do any missions of any type, and only want to do their own thing. Sort of defeats the purpose of being in a fleet doesn't it?

I suspect the reason is that from the beginning, the game doesn't encourage teamwork of any type at all, or at least not before level 44. From the beginning you do the episodes with just yourself and your boffs. The problem with this is that when you have no incentive to do
the content with others, most people are creatures of habit and just continue on doing their own thing. In fact once you've hit level 44, you don't even need to join a fleet to do STF as you can PUG it the whole time.

Now here's a slightly more social solution that I've heard WoW does (source one of my fleet members who played WoW nonstop). When you do episodes,
the computer matches you with other players. If you work well together, you can keep on working together. Supose these guys become friends, they can then form a guild. Alternatively, if one of the members is already in a guild(fleet) that person can invite the non-member to the "guild" (fleet). Sure we could keep the boff option in as fillers, but I suspect if there were a matchmaker element then people would do content together.

Now the predicted results of having a team forming system for episodes.

1)Forming a fleet or growing a fleet would be far easier. No more need to have absurd spamming in the zone chat.

2) Members of fleets would be far more pro-active as players become accustomed to playing with others.

3) People gain genuine friends

4) The incidence of bank raiding and other dishonest activity would be reduced as growth wouldn't be on inviting any random Tom, ****, or Harry.

Just my 2 cents. What do you think?
Post edited by captainbrady on
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Comments

  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    I can't believe that it edited "****" I don't mean the curse word, i mean the nickname for Richard. Geez!
  • meefee5meefee5 Member Posts: 27 Arc User
    edited July 2012
    I agree with you about it being anti-social. For me, even the chat box just seems to be overflowing with random shouts and its not very inviting. Sometimes its hard to read what I want to read as so much text spams from missions and other stuff I have to keep scrolling up to what was relevant. I like that matching thing, but it defiantly would need an off switch as there are times I do not want anyone with me. Even my officers sometimes, its like, "Johnson, go back to the ship."
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    not needed really, bugs need fixed before anything. people who want to be social will, people who don't won't. that's how it currently works and works quite well.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • drasketodrasketo Member Posts: 148 Arc User
    edited July 2012
    Wow is just as anti-social prior to endgame as STO or any other MMO that Ive heard of. Its just that you can also level up entirely though doing random dungeons. And even there people hardly ever talk or interact at all.

    Unless of course they are getting angry or raging at someone over healing, dps or aggro.

    Youve probably seen the number of threads around talking about the horrible horrible quality of pick up groups in STFs. I imagine youve been in a number of STF groups with really terrible people. Why do you think that would be any different if they were 30 or 40 levels lower?

    If I already have to go through the "chore" of leveling up a character I dont want to be forced into groups with clueless nimrods as well. Thats just overkill.
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    drasketo wrote: »
    Wow is just as anti-social prior to endgame as STO or any other MMO that Ive heard of. Its just that you can also level up entirely though doing random dungeons. And even there people hardly ever talk or interact at all.

    Unless of course they are getting angry or raging at someone over healing, dps or aggro.

    Youve probably seen the number of threads around talking about the horrible horrible quality of pick up groups in STFs. I imagine youve been in a number of STF groups with really terrible people. Why do you think that would be any different if they were 30 or 40 levels lower?

    If I already have to go through the "chore" of leveling up a character I dont want to be forced into groups with clueless nimrods as well. Thats just overkill.

    Nobody's actually talking about "forcing" you to work with anybody. As I said you can still use boffs as a filler, which would mean an off switch. I find the system doesn't quite work, and believe me if there was a matching system I would create a new toon, have that toon join the fleet and recruit the fun way. i.e. making friends.
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    drasketo wrote: »
    Wow is just as anti-social prior to endgame as STO or any other MMO that Ive heard of. Its just that you can also level up entirely though doing random dungeons. And even there people hardly ever talk or interact at all.

    Unless of course they are getting angry or raging at someone over healing, dps or aggro.

    Youve probably seen the number of threads around talking about the horrible horrible quality of pick up groups in STFs. I imagine youve been in a number of STF groups with really terrible people. Why do you think that would be any different if they were 30 or 40 levels lower?

    If I already have to go through the "chore" of leveling up a character I dont want to be forced into groups with clueless nimrods as well. Thats just overkill.

