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Here's a thought - Ghost Ship set

wildmousexwildmousex Member Posts: 0 Arc User
First I want to point out that what I've got cooking here is merely cosmetic visual changes to existing powers and abilities, as to prevent it from throwing anything out of balance game wise.

the set and missions would be obtained from the Traveler from TGN - he'll have STF's in a nebula that crosses over to his altered conscious state which fundamentally changes you and your crew. the STF's pay in altered particles akin to encrypted data chips.

set pieces

Altered Engines - same stat's as M.A.C.O. engines, with the same speed increase in sector space - but instead of the ripply shield effects, it will envelope your ship in a plasma cloud with lighting bolts that randomly discharge as you fly.

Altered Deflector - same stat's as the Been deflector, but grant's the ship the ability to call in a Ghost Fleet. this is like Photonic Fleet except the ship's don't fight for you - just add more targets for the enemy to shoot at - weapons fire just goes through the ships so unlike photonic, they will stay as distractions through their full duration.

Altered Shields - same Stat's as the Reman Shields, but the visual effect's on the hull will make the ship slightly transparent instead of looking like it came straight outta Tron.

Altered Module - same stat's as the Borg module, except instead of the bonus' to crit stat's, it changes all your weapons fire to electrical type damage.

set powers

set 2
Ghost Crew - basically the Autonomous Regeneration Sequencer ability from the borg set, a passive hull repair boost.

set 3
Ghost Tatics - basically the Boarding Party ability, with different visual effect's.

set 4
Ghosting - a replacement for Ablative Generators, except that instead of hardening the hull, it becomes transparent and attacks go through the ship - and instead of energy weapons offline, torp weapons are offline - still reduces the same amount of damage, and shields still go offline as well.
[SIGPIC][/SIGPIC]
Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
Post edited by wildmousex on

Comments

  • kamikazi2142kamikazi2142 Member Posts: 52 Arc User
    edited July 2012
    and maybe we can ask for truly adaptive mission rewards while we're at it? i think a Mk XI mission reward is kinda lame for a VA 50 character, especially since Mk XI is for Rear Admiral Upper Half, not Vice Admiral, which is Mk XII.

    i like the Triolic ship effect idea, looks like a promising idea, i would definitely sport that in Fleet Events, maybe we could push for Undine set items? the 4 Undine missions kinda leaves one wanting more, i would love to have a Undine weapon array, maybe a weapon set, Array, Torp, and Cannon +10 weapon power setting? Not like that would take time to put together, just need some artwork for the Undine weapons, i think however, the Plasma Turret all yellow would suffice perfectly for the Undine Cannon item, and then maybe the array could have a Cardassian yellow on it, with a more Organic look, or a yellow icon of Antiproton Arrays, but the Torpedo.... that would take some creativity, maybe a yellow Photon Torpedo?

    making an Undine weapon set would be much easier than making a new Triolic Set... however the idea is still there, and i am excited for a new set, a new and unique set. The sets out now have gotten... dull, over done, I do however wish to see Mk XII rewards for VA 50 players, that would help out so much more imho.
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited July 2012
    hi where i must go to get the mission for this ghost ship set?
  • kenrodimuspr1mekenrodimuspr1me Member Posts: 4 Arc User
    edited July 2012
    lostmoony wrote: »
    hi where i must go to get the mission for this ghost ship set?


    ..........
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited July 2012
    lostmoony wrote: »
    hi where i must go to get the mission for this ghost ship set?

    devidian missions.. eta w/e in about 3 years from now.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • tharkantharkan Member Posts: 0 Arc User
    edited July 2012
    lostmoony wrote: »
    hi where i must go to get the mission for this ghost ship set?

    Nowhere. Its a suggestion.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited July 2012
    I like the general notion of a "Ghost Ship" but I'm not a big fan of many of these specific recommendations.

    Why would encountering the Traveler wind up turning your ship into a "Ghost Ship"? ... but incorporating some element of Interphase sounds cool.

    "Altered Particles" - No, not as another numeric currency. Enough is enough. As an item useful for crafting, maybe.

    I disagree with giving each piece of the set a non-visual special effect on top of set bonuses. Either, or, but in general not both. As stated, the suggested set feels too over the top balance wise.

