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Escorts All cannon (or :are torpedoes useless)orpedo

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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    willamsheridan I believe he's saying weapons don't matter too much at low levels, but they do when your at endgame than you start worrying about your DPS.

    I agree, I won't spend much EC on a ship that will only last a day or two. And I'm not exactly hurting for EC here.

    But why spend a fortune on a Mk VI very rare torpedo when a Mk V white will do the job well enough. Now if your buying a MK XII [Acc]x2 [?] for your VA than yeah totally worth it.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    willamsheridan I believe he's saying weapons don't matter too much at low levels, but they do when your at endgame than you start worrying about your DPS.

    I agree, I won't spend much EC on a ship that will only last a day or two. And I'm not exactly hurting for EC here.

    But why spend a fortune on a Mk VI very rare torpedo when a Mk V white will do the job well enough. Now if your buying a MK XII [Acc]x2 [?] for your VA than yeah totally worth it.


    This, in a nutshell.
  • beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    willamsheridan I believe he's saying weapons don't matter too much at low levels, but they do when your at endgame than you start worrying about your DPS.

    I agree, I won't spend much EC on a ship that will only last a day or two. And I'm not exactly hurting for EC here.

    But why spend a fortune on a Mk VI very rare torpedo when a Mk V white will do the job well enough. Now if your buying a MK XII [Acc]x2 [?] for your VA than yeah totally worth it.

    I really don't get the mid-game stuff (Mk V to MK VIII) that has end-game pricing on it. Is the exchange over-run by n00bs that think PURPLE IS AWESOME and don't clue that mark is also important, and probably can't read roman numbers anyways? Is it that some people's inner Ferengi runs a little too rampant?
    __________________________________________________
    [SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    beezle23 wrote: »
    I really don't get the mid-game stuff (Mk V to MK VIII) that has end-game pricing on it. Is the exchange over-run by n00bs that think PURPLE IS AWESOME and don't clue that mark is also important, and probably can't read roman numbers anyways? Is it that some people's inner Ferengi runs a little too rampant?

    Pretty much exactly that, there are people in my fleet who will spend tons and tons of EC at a lowbie ship. If it's not purple don't bother is some peoples attitude.

    I look at the price before I sell an item. If I can sell an mk VI Purple Torpedo for 100k+ EC and still have a lower price than the next guy I'd be stupid not to. And yeah it sells within the hour usually.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited August 2012
    that is exactly the reason why i get my weapons from replay and not from the exchange. It is fun and when i see that a normal white turret worth maybe 20000 is sold there for 80000 there is no reason to buy it. i am just trying to improve my ship an i wouldnt mit using white weapons as long as the have a higher mark as the une s that coem with the ship but when i see the prices forget it. I am also replaying missions to get shield arrays and weaponts which i sell on the exchange for 3/4 to 1.5 times their worth depending on rarity.
    and by the way playing "everything old is new again" or past imperfect takes about 15 minutes and on higher levels fully improving my ship brings me maybe from lvl 30 to 31 or 40 to 41 so not so far. i get almost twice as much XP by just patroling a system
    which also takes about 15 minutes or less when it is just about scanning things.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    I don't know what prices or levels your looking at but I've never seen a 20k white turret in this game let alone 80k. Perhaps your not aware of how broken the exchange is. Don't set it to all set it ship weapons. No white turret is work 20k.

    I just purchased a Green mk IV [Acc] set for a friend who just hit lt.com, cost me all of 30k EC for Phasers. Admittedly couldn't get a cheap green Photon Torpedo (white instead), but he's more than happy with it.

    And let's just throw this out there. If there are 5 Phaser turrets at Mk IV, and the cheapest is 15k than I can easily charge 15k and match it. The Demand will outstrip the supply quickly. If there are 400 white turrets the costs rapidly drops to just a little more than selling it to a vendor.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • dareaudareau Member Posts: 2,390 Arc User
    edited August 2012
    thoroon wrote: »
    It's actually funny how the OP just asked for advice to his new "Captain" ship, and the thread changed to an STF PVE/PVP advice (bragging) thread :D

    Might i suggest not wasting your time getting the optimal weapon setup while leveling, you have to consider such things soon enough.

    You know, I'm getting a bit - irritated - at the whole "things move so quick, don't worry till you get to endgame" mentality. The whole purpose of the levelling process (no matter how quick it may be) is to give some "training" time to the player.

    It's prevalent in STFs, especially. Being told by STF veterans "don't worry about elite tactics in a normal STF, too easy" then ranting at the same people because they botched the optional via failing to use an elite strategy when they actually try the elite gets old, fast.

