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I think Boarding parties is OP

the4monkeysthe4monkeys Member Posts: 172 Arc User
edited July 2012 in PvP Gameplay
Have you noticed that can actually kill you! I think this has secretly been buffed I used it on my noob engy.
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Post edited by the4monkeys on
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Comments

  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2012
    how can something kill you that shuts down a subsystem?

    10k DPS Vesta threads: 1; 2
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    when your down to last few percent it can kill you.
    [SIGPIC][/SIGPIC]
  • rjam0rjam0 Member Posts: 70 Arc User
    edited July 2012
    Monkeys is right...

    Boarding Party has killed me before by either taking out my auxiliary so I couldn't heal myself, or by taking out my shields and I died that way :(
  • radkipradkip Member Posts: 0 Arc User
    edited July 2012
    I got killed by Boarding Party once. They disabled my shields just as Tac Team faded and my second copy was still on cooldown.

    It was... an embarrassing moment.
    Joined: January 2010

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    this is the boarding party related death shame support thread :D

    i got hit bad by it once, it was disabling subsystems left and right, and ALL of my station powers had a minute or so cooldown added, even the ones that weren't cooling down already, it wasn't a sub nuke. i basically couldn't do anything, not even evasive away i was like wtf?

    my stupid ktinga is so maneuverable and good at plasma clouding people that ive been considering adding boarding partys and trying to drop it on folks like i do plasma for the lulz.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2012
    YAY !
    Something in game that works correctly.

    Boarding parties should and could kill you. The BIG question is: Do the security stations exist on KDF ships, and do they repel boarders better than the unequipped Fed ships ?
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    someone should put boarding party on a bug for extra humiliating kills. :cool:
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2012
    My sci captain fed side was having a lot of trouble with boarding party so i started running fraps for a few matches so I could get a better idea of what was going on.

    I know that sounds excessive but you really can't check logs for this sort of thing. This is what I came up with.

    http://www.youtube.com/watch?v=3hziQ9xTw7g&feature=plcp

    who knew?
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2012
    Oh look.. a Boarding party...

    Tacteam nomnomnom!!!
    You think that your beta test was bad?
    Think about this:
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  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited July 2012
    I've been hit by a rather nasty boarding party before.
    Usually they never catch me but I was tractor beamed at the time.
    I also just used Tactical Team. Then I got subnuced and boarding party-ed at the same time.
    Result 1 minute and 30 second cooldown on EVERYTHING! :o
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
  • rudiefix1rudiefix1 Member Posts: 420
    edited July 2012
    Oooh ahhh, interesting. It makes me fantasize.....

    imagine a "?ber disable build" with a sci captain in a D'kyr/ nebula / ugly fleet rsv retrofit / fleet dssv / Orb weaver equiped with following
    -viral matrix:
    -photonic shockwave
    -boarding party (maybe 2x)
    -subnuc
    -sub system targeting
    -front beam array and chroniton torps
    -aft phaser turrets

    even worse: Klingon sci captain in the Vo'Quv / fleet corsair flight deck cruiser / recluse carier equiped with marauding fource
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
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  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited July 2012
    I was boarded by a party once, they came to my bridge took out my crew then initiated the self destruct. Ohhh the horror
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  • dassemstodassemsto Member Posts: 792 Arc User
    edited July 2012
    hmm... another thread of sarcasm...

    was sarcasm buffed in Season 6?
  • edited July 2012
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  • mavairomavairo Member Posts: 579
    edited July 2012
    dassemsto wrote: »
    hmm... another thread of sarcasm...

    was sarcasm buffed in Season 6?

    It and Cynicism III were.

    +70 percent Cynicism damage
    +30 Sarcasm damage.

    Then you breed it with Text[CrtD]X3 and you get a Mav!
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    sophlogimo wrote: »
    But seriously, isn't the real question why the Engineer offeinsive abilties, including Boarding party, are so comparatively useless? Shouldn't that be fixed?

    Really not sure how many times people have to repeat that Eng "offeinsive" abilities are just fine. It's like you're always hosting a party on your own bridge and no one's invited, dude.
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  • edited July 2012
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    Directed modulation should be enough.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    sophlogimo wrote: »
    Okay, then show me hot to take down an escort with a cruiser loaded with Aceton Beam, Boarding Party, Directed Energy Modulation and Emergency Power To Weapons.

    Bonus points of you can do it with an engineer.

    How about you make me a triple-decker grand slam fudge sundae loaded with space sprinkles and radioactive rhubarb?

    I have no idea why you want the Eng class to be just another flavor of Tac, but I honestly wouldn't need Tac skills to do what you're asking anyway. You can blow up most escorts with just DEM and the right cycling of beam weapons. If they get caught in warp plasma, it's pretty much GG.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    sophlogimo wrote: »
    No, of course all must be loaded, as it is claimed that all the engineer offensive powers are just okay.

    That's not what I said, you obtuse blunderbuss. All classes in this game have a bunch of overnerfed or useless skills, even Tacs (try out those Target Subsystems if you want a laugh). God knows how many skills have been perma-borked in the name of great Science. I'm just saying that of the offensive skills they have, Eng fares pretty well.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • edited July 2012
    This content has been removed.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    thissler wrote: »
    My sci captain fed side was having a lot of trouble with boarding party so i started running fraps for a few matches so I could get a better idea of what was going on.

    I know that sounds excessive but you really can't check logs for this sort of thing. This is what I came up with.

    http://www.youtube.com/watch?v=3hziQ9xTw7g&feature=plcp

    who knew?

