I ran ISE stf. And there was a federation player who scolded me at start to end. Because as a klingon I should have better dps. He made me mad.
I'm sci. I'm not a tac. I'm flying in Bortasqu command. So I read the log. I'm between 700 and 1200 of damage. How to know my real dps?
Tell the guy to eff off, 'cause he doesn't know what he's talking about :P
With battlecruisers, especially as a sci officer, there's more involved than just raw DPS. That's more a concern for escorts. What should factor in is how well you're using your other abilities. . .timing on tractor repulsors and gravity well, usage of AoE with Pattern Beta, etc. Support is a crucial role, often filled by the battlecruisers.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Although not a Bortas the cannon load out can be done with a Bortas. You only need the Ensign and Lieutenant Tactical slots. If you gave up the LtCmdr slot to tactical sure you could move up to CRF's or CSV's. But you may prefer to use that for Science of Engineering. Your call really.
I ran ISE stf. And there was a federation player who scolded me at start to end. Because as a klingon I should have better dps. He made me mad.
I'm sci. I'm not a tac. I'm flying in Bortasqu command. So I read the log. I'm between 700 and 1200 of damage. How to know my real dps?
You met a player with a poor attitude.
I'm not sure what program he was running, but I will say that 700-1200 does sound a tiny bit on the low side (regardless if he was using CLP or ACT).
Please post your ship, weapons layout and boffs, and I'm sure we can help you push your DPS up.
While RAW DPS isn't everything, I believe you still want to push to your maximum performance according to your Captain & Ship Class.
I ran ISE stf. And there was a federation player who scolded me at start to end.
You know I get that often too, no matter what side I play. Though I have to admit, those Fleeters, well a good majority of them at least are very anti-social, think they are better than they are and really have no clue in how to play a STF. They are their own heroes and should be ignored, I know it's hard isn't it?
This one guy just the other day told me I was a noob and he was playing a liberated Borg Human and spent most of the time dead. If he knew anything about character development he would've been playing a Human, Joined Trill or Alien. The nerve of the guy but what do you expect, the best players do play the KDF.
3 x Advanced Fleet Phaser Beam Array MxXII [Dmg]x3 [Acc]
Omega Plasma Torpedo Launcher Mk XII [CrtH] [Dmg]x2
Aft Weapons:
Omni-Directional Antiproton Beam Array [Acc] [Arc] [Dmg]
Kinetic Cutting Beam Mk XII [Dmg]x3
Bio-Molecular Photon Mine Launcher Mk XII [Dmg]x2
I can help you with your weapon load out:
-First, you are currently running 4 different weapon payloads (phaser, antiproton, plasma, and mines).
I have not listed the kinetic beam because it cannot be backed by a console. Mines, however, I am not certain that they could be backed by the same console as torpedoes (I have still yet to find out). Anyways, the more payloads you run, the less weapons you got with the proper amount of consoles to back them. Try to pick a small number, preferably 2, 1 is best.
-Second, you are running two mine launchers.
The shared cooldown transferred from one explosive to the next makes running two torpedo launchers on the same side very risky. But mines take a very long time to reload, require that you lay them so that they are close to a slow target when the arm, and can be shot down with a sneeze. Generally, I use only one mine launcher on my fastest, nimblest of vessels. There, they can be used to their fullest potential, like being used as anti heavy torp/mine counter measures.
There are several tools out there to give you a measurement or your in-game dps. They are called parsers; they take a combatlog generated during the game and breakdown the damage by type, with a number of filters to help you determine what's best for your build.
There are currently two actively used; my preference is to use ACT.
The problem with any current parser is that a single run is not an accurate measurement of your ave dps. We recommend you do 10+ and do an average yourself.
Your Bortasqu could be generating 5K easily, which our fleet believes is the minimum DPS you shoul have in hand to participate in elite queues. Given the pending difficulty changes to queues, we're planning to up that minimum to 8K for elites following release.
PLAYERS WHO MOCK YOUR DPS
These people are by definition idiots. A 'real player' would offer guidance, helped share a build design to help you, or even offered a hand to discuss your captains skills and game techniques.
Most fleets will help you, or if in doubt don't be afraid to ask in chat channel PublicEiteSTF. Most of us will be happy to take a look to see where we can help. This isn't a competition.
PREPARE
First - post your captain, boffs and build at STOacademy.com. It's free. It's easier for us then to judge, offer advice etc. Listing your build like the gentleman above can be problematic, missing out on skills etc.
Second - give us a chance to respond.
Third - never forget this is about having fun. For some, bigger guns = more fun. For many of us better use of what we have = greater fun
Some thoughts on your build:
- drop the mines (these require a decent set of skills to drop effectively. It's tougher to use)
- go one energy type.
- do 3 arrays forward, 1 torpedo
- do three arrays rear + the Omega Rep cutting beam -or - another torpedo. i lean to the cutting beam.
