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Kar'fi build

powerbomb256powerbomb256 Member Posts: 7 Arc User
edited July 2012 in Klingon Discussion
I have been working with the Kar'fi for PvP, and this is what I have come up with.

Fore-3 Antiproton Dual Heavy Cannons MK XII [Acc] [CrtH] [Borg]
1 Quantum Torpedo Launcher MK XII [Acc] [CrtH] [Borg]
Aft-3 Antiproton Turret MK XII [Acc] [CrtH] [Borg]

Deflector-Borg
Engines-Omega MK XII
Shields-Omega MK XII

Engineering consoles-Borg, Plasmonic Leech
Science consoles-Shield Emitter Amplifier MK XI Rare x3,Aceton Assimilator
Tactical consoles Antiproton Mag regulator MK XII uncommon x2, MK XI rare
Hangar- Advanced Fer'Jai Frigates

Doffs- Flight Deck Officer(2 Uncommon 1 Rare)x3, Battery Doff, Gravity Well Doff (Rare)

Devices-Auxiliary and Engine battery's, Subspace Field Modulator

Skills and Boff powers here

While it does work well, it dosen't quite have the DPS/Tanking capability I am looking for(i.e. it dies a bit fast and dosen't seem to be doing a ton of damage). Any advice as to what you think I could do better, like maybe swapping GW3 for TBR3, would be appreciated.
Post edited by powerbomb256 on

Comments

  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited July 2012
    Have a look at the link in my sig. Don't forget to click the 'my notes' button on that page for some more info.

    Whilst it's not a PvP setup (I only play PvE) it does tank well vs any elite stf boss with pretty good damage output.

    Using my build I'd swap 1 of my torps for a DHC and switch the other to Quantum, then change APB to your preferred pattern option. Then tac stuff to have 2x cannon rapid and 1x torp HY.

    2 Piece KHG set helps alot with tanking. High cap shields, bonus to Aux (good for hull heals), crew resistance buff and torp damage boost too.

    I can't be bothered going into too much detail atm, but your BOFF layout has too many double ups = wasted time waiting. Many powers complement each other and don't cause cool downs on each other. See mine to see what I mean.

    Also your captain skills for tanking have much to be desired. Driver coil is a waste unless you doff alot, reduce torp specialisation and dampeners to just 3 each and spend what you have just saved into hull plating (6/9 at least) and armor reinforcements (3/9 at least). That'll help a lot when your shields go down. Karfi is a bit squishy otherwise.


    Anyway, might give you some ideas.
    AFMJGUR.jpg
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