    One other point I forgot to make. Yes I have been in some "horrible horrible" PUGs, however I've been in some that really kicked butt, and that is to be commended. Think about it, even if everyone is competant in a PUG, you only have seconds to decide which role each person will do, and the rest is all improvision. I've been in some PUGs where we completed Khitomer in 9 minutes, cure space in 10, and infected in 8. Wouldn't it be nice to be able to have the option of staying in that group again? I think it would. I think it would also be fantastic to PUG a few episodes and if you work well together, you may just have made friends. Of course if you still want to be alone, we can switch it off. Each his own.
  • defcon1776defcon1776 Member Posts: 313 Arc User
    edited July 2012
    A 30 second buffer like the S6 Fleet Missions for STF's would help tremendously so newer players can get orientated... just sayin...:rolleyes:
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
    Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    defcon1776 wrote: »
    A 30 second buffer like the S6 Fleet Missions for STF's would help tremendously so newer players can get orientated... just sayin...:rolleyes:

    not a bad idea..
  • skhcskhc Member Posts: 355 Arc User
    edited July 2012
    I agree that the game is far to single-player orientated before the STFs. However the storyline missions aren't designed for multiplayer teams. They're designed for BOff use difficulty-wise and the dialogue trees aren't designed with more than one player in mind. Usually one player will wander ahead and trigger mission dialogue, and dismiss the dialogue tree before anyone else has a chance to read it properly. Yes there's a vote system, but half the time I don't see it. This would especially be a problem with a PuGging system like the one you suggest. And when I tried Second Wave with a team a while back, the dialogue in the wardroom seemed to just go ahead and solve itself.

    They'd need a redesign for that idea to work. Such a redesign wouldn't be a bad idea, but it's such a big job I can't see it being done.

    That said, I'd still quite like to see more encouragement for teamplay during levelling, though, so people have some scope for learning to work in a team environment before they hit level 45. Adding an "STF-style" mission or two every 10 levels that's properly designed in terms of enemy difficulty, puzzles, tactics etc, for teamplay that links to the story of the relevant 'front', would be a helpful addition. It could also, when it comes in, double as end-game content for long-term players who are already have several level 50 characters.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited July 2012
    As a Fleet Leader, one of the hardest aspect of my duties, is involving the lower tiered players. I am particularly happy that the new Fleet mission allow the lower tiers to participate with the upper tiers.

    As already pointed out, the story line missions are not designed for multiple players or teams... they can be done of course as a team, but not designed that way. Having STF style missions through-out the leveling process is a great idea.

    Star Trek Online, Now with out the Trek....
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012
    As a Fleet Leader, one of the hardest aspect of my duties, is involving the lower tiered players. I am particularly happy that the new Fleet mission allow the lower tiers to participate with the upper tiers.

    As already pointed out, the story line missions are not designed for multiple players or teams... they can be done of course as a team, but not designed that way. Having STF style missions through-out the leveling process is a great idea.

    In theory it sounds great, but unless they slowed down advancement rather a lot, no one would bother with them.

    If you look at other games where this is the reality due to ongoing raises in the level cap, you will find the older events get ignored. People simply advance to the top where the majority of the population is as fast as they can and play the top events.
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    I want to first address Skhc then Johnny as you both have good posts.

    To: Skhc
    I didn't consider the issue with the dialogue boxes :(. That could really throw a monkey wrench in the plans, but an STF style mission for lower ranks is a great idea. I think they should star those beginning at Lt. and have a new one every 10 levels. I think that would get people used to being in teams if they like it. Perhaps in order to keep people from leveling too quickly we could make the episodes more experience oriented and the PvE more drop and dilithium oriented.

    To: Johnny
    I totally understand what you mean with getting the lower ranks involved. It was far worse last season because there was literally no team content. I suggested having some of my officers lead missions in Kerat with the lower ranks so that the lower ranks can farm and practice some PvP. Still that's not the same and it gets boring quickly. The fleet missions are good because lower ranks can participate, but there should be more PvE that pays out more than fleet marks.

    One thing I would like to add is something that allows teams to vote to stay in a team after the PvE is over. First if all it's annoying to have to keep reforming the team, even if you're in the fleet, and second, sometimes you get a good PUG. What if I'd like to keep working with the same guys? I've been in some PUGs that finish STF in record time. If there was at least a prompt where you could vote to stay (instead of automatically breaking the team after you leave the system), you could do more PvE missions together. Who knows this could be how new fleets/friendships are started?
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012

    One thing I would like to add is something that allows teams to vote to stay in a team after the PvE is over. First if all it's annoying to have to keep reforming the team, even if you're in the fleet, and second, sometimes you get a good PUG. What if I'd like to keep working with the same guys? I've been in some PUGs that finish STF in record time. If there was at least a prompt where you could vote to stay (instead of automatically breaking the team after you leave the system), you could do more PvE missions together. Who knows this could be how new fleets/friendships are started?

