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Are you satisfied with how fleet donations work?

th3gr4ndnagu5th3gr4ndnagu5 Member Posts: 6 Arc User
Now that Season 6 is live and you have seen it for yourself, are you satisfied with how the fleet donations system works?

*Click to Vote*

After you vote, please explain why you feel the way you do :)

PS: please ask your fleetmates to case their vote too!

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Join Date: Oct 2008
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Post edited by th3gr4ndnagu5 on
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Comments

  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    I don;t touch anything owned by Automattic due to their ignoring their own privacy policy many times previously as well as the questionable actions of the owner.

    The donate system is fine for me. Just wish those optional projects had been a little more clearer in their description. I read it as being for future income. That's my own fault though I;m sure.
  • hawks3052hawks3052 Member Posts: 0 Arc User
    edited July 2012
    Don't really like it. It favours the few how have much and are online at the right time.
  • fauxpasiiifauxpasiii Member Posts: 72 Arc User
    edited July 2012
    If the twenty-hour core projects were the only way to earn fleet credit, there would be a problem for larger fleets. But now that there's a spreading understanding of what the thirty-minute Special Projects are for, it seems like the system is pretty well thought out.

    Only remaining issue I see is the one-at-a-time donation UI for doffs and data samples.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2012
    Seems OK, but our fleet works together toward a common goal.
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  • caliban149caliban149 Member Posts: 0 Arc User
    edited July 2012
    Not really.

    My fleet is pretty small (only about 4 active members) ans despite a fair bit of talk about how no one should hog the donations it seems the temptation proves too much for most people and thus I haven't been able to contribute anything to about the last 5 projects run.

    Projects slots also tend to get a bit "locked-in" to particular timezones. The main reason I haven't been able to contribute much is because the "Change over time" almost always falls at about 4am in my timezone.

    I also think different types of contributions need to be better balanced.

    Dilithium is BY FAR the most rewarding to donate. If you sum the credits gained from filling up everything else needed for the project it won't even get close to matching the person who puts in JUST the Dil.

    I personally don't think this is very fair.
    In particular I think Doff's should be worth a damn sight more. . . . as they are proving the most difficult / expensive to obtain. . . . most people are swimming in Dil.
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited July 2012
    i find it very hard to contribute since everything is already filled. this is a good problem to have though. i figure as time goes by i will get a chance to contribute. i mean people have got to eventually run out of stuff right?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    Perhaps much of contention within fleets could be solved if Leaders were given the ability to limit contributions. For instance:

    Dilithium Donation
    Commodity Donation
    Expertise Donation
    Mark Donation

    Or possibilty limit based on Fleet Credits (per project).
  • milner62milner62 Member Posts: 129 Arc User
    edited July 2012
    rdm1958 wrote: »
    i find it very hard to contribute since everything is already filled. this is a good problem to have though. i figure as time goes by i will get a chance to contribute. i mean people have got to eventually run out of stuff right?

    Thats like me, But we have two items still needed for two projects but I cant help with them because the large sum of EC I have I cant use to buy Phaser Turrets to help finish said mission.

    I dont understand if this was done on purpose by pwe or if it was by accident that it appears all starbase related items in the Exchange is not purchaseable.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    Perhaps much of contention within fleets could be solved if Leaders were given the ability to limit contributions. For instance:

    Dilithium Donation
    Commodity Donation
    Expertise Donation
    Mark Donation

    Or possibilty limit based on Fleet Credits (per project).

    Maybe, but that could lead to some really Ill feelings.

    As it stands, it's not terrible, (but maybe I think so cause I'm leading the entire fleet...)

    Maybe if its really so bad, there could individual projects handed out to various members and only they get to contribute, but they're worth tons of fleet XP when they're completed.

    That might work.
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited July 2012
    I'm happy with it. A nice addition would be to give fleet leaders the ability to specify the amount each member can donate to a project. If that's too hard to implement, then just leave it as is.

    Definitely don't want to see a Cryptic mandated hard cap, across the board. That would cause too many problems.
  • clearbeardclearbeard Member Posts: 100 Arc User
    edited July 2012
    It's not perfect, but overall I'm pretty satisfied. It definitely favors people who are online when the timers pop, but most of our fleet has been able to contribute, if only in the fleet mark category. Costs and fleet credit rewards could use a balance pass or five, but overall the system seems sound, with the 30 minute missions for large fleets to generate fleet credits, and the 20 hour missions for smaller fleets to focus on.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    I have some issues with it but mostly because of fleet size and DOFF requirements.

    Small fleets are the norm - according to Cryptic. Think one of the devs mentioned most fleets are 10 ppl or less. When the project requires something that is not available for purchase on the exchange the whole fleet system comes to a screeching halt.

