"23 July 2012 | Hello Captains! Welcome to Episode 90 of Priority One recorded on Thursday, July 19th, 2012 and hosted on PriorityOnePodcast.com!
In this episode?s Blank of The Week we spotlight a very interesting
pro-Lifetime Subscription letter from a listener of our show! We?ll find out what happened This Week in Trek and what Captains can expect on the Star Trek Online Calender.
We have a super-duper shipment of STO News this week!
We cover Season 6 Dev Blog 12, Fleet Starbase Special Projects, the
Season 6 Trailer,
Dev Blog 13 & 14, the new Tholian lockboxes - their ships and other prizes,
Dev Blog 15 - The Next Generation 25th Anniversary! - AND we get to finally announce the details about our big Priority One event - ?
Hangin? with the Devs? happening this August at the Las Vegas Star Trek Convention! - . And coming soon Star Trek Online Content Dev, Jesse Heinig, will be joining us for a video playthrough supplemental covering the new Season 6 Fleet Progression System, so stay tuned!
And Last but not least, we?ll review incoming transmissions from you -- Our listeners.
Enjoy!"
Comments
http://www.stowiki.org/User:Eklinaar/Subscriber_benefits_breakdown
His math seems logical, but he forgot to take one important point into consideration.
Which is not surprising because Cryptic isn't advertising this mechanic (in fact i think there have been only like 2 Dev posts on the Forum about it ever.).
A F2P Player will get and keep ALL the things he listed, BOff / Ship / Inventory / Bank Slots retroactively as soon as he subscribes for ONE Month.
That is ALL the Lifetime Subscriber perks for $15, forever.
You even get the 500 Zen Stipend for that one month, which you then can use to unlock the Energy Credit limit a Free 2 Play account has to suffer.
$15 is the same as 1 LTA per Character.
You only have to repeat that every time for a new character.
I am not sure about the Respec Tokens, but considering that it is very easy to get an ALT up to lvl 50 in 1 month, (or in one Weekend and a 6 pack of Red Bull), that doesn't really matter.
Ignoring the 500 Zen Stipend and the Veteran Rewards for a moment, the brake even point would be 20 Characters instead of 5 (like his calculation suggests).
I'm playing this game since launch and i just started my 11th Character.
The downside of having so many Characters are all the additional Per Character services that you still want to have beyond the free LTA *perks*...
like all the additional Inventory / Bank / BOff / DOff / Ship-Slots,
and from now on even Per Character Fleet Ships.
per character Lobi Store Costume Unlocks... :eek:
The 500 Zen stipend is not helping (me) in this case either, that's like 500 Zen per year for each Character.
Now onto more important matters.
Which one of you is unlucky at gambling? I'm getting a poker game up to raise money for a KDF starbase.......
R.I.P
Welcome back. I still want you to read to me from my old phone book. That voice could almost encourage me to buy Zen. Almost...
With No Win, I've attempted this with the STF Raiders and like said, we couldn't get past Level 5. The reason is those Bio Neural Warheads that just eat through shields like a hot knife through butter. Though we heard of people getting to Level 8, though nobody posted pictures to confirm it.
Level 10 should be as challenging as it can be, but when people constantly hit that wall at Level 4-5, they won't want to do it anymore. And the Marks you get for it is trival compared the Marks you can earn at Nukara during the Event.
So Cryptic really needs to go back to the drawing board.
Unlike the other interactibles, you can only see the minable crystal formations if you're out of combat. So the first trick is to stay out of combat. There are a couple ways to do this:
If you're in a group, take turns mining, stay with your group and keep all the tholians in the area busy so they don't tag the miner.
If you're a fabrication engineer, you can get away with soloing the mining but it's a bit trickier. First, set up some turrets to autoattack any Tholians that get in the area (preferably, someplace away from where you plan on mining). Even Shield and Medical Generators will draw their attention provided you don't walk up in front of them. Second, deploy a cover shield at an angle to block any Tholian weapons fire should they wipe out your turrets and notice that there's someone mining nearby. I'm not completely sure I'd recommend drones because although they may do a good job of killing targets, when they're done they come back to you... which draws more attention in your direction.
And if those methods don't work, there are areas you can find where you can mine and the Tholians can't get to you. Of course, once in those areas, you may or may not be able to get out of them. Don't worry! You have a trusty transporter to teleport you out of tight situations like these! Beam up to your ship and back down to the base camp and start again!
Raptr profile
Oh I know, but it's not easy. And there are one or two "safe" locations to mine (like one being near the canyon on the south end), but it requires it to be active to do so.
And when you are in a group at Nukara, priority one is getting the Redshirts for marks, not covering teammates who are foolishly wasting time mining.
Tacticals can use cloak to sneak in.
Engineers, big mistake suggesting using Turrets or Generators, they actually cause greater aggro. It's safer to drop a cover shield behind you and if they attack it, it buys you time.
But over all, mining is a major pain at Nukara and really should be removed.
Um, no, it shouldn't. If it's not easy enough for you here's a suggestion - Just dion't take the mission.
But just because it's something you don't think is worthwile, it doesn't mean it should just be outright removed.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You know, from now on I won't bother with it. But still the Dev team should review mining in that zone.
Take the elite STF options as examples -- getting all 6 of these unlocks a special costume for the Mk XII MACO/KHG/Omega sets. These may take many tries with pugs but be doable with a pre-made group who is familiar with it. *This* is the case and is a model example of the kind of difficulty it should take.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)