What would stop folks from dumping the moutains of trace samples for fleet credits? I have over six million bridge officer points that I'd be more then happy do dump at once.
Before season 6 launched I could pick up a pack of 250 traces for less then 1000EC.
There has to be some type of gate to prevent someone from cashing out too much at once.
This is intentional. Fleets have to work together to resolve these issues not have the developers step in and govern balance and fairness. (come talk to PVPers about that!)
This is intentional. Fleets have to work together to resolve these issues not have the developers step in and govern balance and fairness. (come talk to PVPers about that!)
This, plus there are already the special assignments that requre a lot of resourses, take little time to finish and don't help the development of the starbase in almost any way. Their whole purpose to exist is to help players contribute and get credits.
This is intentional. Fleets have to work together to resolve these issues not have the developers step in and govern balance and fairness.
There is no "working together" when you don't even have the chance to contribute (at first) .
In theory things should balance out down the road , but in the beginning it's kinda horrible , and I am concerned that there will be ppl who , when cannot immidiatly contribute will go "f-this" and give up .
There is no "working together" when you don't even have the chance to contribute (at first) .
In theory things should balance out down the road , but in the beginning it's kinda horrible , and I am concerned that there will be ppl who , when cannot immidiatly contribute will go "f-this" and give up .
BTW , I support the OP's suggestion !
See thing is, that's where the working together comes - the fleet need to establish ground rules on who and when people donate. It's not easy, believe me I know, our fleet had some players hit 150,000 Fleet Credits on day one, but we've got it pegged now and think it's sorted. It just involves communicatioin.
I think having a fleet dumping pool has major issues in the sense that it will create a potential overflow of fleet credits that aren't meant to be there straight away.
Stay calm, use the special projects, and talk to your fleet...or join mine ;-)
With this solution, what would prevent people to group, form a fleet, dump tons and tons of stuff in the new fleet's vault and then get their fleet credits immediately without building anything useful with them and leave to another fleet (or their previous one) to spend them?
"The other's fleet leader" you would say, well... probably the leaders don't want to act like the police to keep track of every single member. I don't know. Maybe if the fleet credits are earned by every member the moment those resources are used from the fleet's vault instead of immediately, maybe?
It was my understanding that you would lose your Fleet Credits if you left your Fleet. You would still maintain your Life Time Fleet Credit score if you left your Fleet however. If I am wrong in this, that should also be addressed.
I honestly do not like the Star Base system at all. It would have been better to have just been a Fleet Leveling system that also required EC and Dilithium upkeep. Instead, we were given a system that favors the few or solo fleets and helps to drive up the exchange.
I am not even going to get into how much of a rip off Fleet Ships currently are..
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
But since the Devs have been ignoring this very same suggestion since S6 went up on Tribble, I don't see them paying attention to it now.
Ditto.
Concerns about fleet donations being equitable was the bit of feedback most loudly being shouted during the Tribble test. They ignored it, they didn't even say "Actually we think its Ok, here the reasons. . . "
I honestly don't see the point of the Tribble test weekend, the point of Beta testing is to find out where a larger audience thinks the problems are. Well we did, and nothing was implemented but a few major bug fixes that should have been spotted in Alpha*.
So why Beta it?
No to mention it was only betaed for a week or two. . . no where near long enough to be useful. I think they were just box ticking.
*I mean engineers equipment self-destructing on Nukura. . . SERIOUSLY you missed that in Alpha!?!? Bloody hell.
It comes down to timing, plain and simple. If you're on when a new mission comes up, you can donate. Within a few minutes in our fleet, it's done. And then you have to wait 20 hours or whatever until the next. And again, hope you're on at that time as well.
This is a game. It's suppose to be fun. Fleets as is are stressful. You have to be on or you lose out on contributing.
It's broken.
I agree with the OP.
Hi. Apparently I'm new here and joined in Jun 2012. Guess I'm in good company though... seems everyone else joined then too!
Yeah, it's not a good system. I read somewhere that it was claimed in an interview that "20 or so people will be the sweet spot" to paraphrase, so it turns into a game of quick-draw for the larger fleets. And when you've got a job you can hardly plan your gaming time around fleet starbase timers, you can only get on where you can.
It's a shame that we have ended up with a game-play mechanic that ammounts to auction sniping on e-bay as part of our fleet starbase activity.
