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Phaser proc nerf, where is the buff?

kelshandokelshando Member Posts: 887 Arc User
I understand that it was nerfed due to chain proc, but now with a 10 sec immunity on top of the rng on what system is effected as well only 2.5% chance, where is the damage buff to compensate?

If your not going to adjust the damage of phaser then the DEVs need to put a 10 sec immunity on all weapon procs to be fair.

I think 10sec is way to long, maybe 5 at most. Or leave it at 10 sec but give a base line damage boost to off set the massive nerf to the procs. Other wise the use the the most iconic weapon in star trek might as well just be removed due to it being so inferior to the other weapon systems in game.

Its kinda upseting to have them buff to the quad cannons only to make them worthless with this nerf. BTW if you dont plan on changing the proc or damage cuase of the nerf then alow us to mount quad disruptors at least then we can have a proc thats worth something.
Post edited by kelshando on

Comments

  • dariusmajeredariusmajere Member Posts: 0 Arc User
    edited July 2012
    You Already can Mount Quad Disruptors :) Just goto make a Klingon :)
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  • kelshandokelshando Member Posts: 887 Arc User
    edited July 2012
    You Already can Mount Quad Disruptors :) Just goto make a Klingon :)

    PFFT... want to play on the winning side lol j/k
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    kelshando wrote: »
    PFFT... want to play on the winning side lol j/k


    Right. Klingon.
  • nyniknynik Member Posts: 1,626 Arc User
    edited July 2012
    I love phasers. But they don't need a compensatory buff, sorry.
  • kelshandokelshando Member Posts: 887 Arc User
    edited July 2012
    nynik wrote: »
    I love phasers. But they don't need a compensatory buff, sorry.

    Do you even understand the nerf they did? How would all the other weapon users like it that your procs dont take effect due to a 10 sec immunity. Anti-proton user, o wait no extra crit damage cause you just got a crit etc. The fact that phasers are already rng due to what system now you add a immunity. I could understand if a player using a phaser got to pick a sub system but thats not the case. I'n not asking for a huge buff but a 2 or 3 point dps increase to offset the proc uptime should be added. other wise, slap a debuff on all weapon procs why should a disruptor get a damage boost with no DR, or shield procs from tet. Its just not logical to target 1 weapon system with a immunity proc.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    do you not understand that a phaser proc has a good chance of being a death sentence? no other proc is in a mile of its effectiveness. if you manage to avoid death, all you have now is 10 seconds of immunity from a similar near death experience.

    phasers are still far and away the best procing weapon, and this was a fix to reign in abuse of the proc that was all to easy to do. when something is fixed for being exploitable, and remains the most deadly thing, it does not deserve any sort of buff.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited July 2012
    do you not understand that a phaser proc has a good chance of being a death sentence? no other proc is in a mile of its effectiveness. if you manage to avoid death, all you have now is 10 seconds of immunity from a similar near death experience.

    phasers are still far and away the best procing weapon, and this was a fix to reign in abuse of the proc that was all to easy to do. when something is fixed for being exploitable, and remains the most deadly thing, it does not deserve any sort of buff.

    Totally agree, phasers are still the killer. Too bad they look awkward on kling ships...
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  • kelshandokelshando Member Posts: 887 Arc User
    edited July 2012
    Totally agree, phasers are still the killer. Too bad they look awkward on kling ships...

    Most deadly? I dont think so, maybe in a one on one with no heal or support. The RNG makes it OK at best, with a 10 sec immunity makes it hardly worth it. For pve might as well not even have them at all.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    the phaser proc being the most deadly proc is not debatable.

    alpha strike from 1 phaser using escort shield proc? your dead

    under focus fire and a shield proc? your dead

    trying to evasive away and an engine proc? your dead

    under focus fire and an engine proc? crit crit cirit crit crit your dead

    aux proc disabling every heal except ET and ST? you or someone else is dead

    aux proc disabling all offensive sci abilities? someone not dieing, when a chain of events would have led to their death, this ONLY becase of the phaser proc

    weapons disabled? dps you will never get back, in a close fight this is the catalyst for a defeat you would not have suffered if it weren't for phasers

    weapons disabled in the middle of fireing off all your buffs? someone isn't dead that should be.


    every single proc can have a huge impact on the course of a match, people die that shouldn't have, people live that shouldn't have. it alone fundamentally changes the position your team is in, no other thing in game can say the same thing. the "nerf" isnt going to prevent phasers from doing all these things i have mentioned, they will still continue to happen. but now not 2 or 3 of these things at a time. these are death sentences already when they happen once, and last ~3 seconds.
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    kelshando wrote: »
    Do you even understand the nerf they did? How would all the other weapon users like it that your procs dont take effect due to a 10 sec immunity. Anti-proton user, o wait no extra crit damage cause you just got a crit etc. The fact that phasers are already rng due to what system now you add a immunity. I could understand if a player using a phaser got to pick a sub system but thats not the case. I'n not asking for a huge buff but a 2 or 3 point dps increase to offset the proc uptime should be added. other wise, slap a debuff on all weapon procs why should a disruptor get a damage boost with no DR, or shield procs from tet. Its just not logical to target 1 weapon system with a immunity proc.