    This would be a really good idea. Frankly I don't understand why they have the auto-breakup.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2012
    I don't see STO as antisocial, just true to the cource material.

    Every Trek series has been about 1 ship and crew. How exactly is it a surprise that many players prefer to play that way?

    I see the forced teaming as the failure, not the tendency for solo play.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    Now the predicted results of having a team forming system for episodes:

    1)Forming a fleet or growing a fleet would be far easier. No more need to have absurd spamming in the zone chat.

    2) Members of fleets would be far more pro-active as players become accustomed to playing with others.

    3) People gain genuine friends

    Just my 2 cents. What do you think?
    I disagree. "Star Trek: Online's" episodes are perfectly fine. You can play the episodes as a single-player, or you can go through them with a team. Very flexible. If I am reading your post correctly, I am guessing that you are having problems with making friends. You cannot force people to like you. Try a different approach. Don't force the issue. Seek out other methods for socializing.

    I like playing both alone and as a team. If they took away the ability to play alone, Cryptic will have ticked off a lot of players. You will find that both single-players and team-players like to have their alone time. Playing independently is good for your mental health. Its gives you time to reflex on your personal growth, and it allows you to escape the bitter politics of team conflicts.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    Why would anyone be in favor of forcing people to team?

    People who are inclined to team can team now without impacting those players who prefer not to.

    Sorry if you don't like running into pug members who don't know how to play, but forcing people to team up earlier doesn't gaurantee that players will improve. Simply forcing people to be in a team doesn't mean that they will improve just because they are exposed to other players.

    Never a good idea to force play-styles or groups onto people. If people want to play alone, that is their business.

    If you want to address a problem that is in dire need of solution - figure out how to make players who are Captains and Admirals to stop bringing Mirandas and freighters into Fleetmark missions. Two panda's pulled that this morning, and their response when the others in the group complained was "don't like it? don't pug." People who play in pugs don't deserve to have their queue time invalidated by team jerks. Hope they don't represent the majority of pandas. If they do, I don't want anything to do with teaming.
    [SIGPIC][/SIGPIC]
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    linyive wrote: »
    I disagree. "Star Trek: Online's" episodes are perfectly fine. You can play the episodes as a single-player, or you can go through them with a team. Very flexible. If I am reading your post correctly, I am guessing that you are having problems with making friends. You cannot force people to like you. Try a different approach. Don't force the issue. Seek out other methods for socializing.

    I like playing both alone and as a team. If they took away the ability to play alone, Cryptic will have ticked off a lot of players. You will find that both single-players and team-players like to have their alone time. Playing independently is good for your mental health. Its gives you time to reflex on your personal growth, and it allows you to escape the bitter politics of team conflicts.

    You couldn't be more wrong. I'm a fleet founder and I have a close group of people I play with. What I don't enjoy is some of the people who join my fleet and never even say "hi". Granted this is the minority, but if you're going to be a potted plant, why accept a fleet invite? Fleet membership implies some socialization. By the complete ignorance displayed in your post, I'm going to assume that everything of what you said was written only to get a reaction and therefore containing no validity whatsoever.
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    boglejam73 wrote: »
    Why would anyone be in favor of forcing people to team?

    People who are inclined to team can team now without impacting those players who prefer not to.

    Sorry if you don't like running into pug members who don't know how to play, but forcing people to team up earlier doesn't gaurantee that players will improve. Simply forcing people to be in a team doesn't mean that they will improve just because they are exposed to other players.

    Never a good idea to force play-styles or groups onto people. If people want to play alone, that is their business.

    If you want to address a problem that is in dire need of solution - figure out how to make players who are Captains and Admirals to stop bringing Mirandas and freighters into Fleetmark missions. Two panda's pulled that this morning, and their response when the others in the group complained was "don't like it? don't pug." People who play in pugs don't deserve to have their queue time invalidated by team jerks. Hope they don't represent the majority of pandas. If they do, I don't want anything to do with teaming.

    By your post, it appears you need to work on your reading comprehension skills. I never said anything about "forcing" anybody to do anything. I said that the nature of this game doesn't leave very many opportunities for team play until level 44. Do you understand me so far? I said there needs to be more options to find people to play with as a team, besides randomly spamming chat and asking people to play an episode. I furthermore said that this "option" should play a larger role in the game. I'm sorry for the confusion, but by the way you write I assume you're an English native speaker, and therefore would have far better English comprehension skills. Obviously I was mistaken.
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    dkeith2011 wrote: »
    I don't see STO as antisocial, just true to the cource material.