This is what happens when devs design systems without the help from your community. Ive told DAStahl time and again to WORK WITH US to design systems for Star Trek. But instead they hide things from us, develop it on their own, then release it with massive design flaws, and then say too late, whats done is done. If they were smart enough to let us in on stuff WHEN they develop new systems, the community could prevent them steering the ship into a black hole. DAStahl is obviously content with average success instead of hitting grand slams with every at bat. I dont get it. You have the worlds greatest and smartest player base at your disposal and time and again you shut them out and assume his team can do no wrong. His defiance in refusing to listen to us until its too late will be what sinks this game some day, sooner that it has to go. I dont project it lasting as long as or beyond Star Wars Galaxies.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
This is what happens when devs design systems without the help from your community. Ive told DAStahl time and again to WORK WITH US to design systems for Star Trek. But instead they hide things from us, develop it on their own, then release it with massive design flaws, and then say too late, whats done is done. If they were smart enough to let us in on stuff WHEN they develop new systems, the community could prevent them steering the ship into a black hole. DAStahl is obviously content with average success instead of hitting grand slams with every at bat. I dont get it. You have the worlds greatest and smartest player base at your disposal and time and again you shut them out and assume his team can do no wrong. His defiance in refusing to listen to us until its too late will be what sinks this game some day, sooner that it has to go. I dont project it lasting as long as or beyond Star Wars Galaxies.
They listen to us, they use some of our ideas... but at the end of the day, decisions from on-high (PWE) force them to do this and that.
There's also the fact that people on these forums have no idea of the difficultes on the other side... that's why they usually don't let us design things for them: because we're not experienced system designers.
And a lot of this seems very much like bias and ranting instead of contructive... which is a waste of our time.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
They listen to us, they use some of our ideas... but at the end of the day, decisions from on-high (PWE) force them to do this and that.
There's also the fact that people on these forums have no idea of the difficultes on the other side... that's why they usually don't let us design things for them: because we're not experienced system designers.
And a lot of this seems very much like bias and ranting instead of contructive... which is a waste of our time.
We the community dont have to be systems designers to know that ebay style sniping to get your fleet credits is BAD programming. All Im asking is they lay out their ideas, how it will work, and we say yea or nay and offer feedback on potential flaws they dont see. We give ideas, they say how hard or doable it is. The whole "we arent game designers" is a copout answer by people protecting devs. We Star Trek players know good programming and bad programming when we hear it presented, we dont need to be Neo to see the code behind it. STO has a chance right now to totally pull away from TOR, but their insistence to keep us locked out of the room when they are discussing new systems to entertain us will just keep shooting themselves in the foot WHEN not IF they release some flawed concept that pisses off 1/2 or more of the players.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
1) create a "fleet vault" that anyone can donate select types of resources to anytime.
2) anyone who donates to the vault gets their share of fleet credits immediately.
3) fleet leaders can use the donations to fuel projects as needed.
Problem solved?
From what I know of the code, this is radically impractical. Items like commodities don't just exist. They have an owner somewhere. Who owns them? How do these get applied to a project without providing fleet credits a second time?
This is a MASSIVE technical undertaking.
It would be a lot simpler just to have a vendor who will accept commodities and anomalies in exchange for fleet marks. I'd say to include dilithium and expertise as purchasing options too but this would result in players having so many fleet marks that it would create a class of players who have a monopoly on fleet mark donation.
And there's a need for fleet marks every 30 minutes in most fleets.
Completely agree with the original poster, would also like to see a way to cancel an assignment. As it is now, one wrong click and you've made a very costly mistake (both in resources and time).
D&D DM/Player since 1982 - all versions except the despised 4e
It was my understanding that you would lose your Fleet Credits if you left your Fleet. You would still maintain your Life Time Fleet Credit score if you left your Fleet however. If I am wrong in this, that should also be addressed.
..
Actually its the reverse. We just had a guy leave another fleet and join us. He lost his Lifetime Credit, but kept his current balance.
As to the OP. I think its a great idea. to bad TPTB wont hear of it. as its too simple and would get rid of there idea of Fleet Politics solving the issue.
In my opinion this problem can be resolved by increasing the amount of Boff XP / expertise points required for upgrades. At early levels, 10.000 boff xp is too low of a price for what a fleet can provide.
Not to mention that there is a constant income of boff xp coming from any other activity (STFs, dailies and so on) and you will always end up with 5 mil more boff xp than you need.
For a fleet with at least 10 level 50 players, 10.000 boff xp is nothing.
Ignum CampaignNWS-DBBV2EY9G "The quest for the Book of Ignum"
Hmm, having a fleet vault would not only help the large fleets better handle the contributions but would also help the smaller fleets by allowing them to offer limited time fleet memberships to enable players to earn fleet credits and/or possible access to fleet gear/ships.
Comments
But since the Devs have been ignoring this very same suggestion since S6 went up on Tribble, I don't see them paying attention to it now.
Before season 6 launched I could pick up a pack of 250 traces for less then 1000EC.
There has to be some type of gate to prevent someone from cashing out too much at once.
This, plus there are already the special assignments that requre a lot of resourses, take little time to finish and don't help the development of the starbase in almost any way. Their whole purpose to exist is to help players contribute and get credits.
There is no "working together" when you don't even have the chance to contribute (at first) .
In theory things should balance out down the road , but in the beginning it's kinda horrible , and I am concerned that there will be ppl who , when cannot immidiatly contribute will go "f-this" and give up .
BTW , I support the OP's suggestion !
See thing is, that's where the working together comes - the fleet need to establish ground rules on who and when people donate. It's not easy, believe me I know, our fleet had some players hit 150,000 Fleet Credits on day one, but we've got it pegged now and think it's sorted. It just involves communicatioin.
