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Lobi Crystals should be tradable.

ozewaozewa Member Posts: 0 Arc User
It can't be a commodity if it isn't tradable.
President of the Amnian Illithid Public Affairs Committee (AIPAC). Please spread the word that the term "Mind Flayer" is a derogatory term to our kind.
Post edited by ozewa on

Comments

  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    Disagree. It should be account bound. If it was tradable its value would decrease and things in the lobi store would rise in price.

    Any form of currency in an MMO can only really retain its value if a) it's hard to get, b) if it's tradable and easy to get, the volume is controlled and c) if it's not tradable.
  • ozewaozewa Member Posts: 0 Arc User
    edited July 2012
    Disagree. It should be account bound. If it was tradable its value would decrease and things in the lobi store would rise in price.

    Any form of currency in an MMO can only really retain its value if a) it's hard to get, b) if it's tradable and easy to get, the volume is controlled and c) if it's not tradable.

    Volume is gated by master key purchases. It is fairly geometric. This controls the volume.
    President of the Amnian Illithid Public Affairs Committee (AIPAC). Please spread the word that the term "Mind Flayer" is a derogatory term to our kind.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    I understand, but some people buy up keys like there's no tomorrow. That makes it easy to get.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited July 2012
    Technically you can buy master keys in exchange (well, when it gets fixed) to get lobi from lockboxes.

    However I do agree that it should be account-wide. Whether or not a player has one character or 20 he cant farm lobi other than by opening lockboxes.... so why not allow the things to be shared in the account?

    We do open lockboxes for other characters hoping to get them the unique consoles or ships and they get stuck with lobi they cant use or trade across several characters.


    Let us put them in the account bank at the least.
  • ozewaozewa Member Posts: 0 Arc User
    edited July 2012
    I understand, but some people buy up keys like there's no tomorrow. That makes it easy to get.

    I don't see how having to compete with other people to get the extra 1500 lobi crystals I'm going to need for that carrier is... easy.

    Would you mind letting me know which part of that is easy? I'd actually like to suggest that they add that part into the game... since it is so easy.

    And yes... those should be, at the very least, account wide or they should not be in the game.

    p.s. go read the backstory on Lobi crystals. People buying them up like there is no tomorrow is the entire reason you have the lobi crystal store, which is the entire reason they are a commodity, which is precisely why they need to be tradable.
    President of the Amnian Illithid Public Affairs Committee (AIPAC). Please spread the word that the term "Mind Flayer" is a derogatory term to our kind.
  • carl104carl104 Member Posts: 87 Arc User
    edited July 2012
    You could put it in the Dilithium Exchange and use it as an altrnate way to buy/sell Dilithium and CP's.

    Avoids the whole issue of people aquiring it without paying for the keys direct.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    ozewa wrote: »
    I don't see how having to compete with other people to get the extra 1500 lobi crystals I'm going to need for that carrier is... easy.

    Would you mind letting me know which part of that is easy? I'd actually like to suggest that they add that part into the game... since it is so easy.

    And yes... those should be, at the very least, account wide or they should not be in the game.

    p.s. go read the backstory on Lobi crystals. People buying them up like there is no tomorrow is the entire reason you have the lobi crystal store, which is the entire reason they are a commodity, which is precisely why they need to be tradable.

    Why is it easy to get lobi? You grab a credit card, pay money, buy keys and open lockboxes. Tad-daaa! You've got lobi!! Granted, you might not always get that many, but I've landed a few lots of 100 lobi. It also sounds like the new Tholian lockboxes will be giving more out to encourage sales in the lobi store. Also, you're not competing for lobi, so I'm not sure what you meant by your opening statement.

    A hard to obtain currency? Prototype Borg requisitions. You have to work for them, and they're not guaranteed. I've heard of people grinding for months and not getting that one they need to complete their mk XII STF set.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited July 2012
    No, I see the point of not making Lobi tradeable between accounts. Lobi acquisition is one of the ways they make money to keep STO going.

    But I agree they should be account-bound. Take away anything that would allow them to be farmed for free (the TRIBBLE lockbox doesn't have to have any lobi in it, after all). But make them account-bound.

    Being allowed to freely shift Lobi across the account should increase the chances that the player will actually make a purchase in the Lobi store. That would probably also result in a higher demand for Lobi that can be satisfied only by ultimately buying a key for Zen.

    As it is, I have a handful of Lobi spread across a few characters and no way to spend them. My interest in the Lobi store is greatly diminished. I could designate a single character to be the one who always opens lockboxes, but that means my other characters won't be able to get anything from the Lobi store (unless those items are tradeable). Fail.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited July 2012
    I agree Lobi should be bound to the account, not the Character. I seriously thought this change was going to be in the Season 6 update but I was wrong. There is way too much in this game that is bound to character rather than account. I'd say 99% of the player base has more than one character so it makes sense a lot including Lobi should be account bound.
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  • ozewaozewa Member Posts: 0 Arc User
    edited July 2012
    I agree Lobi should be bound to the account, not the Character. I seriously thought this change was going to be in the Season 6 update but I was wrong. There is way too much in this game that is bound to character rather than account. I'd say 99% of the player base has more than one character so it makes sense a lot including Lobi should be account bound.

    I agree that THE ABSOLUTE VERY LEAST THAT CRYPTIC SHOULD DO is make it account bound. But, to put it simply, they have created a market for Lobi Crystals and have made them unable to be traded, despite them not being contraband and contraband being tradable.

    I understand the reasoning behind the mechanic, but that reasoning has become vitiated and needs to be deprecated.
    President of the Amnian Illithid Public Affairs Committee (AIPAC). Please spread the word that the term "Mind Flayer" is a derogatory term to our kind.
  • framesplicerxframesplicerx Member Posts: 0 Arc User
    edited July 2012
    Concur! Account bound would be very great, so we can the ships/costumes/gear we want from the store onto the toons we want them on!

    That said, if they are dead set against this, perhaps allowing for a GPL to Lobi exchange program. 10 to 1 maybe? or 100? I don't know the best ratio.
    This would do 2 things:
    1) indirectly allow lobi to be "transferred" to other toons
    2) give a tiny little reward to those who have been doing Dabo, as well as those who are turning in tons of junk from previous lockboxes that was turned into GPL (i'm looking at you Christmas boxes!)
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