    Altered Deflector Ghost Fleet - If they aren't attacking, then they aren't drawing aggro, and they're just cluttering up the map and dragging down the graphics for no good reason. I don't see the point. Either way, it contributes to the sense that this set is for keeping the player safe while allowing them to attack freely.

    Altered Module Electrical Damage - No item should be able to alter every single energy weapon's energy type indefinitely. Maybe as some kind of Beam attack upgrade that works similarly to the other Beam attack upgrades. Besides which, I'm not sure I care for the idea of a starship that shoots "lightning" in space.

    Ghost Crew - My feelings about this depend on whether the effect is interphasic or some form of time distortion. Time distortion makes sense. Interphase would tend to produce something like kinetic damage resistance instead.

    Ghosting - Just, no. This should take energy weapons offline. I don't think a player should be able to continue taking down the opposing force's shields while they are relatively protected from damage.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • admlshakeadmlshake Member Posts: 0 Arc User
    edited July 2012
    lostmoony wrote: »
    hi where i must go to get the mission for this ghost ship set?

    The Captains Table.
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited July 2012
    bluegeek wrote: »
    I like the general notion of a "Ghost Ship" but I'm not a big fan of many of these specific recommendations.

    well considering how I spent all of three minutes on the thought before starting the post, you're not going to hurt my feelings any.
    bluegeek wrote: »
    Why would encountering the Traveler wind up turning your ship into a "Ghost Ship"? ... but incorporating some element of Interphase sounds cool.

    agreed, there probably is a better story to go behind the set, it was just a quick "here's why the set is there" toss in, it wasn't the main focus of my thoughts at the time.
    bluegeek wrote: »
    "Altered Particles" - No, not as another numeric currency. Enough is enough. As an item useful for crafting, maybe.

    yeah, not as a currency but like the Encrypted Data Chips that you get from the Borg STF's - they will be bound to you right off the bat, and can only be turned in for the set items, or other stuff (like electric type weapons, shields and consoles that defend against electric damage) - all of which is again bound to you - so no economy for them.
    bluegeek wrote: »
    I disagree with giving each piece of the set a non-visual special effect on top of set bonuses. Either, or, but in general not both. As stated, the suggested set feels too over the top balance wise.

    Altered Deflector Ghost Fleet - If they aren't attacking, then they aren't drawing aggro, and they're just cluttering up the map and dragging down the graphics for no good reason. I don't see the point. Either way, it contributes to the sense that this set is for keeping the player safe while allowing them to attack freely.

    I hadn't thought of it that way, my concern was that if it was exactly like photonic fleet then it would be way over powered in the hands of Sci officers who carry photonic fleet as well - effectively doubling up the skill - - - esp. when already coupled with Fleet Support like on my sci toon.

    I question photonic fleet's ability to inflict damage in the first place, as holographic ships shouldn't be able to do damage to other ships. - maybe for science officers the ghost fleet can replace photnoic fleet, but add together for better chances at ships other then frigates.
    bluegeek wrote: »
    Altered Module Electrical Damage - No item should be able to alter every single energy weapon's energy type indefinitely. Maybe as some kind of Beam attack upgrade that works similarly to the other Beam attack upgrades. Besides which, I'm not sure I care for the idea of a starship that shoots "lightning" in space.

    not sure which episode it was, but there was one in TNG that used lightning bolts in space - and with more thought, changing every weapon type to energy wasn't the best idea i've had, it could instead enhance electric damage instead of upping crit's such as the borg one currently does.
    bluegeek wrote: »
    Ghost Crew - My feelings about this depend on whether the effect is interphasic or some form of time distortion. Time distortion makes sense. Interphase would tend to produce something like kinetic damage resistance instead.

    this one is no different then the Autonomous Regeneration Sequencer ability you get when you have 2 piece's of the borg set. - it's a passive hull regeneration, nothing more. the description can be that inerphasic phantoms are flying around your ship helping fix it faster ( going into plasma fires. inside the warp core, and other places normal crew have to take precautions first in order to repair )
    bluegeek wrote: »
    Ghosting - Just, no. This should take energy weapons offline. I don't think a player should be able to continue taking down the opposing force's shields while they are relatively protected from damage.

    again I see your point - I did consider to keep it exactly like Ablative Generators, but it makes more sense that a ship that is currently in an all energy form would be able to shoot energy weapons instead of torps - again not that big of a deal on my end, just the visual changes would be enough for the idea to work.
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
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