I think having a fleet dumping pool has major issues in the sense that it will create a potential overflow of fleet credits that aren't meant to be there straight away.
Stay calm, use the special projects, and talk to your fleet...or join mine ;-)
"The other's fleet leader" you would say, well... probably the leaders don't want to act like the police to keep track of every single member. I don't know. Maybe if the fleet credits are earned by every member the moment those resources are used from the fleet's vault instead of immediately, maybe?
Join date 20 Sept 2008
I honestly do not like the Star Base system at all. It would have been better to have just been a Fleet Leveling system that also required EC and Dilithium upkeep. Instead, we were given a system that favors the few or solo fleets and helps to drive up the exchange.
I am not even going to get into how much of a rip off Fleet Ships currently are..
Ditto.
Concerns about fleet donations being equitable was the bit of feedback most loudly being shouted during the Tribble test. They ignored it, they didn't even say "Actually we think its Ok, here the reasons. . . "
I honestly don't see the point of the Tribble test weekend, the point of Beta testing is to find out where a larger audience thinks the problems are. Well we did, and nothing was implemented but a few major bug fixes that should have been spotted in Alpha*.
So why Beta it?
No to mention it was only betaed for a week or two. . . no where near long enough to be useful. I think they were just box ticking.
*I mean engineers equipment self-destructing on Nukura. . . SERIOUSLY you missed that in Alpha!?!? Bloody hell.
It comes down to timing, plain and simple. If you're on when a new mission comes up, you can donate. Within a few minutes in our fleet, it's done. And then you have to wait 20 hours or whatever until the next. And again, hope you're on at that time as well.
This is a game. It's suppose to be fun. Fleets as is are stressful. You have to be on or you lose out on contributing.
It's broken.
I agree with the OP.
It's a shame that we have ended up with a game-play mechanic that ammounts to auction sniping on e-bay as part of our fleet starbase activity.
I'll take option "C": the fleet bank.
The.Grand.Nagus
[SIGPIC][/SIGPIC]
Join Date: Oct 2008
Location: NPW Forums
Capt. Will Conquest of the U.S.S. Crusader
I don't know about you, but I'm in my fleet for a reason. Dumping my fleet mates because the fleet starbase system might be flawed is not an option.
Edit: I quoted the wrong person, sorry. I meant to quote the person you were quoting. :O
That's a basic reason. They listen to us, they use some of our ideas... but at the end of the day, decisions from on-high (PWE) force them to do this and that.
There's also the fact that people on these forums have no idea of the difficultes on the other side... that's why they usually don't let us design things for them: because we're not experienced system designers.
And a lot of this seems very much like bias and ranting instead of contructive... which is a waste of our time.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I didnt say anything about that.
The.Grand.Nagus
[SIGPIC][/SIGPIC]
Join Date: Oct 2008
Location: NPW Forums
Wow. That would be perfect. Shame the devs couldnt think of it themselves...
Or that it wasn't suggested during testing.
Oh, wait...
It was suggested during testing. Multiple times IIRC. But here we are, despite that fact.
We the community dont have to be systems designers to know that ebay style sniping to get your fleet credits is BAD programming. All Im asking is they lay out their ideas, how it will work, and we say yea or nay and offer feedback on potential flaws they dont see. We give ideas, they say how hard or doable it is. The whole "we arent game designers" is a copout answer by people protecting devs. We Star Trek players know good programming and bad programming when we hear it presented, we dont need to be Neo to see the code behind it. STO has a chance right now to totally pull away from TOR, but their insistence to keep us locked out of the room when they are discussing new systems to entertain us will just keep shooting themselves in the foot WHEN not IF they release some flawed concept that pisses off 1/2 or more of the players.
Capt. Will Conquest of the U.S.S. Crusader
From what I know of the code, this is radically impractical. Items like commodities don't just exist. They have an owner somewhere. Who owns them? How do these get applied to a project without providing fleet credits a second time?
This is a MASSIVE technical undertaking.
It would be a lot simpler just to have a vendor who will accept commodities and anomalies in exchange for fleet marks. I'd say to include dilithium and expertise as purchasing options too but this would result in players having so many fleet marks that it would create a class of players who have a monopoly on fleet mark donation.
And there's a need for fleet marks every 30 minutes in most fleets.
Doing the right thing isnt always easy.
Actually its the reverse. We just had a guy leave another fleet and join us. He lost his Lifetime Credit, but kept his current balance.
As to the OP. I think its a great idea. to bad TPTB wont hear of it. as its too simple and would get rid of there idea of Fleet Politics solving the issue.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
Not to mention that there is a constant income of boff xp coming from any other activity (STFs, dailies and so on) and you will always end up with 5 mil more boff xp than you need.
For a fleet with at least 10 level 50 players, 10.000 boff xp is nothing.
"The quest for the Book of Ignum"
"I have seen your future. I have seen your end"