I ran ISE stf. And there was a federation player who scolded me at start to end. Because as a klingon I should have better dps. He made me mad.
I'm sci. I'm not a tac. I'm flying in Bortasqu command. So I read the log. I'm between 700 and 1200 of damage. How to know my real dps?
He was only yelling at you because he himself is not very good at all. I had some one cuss out my wee sci vessel. I wasn't running grav well, energy drain, or any of those. Just shockwave, sci team, haz emitters, pol hull, particle burst, feedback pulse, some plasma beams, lots of quantum explosives, and a whole load of maneuverability. I decided sci vessels tank way better than escorts.
As for the one cussing me out? He can you-know-what.
He must be a noob. The only time a real elite will yell at you is if you blow a generator, or let spheres get to the gate. Elites would prefer you not TRIBBLE up the optional and really don't care about your dps. With the optional reward nerf elites don't even care about that.
I ran ISE stf. And there was a federation player who scolded me at start to end. Because as a klingon I should have better dps. He made me mad.
I'm sci. I'm not a tac. I'm flying in Bortasqu command. So I read the log. I'm between 700 and 1200 of damage. How to know my real dps?
If you are doing 700 to 1,200 per shot, then that is not bad at all.
If you are reading a combat log parser like ACT, then that is actually pretty low for your ship which should be able to do about 5k DPS with just rare Mk XI gear and no slotted Doffs. I got a Fed Engineer flying the free T5 Assault Cruiser and I generally average between 5k - 5.5k nothing more than "vendor trash" and no Doffs slotted to improve ship performance. I suppose after DR is released I will finally install rep gear and start slotting some Doffs.
The best thing you should be is to post your ship build in the following link. Include your captain skills, Boff abilities, and any slotted Doffs.
I recently ran into a DPS guy but he wasn't necessarily rude or obnoxious. It was during a Hive Onslaught run normal difficulty, He was a Fed player running a beam boat cruiser and spamming BFAW (I don't think he had any torps slotted). Funny thing is he never really actaully killed anything but managed to pi$$ off every Borg ship on the map and respawned a lot. At the end of the match he posted total dmg of all ships and had an impressive number of damage dealt, he was quite proud of this. What he failed to realize is his damage was from hitting multiple targets doing small amounts to each target while me in my Mogh Cruiser annihilated everything I could line up in my gunsights. I actually had far more kills than anyone else but came in second on his damage chart. Which makes sense if you look at it, doing 1000 damage to multiple targets per beam per shot you're gonna rack up some points, way more than another person doing 50,000 to one target at a time.
While DPS is important, especially to take shields down quick, what I find is more important and kills a lot quicker are torps once the enemies shields are down.
I'm in SWAT. We have a handful of raw dspers. I'm a 12k dsper, but I am in a tank. My role is generally to draw fire and stay alive long enough for my team to complete the job. What we tend to do is bring along a guy with a grav well. He lines them up for me and I destroy them.
Now, if I was to go 1 on 1 against a 20k dsper, I generally win. Why? I can stay in the fight longer. Now if I get sloppy, they just maul me. However I usually bring them down.
Now, my grav well friends? They dont have high dps, they finish infected with 5-7k dps. I finish with 9 if I use no captain abilities and just sit and go pew pew. I finish with 16k at the most using my skills. However, if I were to take them on in pvp, they would tear me apart. I'd have higher damage and heal, but they'll win the match. Why? Their skills.
DPS doesn't mean squat really. The goal of those raw dspers is to destroy a target before it can kill you. It takes skill to set that up, but I find that can sort of make the mission not fun. So I do pvp once in awhile to keep mine and the other heavy dspers skills sharp. I grab a few of my friends who spam Grav well and put them on both teams. Those guys, you lose your target lock, they slam with you with a grav well and run off. You're taking heavy damage because you have no armour. Then grav well is done, they come back and slam you with another while their friends just give you a pounding. I can tell you it is EXTREMELY frustrating to watch your health drain while shields are at full.
Our sci guys tell us that our dps is awesome. We tell them we love those guys with us because they line up the targets for us so we can kill them. We tell the healers we love them keeping us alive.
DPS, it's great, but don't measure your performance by that if you're not tactical. If you're tactical, it's dps by your guns. If you're an eng, it's how much of a pounding can you take? A decent tank for me, is a 7k dpser who I cannot kill. We have one of those guys in my fleet, 1 on 1 I cannot kill him, he can't kill me. We just slug it out and later on the charts, my damage would be 2 or 3 times higher than his. He's a great healer and in PVE, he pulls his own.
If it's sci, how many people are you pulling in your grav wells and max out its damage. If they can't escape on full power to engines, evasive, and everything else, you got a good grav well.