    I have a project now that wants some insane number of phaser satellites. Can't buy them on the exchange. Can't craft them out of the crafting store. Seems the only way to acquire them is to get the schematic in a not-frequently-occuring DOFF mission. It is bad enough how expensive and how time loaded some of the projects are, but then to hit a scarcity wall that adds even more time to the process is frustrating. Really frustrating since an exchange based economy and crafting are supposed to be alternate methods of obtaining needed components.

    I also can't donate certain doffs to projects, even thou they are the correct DOFF by description. Apparently, not all Green Traders are equal in the eyes of fleet projects.

    I like the donation system as it is for the most part, just think some more thought needs to go into the projects themselves.
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  • zerobangzerobang Member Posts: 0 Arc User
    edited July 2012
    fleet contributions are as entertaining as ebay sniping

    'nuf said
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    The special projects need to have their requirements match the 600 Fleet Marks or reduce the Fleet Marks. Either it will take longer to fill everything up or more special projects will be run so more people can contribute. Actual Fleet projects don't need to be changed.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited July 2012
    It comes down to fleet management.

    My fleet is cool with anybody contributing when the timers pop under the idea that everyone contributes fleet marks if they want, nobody has to contribute anything, and the big contributors will eventually run out of resources.

    If you want more tightly managed stuff, there's no need for drama or kicking people out (which some fleets have done).

    If you have a big fleet and want to manage it closely, you just have a "Penalty Box" or "Overachiever" rank setup by the fleet leaders that can do everything but contribute., Then if someone contributes too much, they get put into the "Penalty Box" rank.

    It comes down to trusting your fleet management.

    If you don't? Find or start a fleet where the management suits you.
  • mirai222mirai222 Member Posts: 337 Arc User
    edited July 2012
    boglejam73 wrote: »
    I have a project now that wants some insane number of phaser satellites. Can't buy them on the exchange. Can't craft them out of the crafting store. Seems the only way to acquire them is to get the schematic in a not-frequently-occuring DOFF mission.

    I've never seen such a DOff mission.
    I also can't donate certain doffs to projects, even thou they are the correct DOFF by description. Apparently, not all Green Traders are equal in the eyes of fleet projects.

    If you're buying DOffs, there are two tiers of green DOffs. It's hard to tell where the line is, unless you've unlocked one but not the other. The first tier you unlock is the one you want.

    Overall I don't have too many issues with the donation system, besides the obvious one with the data samples. I wish there was another soloable way to earn fleet marks, but I recognize that the fleet mark system was mainly designed with teaming in mind. Our fleet only seems to have three active players left, so although we were able to get a few projects done fast, the rest will be going slowly.
  • anthonyxmas1anthonyxmas1 Member Posts: 0 Arc User
    edited July 2012
    After you vote, please explain why you feel the way you do :)

    I am satisfied.

    It is a straightforward system: here's the project, here's what needs to be filled.

    There has been some angst or issues with some fleet members not being able to contribute, and thus earn fleet credits, since other fleet members fill in projects too quickly.

    That is an internal fleet management issue. There are always politics, fairness, and management issues in medium to large fleets. This is no different.

    I understand that Special Projects and Provisioning Projects are methods that Cryptic has provided to continually allow fleet members to contribute and earn fleet credits. It's up to fleet members to get fleet leaders to continually start such fleet projects.
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  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    mirai222 wrote: »
    I've never seen such a DOff mission

    I think it was under the espionage missions. They were something along the lines "Smuggle protoype plans of Heavy X Platform/Satelllite" where X = weapon energy type. I still have some of the plans in my inventory. There was also a military tier version where you were awarded a satellite or platform that came equipped with 10 charges if I remember correctly.

    You are right, thou - havent seen any of those missions in forever. And now that Heretic is gone, we will probably never know what happened to them.

    So just how do you get Heavy Phaser Satellites?
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  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2012
    No, the DOff and data sample donations are beyond infuriating.

    Samples should be donated in blocks and DOffs need a screen similar to the DOff mission selector.
  • joenatljoenatl Member Posts: 0 Arc User
    edited July 2012
    I voted no. It needs refinement. I'm in a large fleet, and as soon as the mission opens it seems like a race to get everything in there. For me the main 3 come alive over nite so I don't ever seem to get a chance at those. Its the optional that I get to put fleet marks into, which is right now the only option I have. Which sucks because I have been working on getting things like samples, dilithium etc.. just for this purpose. Of course I don't get to use what I have earned based on timing. so now I am forced to grind out fleet marks, and I can only do that every 1/2 hour. I think our fleet literally have some people sitting on the clock waiting and then flooding it. Of course we're supposed to have a meeting on this I believe.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    rdm1958 wrote: »
    i mean people have got to eventually run out of stuff right?