    Do you understand the dropping an entire system offline is significantly more powerful than any other proc? There is a reason they nerfed it and buffed the others, and it's not solely because they wanted to TRIBBLE in your Cheerios.
  • kelshandokelshando Member Posts: 887 Arc User
    edited July 2012
    the phaser proc being the most deadly proc is not debatable.

    alpha strike from 1 phaser using escort shield proc? your dead

    under focus fire and a shield proc? your dead

    trying to evasive away and an engine proc? your dead

    under focus fire and an engine proc? crit crit cirit crit crit your dead

    aux proc disabling every heal except ET and ST? you or someone else is dead

    aux proc disabling all offensive sci abilities? someone not dieing, when a chain of events would have led to their death, this ONLY becase of the phaser proc

    weapons disabled? dps you will never get back, in a close fight this is the catalyst for a defeat you would not have suffered if it weren't for phasers

    weapons disabled in the middle of fireing off all your buffs? someone isn't dead that should be.


    every single proc can have a huge impact on the course of a match, people die that shouldn't have, people live that shouldn't have. it alone fundamentally changes the position your team is in, no other thing in game can say the same thing. the "nerf" isnt going to prevent phasers from doing all these things i have mentioned, they will still continue to happen. but now not 2 or 3 of these things at a time. these are death sentences already when they happen once, and last ~3 seconds.


    Sorry bs... your claiming a 2.5% proc will always happen and to the subsystem you want when you need.

    2.5% proc on aux vs that tac ship isnt going to do you a danm bit a good, but now you cant get a proc you need vs it.

    2.5% proc on that sciance ship weapons thats debuffing sure did you a whole lot.

    There are just as many TRIBBLE procs that can happen then good procs. Now if you had the same system immunity from double procs on the same system then you have a point. To lock out ALL procs is silly unless there is back end compensation. You also only looking at it from pvp, not looking at from the stand point of the whole game.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    kelshando wrote: »
    Sorry bs... your claiming a 2.5% proc will always happen and to the subsystem you want when you need.

    2.5% proc on aux vs that tac ship isnt going to do you a danm bit a good, but now you cant get a proc you need vs it.

    2.5% proc on that sciance ship weapons thats debuffing sure did you a whole lot.

    There are just as many TRIBBLE procs that can happen then good procs. Now if you had the same system immunity from double procs on the same system then you have a point. To lock out ALL procs is silly unless there is back end compensation. You also only looking at it from pvp, not looking at from the stand point of the whole game.

    really? your inexperience is showing. im claiming exactly what happens when the right proc happens at the right time. if you had any real pvp gameplay experience you would know this happens ALL the time.

    a tac ship not being able to fire off PH, HE, TSS or A2S when he needs it is another death sentence, thanks for bringing that one up!

    a sci ship with no weapons inst disabling subsystems, in turn having as great an effect as a selectable phaser proc would. and there are a TON of viable max energy weapon sci ship builds. so wrong again.

    for every proc that turned out to be no big deal, there is a game changing proc or 3. giving you a breather, assuming you survived the proc, is the least they can do. im only talking from a pvp perspective, because thats the only place this maters. this is not to hurt pve'er feelings, its simply the truth.

    do you NEED multiple phaser procs on an already helpless npc to kill it faster? does it stop being fun if you think you could have killed it faster if only your phasers proced on it more? this change does not effect you if you only pve.
  • kelshandokelshando Member Posts: 887 Arc User
    edited July 2012
    really? your inexperience is showing. im claiming exactly what happens when the right proc happens at the right time. if you had any real pvp gameplay experience you would know this happens ALL the time.

    a tac ship not being able to fire off PH, HE, TSS or A2S when he needs it is another death sentence, thanks for bringing that one up!

    a sci ship with no weapons inst disabling subsystems, in turn having as great an effect as a selectable phaser proc would. and there are a TON of viable max energy weapon sci ship builds. so wrong again.

    for every proc that turned out to be no big deal, there is a game changing proc or 3. giving you a breather, assuming you survived the proc, is the least they can do. im only talking from a pvp perspective, because thats the only place this maters. this is not to hurt pve'er feelings, its simply the truth.

    do you NEED multiple phaser procs on an already helpless npc to kill it faster? does it stop being fun if you think you could have killed it faster if only your phasers proced on it more? this change does not effect you if you only pve.