To me, a decent build for a sci is about 5k dps with weapons. An eng is 7k and a tac varies. In a beam boat? 8k, in an escort, 12k. If someone tells you that your dps sucks, just remind them you're a sci. Of course your dps sucks. You're not a killer, you're a crowd controller. Do what you're made for. Crowd control.
Comments
I wouldn't worry about it.
With battlecruisers, especially as a sci officer, there's more involved than just raw DPS. That's more a concern for escorts. What should factor in is how well you're using your other abilities. . .timing on tractor repulsors and gravity well, usage of AoE with Pattern Beta, etc. Support is a crucial role, often filled by the battlecruisers.
http://www.youtube.com/watch?v=FWSuV0B8dbw&feature=plcp Maybe this will help with your ship!
Although not a Bortas the cannon load out can be done with a Bortas. You only need the Ensign and Lieutenant Tactical slots. If you gave up the LtCmdr slot to tactical sure you could move up to CRF's or CSV's. But you may prefer to use that for Science of Engineering. Your call really.
http://sto-forum.perfectworld.com/showthread.php?t=168239 the original forum post for the following.....
http://malicia.straygenius.com/wiki/index.php?title=STO_Integrated_Combat_Software combat log parser....
STO ACT Plugin
/CombatLog 1 to enable combat log
As a Sci in a Cruiser your DPS seemed fine to me and he had no place in telling you, a warrior of teh Empire, how to wage battle.
R.I.P
You met a player with a poor attitude.
I'm not sure what program he was running, but I will say that 700-1200 does sound a tiny bit on the low side (regardless if he was using CLP or ACT).
Please post your ship, weapons layout and boffs, and I'm sure we can help you push your DPS up.
While RAW DPS isn't everything, I believe you still want to push to your maximum performance according to your Captain & Ship Class.
You know I get that often too, no matter what side I play. Though I have to admit, those Fleeters, well a good majority of them at least are very anti-social, think they are better than they are and really have no clue in how to play a STF. They are their own heroes and should be ignored, I know it's hard isn't it?
This one guy just the other day told me I was a noob and he was playing a liberated Borg Human and spent most of the time dead. If he knew anything about character development he would've been playing a Human, Joined Trill or Alien. The nerve of the guy but what do you expect, the best players do play the KDF.
Haha, funny and so true. Some fleeters really do have a ego the size of the quadrant.
I'm a Tac Cap.... Any suggestions would be welcomed.
Ship:
Dominion Dreadnought Carrier
Fore Weapons:
3 x Advanced Fleet Phaser Beam Array MxXII [Dmg]x3 [Acc]
Omega Plasma Torpedo Launcher Mk XII [CrtH] [Dmg]x2
Aft Weapons:
Omni-Directional Antiproton Beam Array [Acc] [Arc] [Dmg]
Kinetic Cutting Beam Mk XII [Dmg]x3
Bio-Molecular Photon Mine Launcher Mk XII [Dmg]x2
Deflector:
Jem'Hadar Deflector Dish Mk XII
Impulse:
Jem'Hadar Combat Impulse Engines Mk XII
WarpCore:
Elite Fleet Reinforced Warp Core MkXII [Sep] [W->S] [SCap] [AMP] [SST]
Sheilds:
Jem'Hadar Resilient Sheilds MkXII
Engineering Consoles:
SIF Generator MkXII
Energy Signature Dampener Mk XII [+ResAll]
SIF Generator MkXI
Assimilated Module
Science Consoles:
Sheild Refrequencer MkXII [+Flow]
Subspace Integration Circuit
Tactical Consoles:
Dominion Command Interface
Counter-Command Multi-Conduit Energy Relay Mk XII
Isometric Charge
Phaser Relay MkXI
Hangers:
2x Advanced Jem'Hadar Fighters...
I can help you with your weapon load out:
-First, you are currently running 4 different weapon payloads (phaser, antiproton, plasma, and mines).
I have not listed the kinetic beam because it cannot be backed by a console. Mines, however, I am not certain that they could be backed by the same console as torpedoes (I have still yet to find out). Anyways, the more payloads you run, the less weapons you got with the proper amount of consoles to back them. Try to pick a small number, preferably 2, 1 is best.
-Second, you are running two mine launchers.
The shared cooldown transferred from one explosive to the next makes running two torpedo launchers on the same side very risky. But mines take a very long time to reload, require that you lay them so that they are close to a slow target when the arm, and can be shot down with a sneeze. Generally, I use only one mine launcher on my fastest, nimblest of vessels. There, they can be used to their fullest potential, like being used as anti heavy torp/mine counter measures.
There are several tools out there to give you a measurement or your in-game dps. They are called parsers; they take a combatlog generated during the game and breakdown the damage by type, with a number of filters to help you determine what's best for your build.
There are currently two actively used; my preference is to use ACT.