    Every Trek series has been about 1 ship and crew. How exactly is it a surprise that many players prefer to play that way?

    I see the forced teaming as the failure, not the tendency for solo play.

    Again where exactly did I say forced teaming? If you can point to where I said forced teaming (as I said leave the doff system in place), then I'll give you a million energy credits. Exactly. I want the option of being able to do more team content at lower levels, that's it! Nothing more. As for your point about Star Trek being about 1 person and their ship, that's super, but it doesn't fit the MMORPG model. If everyone just wants solo games, then by all means, let's convert the game into a console game, just like the old fashioned RPGs.
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited July 2012
    If you want a social time, join Deep Space 9. It has Gorn jokes, roleplaying in Quark's, and flaming. Casual chat comes in, too.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2012
    Again where exactly did I say forced teaming? If you can point to where I said forced teaming (as I said leave the doff system in place), then I'll give you a million energy credits. Exactly. I want the option of being able to do more team content at lower levels, that's it! Nothing more. As for your point about Star Trek being about 1 person and their ship, that's super, but it doesn't fit the MMORPG model. If everyone just wants solo games, then by all means, let's convert the game into a console game, just like the old fashioned RPGs.

    Didn't say you did, that is purely my personal thought on the topic. Thanks for the bitchy attitude though.

    And your right, the Star Trek one ship and crew philosophy that we've have seen on screen for so many years doesn't work well as an MMO. I have to wonder why the powers-that-be thought it would.
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited July 2012
    This thread was actually very interesting. Right up until the original poster got defensive and all downright nasty ...

    "You couldn't be more wrong ..."
    "Work on your reading comprehension skills ..."

    I would have joined in, and probably enjoyed the discourse. Some nice ideas were being tossed around. Then Mister Brady had to go and act like his is the only idea worth having. Calling out other posters as wrong and uneducated (reading skills).

    Here's a hint. Insulting people and shutting down ideas rather than encouraging actual discussion is no way to go through life. You want people talking about your idea, letting many ideas flow and shape the thing.

    Your approach, Mister Brady, is just rude and dismissive.
    I am sorry I ever opened your thread.
    Have a nice life being mean and crappy to people.
  • deyvaddeyvad Member Posts: 0 Arc User
    edited July 2012
    ... I'm a fleet founder and I have a close group of people I play with. What I don't enjoy is some of the people who join my fleet and never even say "hi". Granted this is the minority, but if you're going to be a potted plant, why accept a fleet invite? Fleet membership implies some socialization...

    Please, get down the soap box.

    You sir, sound like a bad fleet founder, you send invites to people without telling them what you expect from them by joining and you insult them behind their backs on forums by comparing them to potted plants.

    Have you talked with that individual privately? he may have a reason why he doesn't interract. He may be shy, not be fluent in english, have his chat window closed, etc.

    Did he ask to be in your fleet or just accepted the invite you sent? You do know you can kick him out of your fleet if he isn't up to your standards, right?

    Also, fleet membership doesn't implie anything at all, there are no general Terms of Services when joining. Unless you talk with them and explain what it implies to join YOUR fleet. FYI, there are fleets whose sole purpose it to stop receiving fleets invites.

    You wish to have a fleet made of friends, good for you, but not everyone who plays STO is looking to make new friends. With S6, being in a fleet has some advantages, just because one doesn't want to say "hi" to people he doesn't know or care about, doesn't mean he shouldn't be able to enjoy the benefits of being in a fleet. Once again, feel free to kick out your "potted plants" fleeties, they are plenty of fleets open to players without any forced socialization. But you won't do it, afterall, you probly need the fleet marks more than their greetings, am I right?
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited July 2012
    The only issue I see with lower level STF's etc is that one of the factions has no lower levels so before anything like this was to happen they (Cryptic) would have to get off their butts and complete that faction.

    But the idea is sound and a great idea.
    One other point I forgot to make. Yes I have been in some "horrible horrible" PUGs, however I've been in some that really kicked butt, and that is to be commended. Think about it, even if everyone is competant in a PUG, you only have seconds to decide which role each person will do, and the rest is all improvision. I've been in some PUGs where we completed Khitomer in 9 minutes, cure space in 10, and infected in 8. Wouldn't it be nice to be able to have the option of staying in that group again?

