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TRIBBLE Maintenance and Release Notes - July 25, 2012

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120720b.4

General:
  • Mission Replay is functional once again.
  • Updated Second Wave to resolve an issue that prevented solo players from completing the mission.
  • The Fleet Advanced Escort has returned to the ship store.
  • The Fleet Norgh Bird-of-Prey Retrofit now has the correct default variant in the ship tailor.
  • Officer of the Watch: The KDF Conduct Purser Duties has been updated to specify the supplies required.
  • The 1000 point Tier 1 Military Starbase XP project now properly unlocks for KDF fleets.
  • Resolve an issue that caused the Starbase Incursion second phase to end early.
  • Updated the display name for the Tholian bridge.
  • Removed the non-functional options for fog parameters from custom Foundry backdrops.
  • Resolved an issue that occasionally caused Tholian Radiation Crystals to not appear upon use of a consumable item, yet still consume a charge.
  • Updated the Upgraded Tholian Ground Set Shield.
    • Resolved an issue that caused the "All Energy Damage" reduction mod to reduce damage by an incorrect amount.
      • It has been corrected to the 10% that was intended.
    • An additional "Environmental Damage" reduction mod has been added, which will reduce incoming Cold, Fire, Toxic and Radiation damage by 25%.
      • These damage types are not included in the "All Energy Damage" category.
Post edited by zer0niusrex on

Comments

  • meurikmeurik Member Posts: 856 Arc User
    edited July 2012
    Foundry going back online anytime before August? Or will that be back around Season 7?
    HvGQ9pH.png
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    Thanks for finally fixing Second Wave. :D
    [SIGPIC][/SIGPIC]
  • meurikmeurik Member Posts: 856 Arc User
    edited July 2012
    boglejam73 wrote: »
    Thanks for finally fixing Second Wave. :D

    Only took them 5 months to do (released February 11th, 2012). By this rate, I expect Foundry to be back around Xmas.
    HvGQ9pH.png
  • jcswwjcsww Member Posts: 6,826 Arc User
    edited July 2012
    Is the inability to finish Second Wave in a team ever going to be fixed? It has only been broken since the mission hit testing and still remains broken on Holodeck.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited July 2012
    1) After completing an instanced mission, the game "forgets" my original position if it was either inside my fleet starbase system or in the interior fleet starbase and instead re-spawns my ship outside of the fleet system in sector space. Is this work as intended? If it is, keep in mind that this causes our fleet system and the starbase interioir to be rather empty most of the time (despite our large fleet).
    2) Are the white, untextured blocks in the Federation Fleet Starbase supposed to be a "bar"? Is this work as intended? Will this change with later starbase levels?
    3) What about the interaction symbol floating in the middle of the Federation Fleet Starbase central plaza? Is this suppose to serve some purpose in the future?
    4) What about many people (including) me complaining about not being able to complete the Officer of the Watch daily requiring you to check on some cadets? For a lot of players, the cadets just won't spawn in the central plaza.
    5) Will you rename the "Ops" option in the fleet base turbolift to "Central Plaza"?
    6) The audio voice comments during the Fleet Defense mission are lacking their "radio" effect, i.e. in contrast to all other missions, they are crisp, clear (and loud^^). Work as intended?

    Thanks a lot for clarifying any of these issues!
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited July 2012
    The game always sets the rumble option to on when I log in.... even if I disable it, click apply and then ok..it is still on. :(

    It is seriously annoying me in space combat, sometimes I loose sight of what is going on completely, as everything is shaking around me. :(
  • ussberlinussberlin Member Posts: 306 Arc User
    edited July 2012
    was in Earth Orbit Transwarpt to Fleet Starbase was some min there then beamed up and was again in Earth Orbit ...(on Holodeck Today)
    18 Cpt on the way to 60: 14 of them are already 50 or over 50, one is 60 and 3 almost 43
    Subscribed For: 4 years 5 months 20 days at 26.10.2014
  • x3of9x3of9 Member Posts: 157 Arc User
    edited July 2012
    Still no mention of the DOff CXP to Fleet Mark conversion contact being added. :(
    U.S.S. Marathon - NX-92781
    Joined: August 11, 2008
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited July 2012
    Updated Second Wave to resolve an issue that prevented solo players from completing the mission.

    Excellent! I ran this 3 times and broke at the warp out last week.
    Hope we see it on Holodeck with this week patch also ;)
  • wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited July 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.20.20120720b.4

    General:
    • Updated Second Wave to resolve an issue that prevented solo players from completing the mission.

    Lets see how long it lasts this time...
    [SIGPIC][/SIGPIC]
    ***Disenchanted***
    Real Join Date: Monday, 17 May 2010
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    Anything yet with the type 6 skin on the armitage, or is that no longer available for it
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited July 2012
    KDF Marauding BOFF reward costume fix?
  • sean2448sean2448 Member Posts: 815 Arc User
    edited July 2012
    what fails at end is fleet alert
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