    Same applies here. I'd rather recommend the OP, even if it's for only one mission, get to try out a "proper" matched build at Mk VI / VII (High Lt Cmdr - new Capt) to see how much better it will be over the traditional levelling-rainbow builds. This way, the OPs gonna be more tempted to construct a "proper" build before jumping his first end-game content.

    Also, it can help. Without playing researcher, I believe a Mk V white "energy type" console gives the same, if not a hair higher, bonus than a Mk VII white "weapon type" console. So if the OP kits out in a full, say, tetryon ship (even white) as soon as he dings Captain, he'll be doing damage on a par with (if not better than) a rainbow RA-LH. Think about it, given the choice, who would you want on your team during a fleet alert? Rainbow RA-LH, or endgame-style Captain?

    I tried this recently. Levelled up a Tac alt. Decided to kit said tac out in full sets every level from my main's crafting - by the time I had completed the Tac's captain loadout, my Sci has full access to the entire crafting menu. Meanwhile, the matched sets helped the Tac get through the PvE content on elite easier than if I just stuck with the rainbow slop I'd have gotten from running the missions alone...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited August 2012
    Sorry used one 0 too much but i saw Mk VI Phasers sold for neary 80000 (by accident?9 and Mk I V Phaser relay for 30000. Now i am happily flying my Defiant with MK VIII paratrinic shields, efficient impulse, Tetryon turrets and DHC as well as an Positronic deflecor.
    on the weekend i will get my hermes and i am thinking about getting the MVAM escort but there seems to be nothing in the cryptic store right now
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    I used to use antiproton.

    But, I've bought some phaser cannons with [critd]x3 which gives it the same amount of critical severity as antiproton [critd]x2 [dmg] (what I used to have), but has the system disabling proc.

    My Borg phaser turrets are a bit weaker than my Borg antiproton turrents, as they lack the 20% critical severity. But, I figured the chance for phaser proc would be more beneficial than the 20% critical severity when the turrets are the last weapons to fire (and therefore lower damage output due to the system power drain of the fore weapons).
  • kelshandokelshando Member Posts: 887 Arc User
    edited August 2012
    To the Op:

    Do you have quad cannons? If you do you can do the quad + cannons and turrets and put out more dps then doing torp + cannons and turrets. This alows you to put more points into other skils becuase your are not haveing to use skills for torp damage as well as useing tac consoles that effect all your weapons. Such as 3x phaser and 1 cannons etc. On my escort carrier I run 1 x quad 3x phaser dhc, 3x phaser turrets and out dpsed my 1 q torp and cannons turret build.

    With the extra skill points i gained for not haveing any projectile skills I was able to put more in defense based skills.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited August 2012
    You can use both, all cannon of combo cannons/torp. Talking about dual heavys when talking cannons. On my defiant refit I use 3 dhc and 1 quantum torp on my defiant retro I use 4 dhc. It all depends on your bof power. On my refit with torp I use crf, csv and torp spead 3. On my retro I use 2 crf and 2 csv (1 and 3) and use best depending on circumstance, one or many target in cone of fire. I always have close to or highest dps with my retrofit so whichever works best for you, bof power is key and appropriate console. And don't forget torp work best on hull not much help on shield or very limited unless you have those transphasic torp with shield penetration

    Hope that helps

    The thing is that the amount of hull points a ship has is often much greater than it's shields (per face). So you can get some pretty serious results indeed if you not only throw on a single torp but have 2 (quantums) with 4 torp consoles.

    I know this is crazy but I've been having a lot of success with a torpedo escort in PVE. For all but the heaviest targets Cannon rapid fire with 3 turrets and 2 dual cannons is all you really need to punch through a shield face. That leaves you plenty of opportunity to leverage the torps strength against hull points (my highest as a tac officer is 42k damage off of a salvo. 20k is what I see more often though.) In PVP it's definitely not going to work out so well but the dopey AI isn't really able to manage a down shield section effectively.
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    The thing is that the amount of hull points a ship has is often much greater than it's shields (per face). So you can get some pretty serious results indeed if you not only throw on a single torp but have 2 (quantums) with 4 torp consoles.

    Or you could also leverage good torp Doffs and still make out well with just one really fast-firing Photon. With the right doffs and some complementary cannons (Tetryons or Polarons) you can basically make one small gun shoot rapidly rather than make two bigger guns shoot more slowly. It works out evenly in PVE and affords more flexibility, since in a pinch you won't find yourself shortchanged on cannon skills. Benefits from both worlds.