The problem with any current parser is that a single run is not an accurate measurement of your ave dps. We recommend you do 10+ and do an average yourself.
Your Bortasqu could be generating 5K easily, which our fleet believes is the minimum DPS you shoul have in hand to participate in elite queues. Given the pending difficulty changes to queues, we're planning to up that minimum to 8K for elites following release.
PLAYERS WHO MOCK YOUR DPS
These people are by definition idiots. A 'real player' would offer guidance, helped share a build design to help you, or even offered a hand to discuss your captains skills and game techniques.
Most fleets will help you, or if in doubt don't be afraid to ask in chat channel PublicEiteSTF. Most of us will be happy to take a look to see where we can help. This isn't a competition.
PREPARE
First - post your captain, boffs and build at STOacademy.com. It's free. It's easier for us then to judge, offer advice etc. Listing your build like the gentleman above can be problematic, missing out on skills etc.
Second - give us a chance to respond.
Third - never forget this is about having fun. For some, bigger guns = more fun. For many of us better use of what we have = greater fun
Some thoughts on your build:
- drop the mines (these require a decent set of skills to drop effectively. It's tougher to use)
- go one energy type.
- do 3 arrays forward, 1 torpedo
- do three arrays rear + the Omega Rep cutting beam -or - another torpedo. i lean to the cutting beam.
He was only yelling at you because he himself is not very good at all. I had some one cuss out my wee sci vessel. I wasn't running grav well, energy drain, or any of those. Just shockwave, sci team, haz emitters, pol hull, particle burst, feedback pulse, some plasma beams, lots of quantum explosives, and a whole load of maneuverability. I decided sci vessels tank way better than escorts.
As for the one cussing me out? He can you-know-what.
This will probably change in DR.
If you are doing 700 to 1,200 per shot, then that is not bad at all.
If you are reading a combat log parser like ACT, then that is actually pretty low for your ship which should be able to do about 5k DPS with just rare Mk XI gear and no slotted Doffs. I got a Fed Engineer flying the free T5 Assault Cruiser and I generally average between 5k - 5.5k nothing more than "vendor trash" and no Doffs slotted to improve ship performance. I suppose after DR is released I will finally install rep gear and start slotting some Doffs.
The best thing you should be is to post your ship build in the following link. Include your captain skills, Boff abilities, and any slotted Doffs.
http://www.stoacademy.com/tools/skillplanner/
I suspect you are simply looking through the combat tab in the chat box.
You think he's gotten any better in two years? Seems weird we haven't heard anything out of feisty fawn in so long.
Should we call his mom?
While DPS is important, especially to take shields down quick, what I find is more important and kills a lot quicker are torps once the enemies shields are down.
Now, if I was to go 1 on 1 against a 20k dsper, I generally win. Why? I can stay in the fight longer. Now if I get sloppy, they just maul me. However I usually bring them down.
Now, my grav well friends? They dont have high dps, they finish infected with 5-7k dps. I finish with 9 if I use no captain abilities and just sit and go pew pew. I finish with 16k at the most using my skills. However, if I were to take them on in pvp, they would tear me apart. I'd have higher damage and heal, but they'll win the match. Why? Their skills.
DPS doesn't mean squat really. The goal of those raw dspers is to destroy a target before it can kill you. It takes skill to set that up, but I find that can sort of make the mission not fun. So I do pvp once in awhile to keep mine and the other heavy dspers skills sharp. I grab a few of my friends who spam Grav well and put them on both teams. Those guys, you lose your target lock, they slam with you with a grav well and run off. You're taking heavy damage because you have no armour. Then grav well is done, they come back and slam you with another while their friends just give you a pounding. I can tell you it is EXTREMELY frustrating to watch your health drain while shields are at full.
Our sci guys tell us that our dps is awesome. We tell them we love those guys with us because they line up the targets for us so we can kill them. We tell the healers we love them keeping us alive.
DPS, it's great, but don't measure your performance by that if you're not tactical. If you're tactical, it's dps by your guns. If you're an eng, it's how much of a pounding can you take? A decent tank for me, is a 7k dpser who I cannot kill. We have one of those guys in my fleet, 1 on 1 I cannot kill him, he can't kill me. We just slug it out and later on the charts, my damage would be 2 or 3 times higher than his. He's a great healer and in PVE, he pulls his own.
If it's sci, how many people are you pulling in your grav wells and max out its damage. If they can't escape on full power to engines, evasive, and everything else, you got a good grav well.
To me, a decent build for a sci is about 5k dps with weapons. An eng is 7k and a tac varies. In a beam boat? 8k, in an escort, 12k. If someone tells you that your dps sucks, just remind them you're a sci. Of course your dps sucks. You're not a killer, you're a crowd controller. Do what you're made for. Crowd control.
DAMN IT! ... I didn't notice it was a necroed thread... sigh...