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2 universal commander ship slots needed!

the4monkeysthe4monkeys Member Posts: 172 Arc User
edited July 2012 in PvP Gameplay
with season 6 here and season 7 underway and fleet starbases etc, It has come to my attention we need bridge layout changes to cope witht he common preassure of unbalanced shizzle.

Think of the possibilities of having two universal commander slots, 2x viral matrix 3, 2 x omega 3 for those awfull beams. You see my point. we should rally together ask cryptic/pw to open this slot up and let us all balance the unbalance.

regards

monkey
[SIGPIC][/SIGPIC]
Post edited by the4monkeys on

Comments

  • krizonarkrizonar Member Posts: 0 Arc User
    edited July 2012
    Can I have 3?
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    Then I will Pick;

    Tac Commander
    Tac Lieutenant commander
    Engineer Commander
    Engineer Ensign
    Science Lieutenant.

    But I suppose switching that to Commander Sci is nice as well ^^
  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2012
    do you want some fries with that?

    to be honest...they are not "needed". and it would result in a ship that is more powerfull than all the others...therefore overpowerd.

    if you spell out your idea more detailed, a more specific discussion would be possible.
    Go pro or go home
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited July 2012
    1x First Officer (6) - (Hint: New Improved Abilities after revamp)
    1x LT CMDR (3)
    3x LT (2)

    In the age are advanced warefare, ensigns should be confined to the messhall!
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