    I believe hakaishin or someone else suggested such a build in a different torpedo-boat thread, and with photons it's a good fit with the Armitage and its torpedo PDS.
  • mehenmehen Member Posts: 0 Arc User
    edited August 2012
    Or you could also leverage good torp Doffs and still make out well with just one really fast-firing Photon. With the right doffs and some complementary cannons (Tetryons or Polarons) you can basically make one small gun shoot rapidly rather than make two bigger guns shoot more slowly. It works out evenly in PVE and affords more flexibility, since in a pinch you won't find yourself shortchanged on cannon skills. Benefits from both worlds.

    I believe hakaishin or someone else suggested such a build in a different torpedo-boat thread, and with photons it's a good fit with the Armitage and its torpedo PDS.

    With a decent team in PvE, it mostly boils down to six one, half-dozen the other. With most hybrid torp builds you'll drop shields faster but deal less hull damage, and with a good team you don't have to worry about shields at all, as they'll already be stripped. And to those without enough purple projectile officers (or to those whose builds won't allow it), a 3 torp + 1 whatever up front can be just as--if not more--effective than the person who decided to go for the middle.

    But as for a single photon firing just as fast, I'd think not. The proc hits each time a torpedo fires, and it cannot lower past the global cooldown, so you really should be running at least two torpedoes. If you enjoy flying with two torps, go for it; if you enjoy three, four, or none...as long as it's fun and you contribute to the team, I doubt anyone is going to give you hell for flying whatever.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    mehen wrote: »
    With a decent team in PvE, it mostly boils down to six one, half-dozen the other. With most hybrid torp builds you'll drop shields faster but deal less hull damage, and with a good team you don't have to worry about shields at all, as they'll already be stripped. And to those without enough purple projectile officers (or to those whose builds won't allow it), a 3 torp + 1 whatever up front can be just as--if not more--effective than the person who decided to go for the middle.

    But as for a single photon firing just as fast, I'd think not. The proc hits each time a torpedo fires, and it cannot lower past the global cooldown, so you really should be running at least two torpedoes. If you enjoy flying with two torps, go for it; if you enjoy three, four, or none...as long as it's fun and you contribute to the team, I doubt anyone is going to give you hell for flying whatever.

    Point taken, maybe I'll try it in consequence-free normal STFs. I'm not confident enough in my skills to go with a torp build, but I may as well while my Boffs are still packing both High Yield and Spread, and while I have those two Quantums and Q.torp consoles lying around :P
  • crazy01010crazy01010 Member Posts: 0 Arc User
    edited August 2012
    dareau wrote: »
    Also, it can help. Without playing researcher, I believe a Mk V white "energy type" console gives the same, if not a hair higher, bonus than a Mk VII white "weapon type" console. So if the OP kits out in a full, say, tetryon ship (even white) as soon as he dings Captain, he'll be doing damage on a par with (if not better than) a rainbow RA-LH. Think about it, given the choice, who would you want on your team during a fleet alert? Rainbow RA-LH, or endgame-style Captain?

    I tried this recently. Levelled up a Tac alt. Decided to kit said tac out in full sets every level from my main's crafting - by the time I had completed the Tac's captain loadout, my Sci has full access to the entire crafting menu. Meanwhile, the matched sets helped the Tac get through the PvE content on elite easier than if I just stuck with the rainbow slop I'd have gotten from running the missions alone...

    I get where you're coming from; been doing the one-energy type all game, if I can help it. Still find it funny to see escorts running around with BEAMS in the fore during fleet alerts. :rolleyes: Meanwhile, I'm turning probes/spheres into goop with my Cmdr24 Oslo, no torp, all white (except for the consoles) escort.
  • beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    crazy01010 wrote: »
    I get where you're coming from; been doing the one-energy type all game, if I can help it. Still find it funny to see escorts running around with BEAMS in the fore during fleet alerts. :rolleyes:

    I run a single DBB mixed in with my DHCs/Turrets.

    (I've been running DBB with BO instead of a torp with THY)

    It's less situational than torpedoes (I don't have to wait for shields to drop), and I run 4xDisruptor consoles instead of 3xDisruptor/1xQuantum. Plus, I can respec and use projectile skill points elsewhere. And I'm running Shield Distribution and Tactical Team dofffs instead of torpedo ones.

    I tried both ways(DBB and Torp), it's not that horrible and gives me a damage spike I don't get with just cannons.

    Although if someone is running *just* beams on the front of an escort, I'll look at them funny.
    __________________________________________________
    [SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
  • mojobapmojobap Member Posts: 0 Arc User
    edited June 2013
    I switched mine up from 4 AP DHCs fore to 3 and a quantum
    Im running 3x turrets on aft

    I keep the extra DHC in my inventory for easy switching
    Yup same Here... but still in PVE the best combo is 3 x Anti proton DHC and the Quantum in the front, Borg KCB or 3 turret's although i am curious to try the Romulan Hyper Plasma Torpedo ??
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