    Yes. I predict that over the next month everyone's leader boards will flatten out.
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  • zodrauzodrau Member Posts: 0 Arc User
    edited July 2012
    boglejam73 wrote: »
    I think it was under the espionage missions. They were something along the lines "Smuggle protoype plans of Heavy X Platform/Satelllite" where X = weapon energy type. I still have some of the plans in my inventory. There was also a military tier version where you were awarded a satellite or platform that came equipped with 10 charges if I remember correctly.

    You are right, thou - havent seen any of those missions in forever. And now that Heretic is gone, we will probably never know what happened to them.

    So just how do you get Heavy Phaser Satellites?


    I see these missions as often as one sees 'rare' missions. They're in the espionage category, and are most likely to be found in Romulan and/or bordering Romulan space, though I have found them elsewhere too.

    I just got a Heavy Phaser Turret Prototype mission a few hours ago.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    zodrau wrote: »
    I see these missions as often as one sees 'rare' missions. They're in the espionage category, and are most likely to be found in Romulan and/or bordering Romulan space, though I have found them elsewhere too.

    I just got a Heavy Phaser Turret Prototype mission a few hours ago.

    I wonder if that is the right piece of gear thou. The project asks for Heavy Phaser Satellites. Heavy Phaser Turret the same thing?
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  • beezle23beezle23 Member Posts: 0 Arc User
    edited July 2012
    dkeith2011 wrote: »
    No, the DOff and data sample donations are beyond infuriating.

    Samples should be donated in blocks and DOffs need a screen similar to the DOff mission selector.

    My $0.02us: Samples need a quantity slider and doffs need to be sorted by type.
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  • bermanatorbermanator Member Posts: 0 Arc User
    edited July 2012
    caliban149 wrote: »
    Not really.

    My fleet is pretty small (only about 4 active members) ans despite a fair bit of talk about how no one should hog the donations it seems the temptation proves too much for most people and thus I haven't been able to contribute anything to about the last 5 projects run.

    Projects slots also tend to get a bit "locked-in" to particular timezones. The main reason I haven't been able to contribute much is because the "Change over time" almost always falls at about 4am in my timezone.

    I also think different types of contributions need to be better balanced.

    Dilithium is BY FAR the most rewarding to donate. If you sum the credits gained from filling up everything else needed for the project it won't even get close to matching the person who puts in JUST the Dil.

    I personally don't think this is very fair.
    In particular I think Doff's should be worth a damn sight more. . . . as they are proving the most difficult / expensive to obtain. . . . most people are swimming in Dil.

    That's why they are 20 hours long :)
    [SIGPIC][/SIGPIC]
  • zodrauzodrau Member Posts: 0 Arc User
    edited July 2012
    crusty8mac wrote: »
    Yes. I predict that over the next month everyone's leader boards will flatten out.

    Considering the 'leaderboard' I'm looking at ranges from 200,000 at the top to 500 at the bottom, I'm not so convinced.

    It's misnamed. It should be the GreedRBoard.
  • zodrauzodrau Member Posts: 0 Arc User
    edited July 2012
    boglejam73 wrote: »
    I wonder if that is the right piece of gear thou. The project asks for Heavy Phaser Satellites. Heavy Phaser Turret the same thing?

    Yes. That is the right thing. The Prototype is used at your ship engineer to manufacture 20 satellites of the type the prototype is for. Before season 6, I used these. Now I hoard them. :P
  • husnock1husnock1 Member Posts: 90 Arc User
    edited July 2012
    My only problem is that the Dilithium (which I have a SURPLUS of) contributions are always immediately filled whenever I log on and see a new project. the only things left (if any) are usually rare DOffs I don't have or can't spare. :(
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  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited July 2012
    caliban149 wrote: »
    Projects slots also tend to get a bit "locked-in" to particular timezones. The main reason I haven't been able to contribute much is because the "Change over time" almost always falls at about 4am in my timezone.

    The timezone will change with each project (assuming it gets filled right away). At 20 hours, the start time will move forward by 4 hours with each project.

    And should probably wait until the people start running the upgrade assignments. The requirements are a lot higher for those.
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  • philo5oraptorphilo5oraptor Member Posts: 0 Arc User
    edited July 2012
    There are 2 kinds of game developers; those who put their ego aside and adjust their designs based on player feedback, and there are those who stubbornly defend what they made regardless of whether people like it or not. With the majority not being satisfied with this specific system, I guess we'll find out which type we have here.
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