    I agree that would be awesome, the whole STF system needs updating and changing anyway so why not add a feature like that at the end before anyone in the team can be allowed leave where they're given the option to play again as a team with no cool down.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • sovereignmansovereignman Member Posts: 0 Arc User
    edited July 2012
    @ the pug continual grouping thing

    lol what?

    talk to them, grab their handles, and create a private lobby and invite them or be lazy and just team up with them and queue up.

    seriously. you've just went from pug to premade.

    just join the elitestf channel :\

    STO doesn't have an anti-social nature, it's just a lot of neckbeards play MMOs. Human interaction is kryptonite to some people for some reason, I guess it doesn't help that people want to be Captain James T Bond Kirk.

    [SIGPIC][/SIGPIC]
    http://www.youtube.com/watch?v=rMm_VoKkuco - Needs more female relief ops ensign.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    By your post, it appears you need to work on your reading comprehension skills. I never said anything about "forcing" anybody to do anything. I said that the nature of this game doesn't leave very many opportunities for team play until level 44. Do you understand me so far? I said there needs to be more options to find people to play with as a team, besides randomly spamming chat and asking people to play an episode. I furthermore said that this "option" should play a larger role in the game. I'm sorry for the confusion, but by the way you write I assume you're an English native speaker, and therefore would have far better English comprehension skills. Obviously I was mistaken.



    My reading comprehension skills are fine, thanks. Yours? Not so much. I didn't quote you nor refer back to your OP. Why do you assume I was addressing you?

    Self-important much? :rolleyes:

    Good to see you are working on your sarcasm skills, thou. Keep trying, Sparky. You'll get there. :D

    Read the posts that you didn't author and you'll (probably) be able to figure out who I was addressing. Just because you start a thread doesn't mean it revolves around you.
    [SIGPIC][/SIGPIC]
  • pyryckpyryck Member Posts: 6 Arc User
    edited July 2012
    OP -

    What about you and some of your officers making some low level alts and use them to team up with your lower level fleeties to help them along?

    You build up camaraderie, team/fleet spirit and you get to experience the lower level content all over again!

    Also, with your low-level alt, you could use the already in game feature of open-teaming through the content not necessarily for grooming future fleeties but for making new friends.
    You can also suggest this to your newer low-level fleeties as a way to encourage them to team.
  • thoroonthoroon Member Posts: 409 Arc User
    edited July 2012
    It is quite entertaining to see how it should be Cryptic's responsibility to "fix" it, when the problem starts in the players itself.
    [SIGPIC][/SIGPIC]
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    The only issue I see with lower level STF's etc is that one of the factions has no lower levels so before anything like this was to happen they (Cryptic) would have to get off their butts and complete that faction.

    But the idea is sound and a great idea.



    I agree that would be awesome, the whole STF system needs updating and changing anyway so why not add a feature like that at the end before anyone in the team can be allowed leave where they're given the option to play again as a team with no cool down.

    First of all I don't "random invite people". Second I didn't name names, and yes I have attempted to contact persons like that and come up with the best solution, via fleet chat, pm, and private email. To ignore that is beyond rude. If you lack the basic social skills to say "hello" to someone then I'm sorry you are an anti-social person. Clearly people like that don't want to be in the fleet. Every fleet has at least someone like that. Whatever their reason is, isn't really relevant. They don't want to be there, logical step, when all else fails, kick. Seriously I'm not going to have a bunch of guys busting their behinds building a starbase, then have someone suddenly come alive only when they want something at the end. I have no ego, and don't need to get into a "who's longer than whom" contest when it comes to fleet roster. I would rather have 20 guys who want to be there, than a 1000 guys who do nothing together. Kindly get off your morality soap box as I haven't given enough detailed information to make an accurate judgement.

    Hey thanks to you and everyone for side stepping the issue which was how to improve the game, not how YOU think I'm an immoral person.
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited July 2012
    thoroon wrote: »
    It is quite entertaining to see how it should be Cryptic's responsibility to "fix" it, when the problem starts in the players itself.

    That's actually a great idea, and we've done some of that. One of the only unfortunate things about STO is how fast and easy you get experience. Honestly I wish i could have a toon just as like a training toon that wouldn't up in rank. I have kept my old ships around so i can help out some of the junior members. I let them invite me to a squad, then i "match their level". This way they don't get overwhelmed by the enemies. Still one ranks very very quick in this game. I'm usually maxed out before I finish the Romulan content, which is way too fast.
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