    Dang!
    Unfortunately, this SME-music-content is not available in Germany because GEMA has not granted the respective music publishing rights
    I'll have to check this at home where I can set my proxy.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • edited July 2012
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  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    engineers deisgned to be tanks....

    my sci cruiser can kill your tac carrier/cruiser

    I heal more than most eng cruisers and produce more than decent damage per second :P

    If we went by your theory:

    I wouldn't bother shooting cruisers, escourts weakest link since the captain kirks in there fancy oddys wont heal there mates! As long as you omega out of gravity wells the sci dont really do alot.........

    how many people will die in a pvp match per class due to no team sharing heals:

    15 tac escourts
    0 sci ships
    0 cruisers

    sophie think before you speak!
    [SIGPIC][/SIGPIC]
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    sophlogimo wrote: »
    In other words, Aceton Beam and Boarding Party are indeed not useful.

    Now why the f would one not want to fix that?
    I think because we first want the powers that do work to be balanced, since that already seems troublesome enough.

    Though personally, I want the lack-luster useless skills be fixed as well and have no particular priority here. I wish there was a fair DPS Cruiser Build (e.g. not something lame like stacking overpowere dBeam Fire At Wills, but actually sacrificing all that healing potential for DPS gains via DEM, AF, BP and EWP).

    I am also not sure if it's a good idea to balance the "working" powers first and then fix the ones that don't really work ,because the presence of new powers and the abilty to combine will affect the overall balance in the game and may require changes to other powers.

    But come on, at the pace it's going, it will take 3 years or so. Unless they have another Season 1.2 rebalance fest where every power is analyzed and rebalanced. That took at least a month of intense work by snix (and whoever else on Cryptic's side was working with him in the background, including QA), heavily involving PvP play-testers. It was actually a primarly task, not something that Borticus or jheinig do on their spare time because they are decent people and care for PvP. It will again have to be something they do as primary task for several weeks because Cryptic/PW said to them "this is the priority, get it done".
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited July 2012
    Shouldn't TT be as effective against boarding parties in relation to how much crew you have? If in an Oddy, you can happily throw 500 off crew at pesky boarders! I only have 50 crew, I know most of them by name. The little white people at the bottom of my HUG telling me how many crew members I have are actually to scale! Shouldn't my TT in this place be less effective?
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2012
    It is very easy to make assumptions on the forums. Here is a sample of one.

    "These guys are all idiots." That one is fairly common. It is also one that is very easily dismissed. The word idiot has a definition. Look it up if you wish. You will see that it most likely does not apply here.

    Let us take a moment to talk about definitions though. Terms like "global cooldown". If you use that term to describe anything in STO, you're an idiot. There is no "global cooldown" in this game. See what I did there? The game engine does have a knack for ignoring commands that are entered to quickly, but that isn't a global cooldown represented in the UI. You can mess around with that all day if you like. Go look it up. Shared and system cooldowns aren't global. Move on.

    So why bother with that drivel about definitions? Because you can't effectively communicate, never mind engage in debate, with people that you do not share common definitions with. You can't. Don't say you can, because you can't.

    What makes an offensive ability? Really now. Define it. Define all the classes of abilities and stick each and every ability into a class. And of course explain why each class has the definition it does and why each ability belongs inside each class. Get busy. Go go go!

    And remember, a hammer is a hammer all day long. Until you pull a nail with one. Then it's a pry bar. Or is it still a hammer?

    Here's a little copy paste from another thread of your Soph.

    "So how do we land damage on our opponents hull that they cannot answer? Really that's the question you are actually trying to find a solution to each time you enter combat.

    The tactical answer is to overpower our opponents defenses with so much damage in such a short amount of time that it isn't possible inside of game mechanics to answer effectively.

    The science answer is to subvert our opponents defenses with so many different attacks upon them that they once again become unable to mount an effective answer to the incoming damage.

    The engineering answer is to win by attrition. You will do ten damage. They will heal nine. You will win.

    So stop thinking dps for pvp. The question is are you able to use your abilities to position your opponent so that he is vulnerable to the burst potential of your ship? If so great. And that holds true if you are teamed. If you accomplish that you win, if not oh well."


    But as far as engineer captains being the best healers I don't know. Engineer skills in the tree and most engineer abilities have the fastest heals. Extend shields is a great support ability. But a specced sci captain in a sci ship brings some fantastic group/team heals and buffs that an engineer captain can't even hope to match. So I would say you are spot on that engineering captains aren't the best team healers.

    Peace and have a great day! Let me know how the Compendium of Terms works out!


    and watch this video on boarding parties. in case u missed it. this thread IS about boarding parties right?

    http://www.youtube.com/watch?v=3hziQ9xTw7g&feature=plcp
  • mavairomavairo Member Posts: 579
    edited July 2012
    Have you noticed that can actually kill you! I think this has secretly been buffed I used it on my noob engy.

    Please, for the love of the gaming gods, never make a thread like this again.

    I have dealt with no less than 12 ships that had boarding party because of this thread. Utterly Worthless, Boarding party.

    I get that you guys, are so bored that you can't actually find enjoyment out of the game, but threads like this even though they are completely sarcastic, cause people to run out and do the most stupid things imaginable. Like run boarding party. Find another way to get enjoyment.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    thissler wrote: »
    Let us take a moment to talk about definitions though. Terms like "global cooldown". If you use that term to describe anything in STO, you're an idiot. There is no "global cooldown" in this game. See what I did there? The game engine does have a knack for ignoring commands that are entered to quickly, but that isn't a global cooldown represented in the UI. You can mess around with that all day if you like. Go look it up. Shared and system cooldowns aren't global. Move on.
    I am just nitpicky here and not disagreeing with the substance of your post: When snix introduced the cooldown system in Season 1.2, he did call the shared cooldown between powers of the same name "global cooldown". It is, strictly speaking, not a global cooldown, because a global cooldown would probably imply that it applies to all powers (TOR uses such a system), not just a well-defined subset based on the triggering abilities.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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