    well shows how ignorent you are with the new fleet actions, they are a huge deal in the no win, they could of made it that vs players i guess for the immune buff. your argument is still shallow given you say that "it always happens" I have been in pvp fights that during the 1 on one 1 duels I got zero procs in 10 wins.. so do not going saying it always happens.
  • suricattasuricatta Member Posts: 230 Arc User
    edited July 2012
    the phaser proc being the most deadly proc is not debatable.

    alpha strike from 1 phaser using escort shield proc? your dead

    under focus fire and a shield proc? your dead

    trying to evasive away and an engine proc? your dead

    under focus fire and an engine proc? crit crit cirit crit crit your dead

    aux proc disabling every heal except ET and ST? you or someone else is dead

    aux proc disabling all offensive sci abilities? someone not dieing, when a chain of events would have led to their death, this ONLY becase of the phaser proc

    weapons disabled? dps you will never get back, in a close fight this is the catalyst for a defeat you would not have suffered if it weren't for phasers

    weapons disabled in the middle of fireing off all your buffs? someone isn't dead that should be.


    every single proc can have a huge impact on the course of a match, people die that shouldn't have, people live that shouldn't have. it alone fundamentally changes the position your team is in, no other thing in game can say the same thing. the "nerf" isnt going to prevent phasers from doing all these things i have mentioned, they will still continue to happen. but now not 2 or 3 of these things at a time. these are death sentences already when they happen once, and last ~3 seconds.

    Totally aggree, Phasers even after this nerf, still have the most battle changing proc and really don't need a buff to damage to compensate!
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    I agree that phasers are still quiet strong.

    The reason for the nerf is obvious. The new 15 mans give a LOT of opportunaties for multiopule stacking procs. A few cruisers spamming BFAW can produce an insane number of opportunaties for a proc.

    That said phaser procs outside of that kind of mass phaser spam are no where near as effectiove in PVE as PVP. They help by letting you do extra damage/reduce damage output, but the nature of many PVE enemies leaves them drasticlly less effective as it takes truely insane amounts of focus fire on anythign but the weakest enemies to turn them into death sentances.

    That said i still like that changes. It makes plasma in particular terrefyinglly better.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    They're still the nastiest proc in the game AND you get them as soon as you start the game. I don't blame them for re-adjusting them to be more fair in regards to the other weapons.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    Speaking of nasty proc, how about those new phased tetryon weapons? Finally got a full mk XII [ACC]x2 set for a ship that I'd previously been running Borg tetryons on. Super nasty!!
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    They're still the nastiest proc in the game AND you get them as soon as you start the game. I don't blame them for re-adjusting them to be more fair in regards to the other weapons.

    polarons are the new contender with unlimited stacking of a 5 second energy drain.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    polarons are the new contender with unlimited stacking of a 5 second energy drain.

    Polaron has always been my personal favourite. Especially the phased polarons on the bug ship. Chews through shields like a chubby man chews through chicken-fried steak. Mmmmm.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    do you not understand that a phaser proc has a good chance of being a death sentence? no other proc is in a mile of its effectiveness. if you manage to avoid death, all you have now is 10 seconds of immunity from a similar near death experience.

    phasers are still far and away the best procing weapon, and this was a fix to reign in abuse of the proc that was all to easy to do. when something is fixed for being exploitable, and remains the most deadly thing, it does not deserve any sort of buff.

    QFT.

    Nothing to be added. Move along guys.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    Another thing not to forget here is that it also helps everyone when they are fighting NPCs, like Mirror Universe or Federation ships. Those are thankfully the only ones you need to face with phasers, but it is a very weird experience if you're idly distributing shields ot manage incoming fire and suddenly get a phaser proc and all the incoming torps find your naked hull.

    BUt I suppose most people are not yet at the tier with their fleet starbase that Mirror Universe ships could pose an issue, and no one plays KDF anyway.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • kattarnkattarn Member Posts: 105 Arc User
    edited July 2012
    The problem is, what is not exploitable in this game? i mean yes you buff now polarons and tetryons weapons and in the future the moan is gona be ooooh polaron are so darn powerfull with plamsmonic leech!, o oooh tetryon is so powerfull now with tetryon glider! but no one cares about borg set procs which are unreasonably effective and almost everyone uses them, making other set no worthy the effort even to grind them and killing at the same time builds diversity, and you may say; borg set proc isnt as frecuent as phaser procs and doesnt stack but i saw what i saw people geting borg set procs one time after another to the point of dont belive what i was seeing.

    I read in other post some kind of comments talking about people having problems with systems disable and calling for a nerf and some of posters here told them that the counter of systems disable was using batteryes, under my point of view same aplys here you get system disable use a proper battery but i will say that is fair enough to me make them unable to stack and a inmunity of 5 seconds after a sucessfull proc even if the proc is well countered but i will say the same of other kind of weapons like polarons and tetryon.


    And people, dont delude yourselfs because pvp and any kind of real or simulated warfare activity is based on exploits and deception.
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