Now that Season 6 is live and you have seen it for yourself, are you satisfied with how the fleet donations system works?
*Click to Vote*
After you vote, please explain why you feel the way you do
PS: please ask your fleetmates to case their vote too!
Comments
The donate system is fine for me. Just wish those optional projects had been a little more clearer in their description. I read it as being for future income. That's my own fault though I;m sure.
Only remaining issue I see is the one-at-a-time donation UI for doffs and data samples.
Awoken Dead
Now shaddup about the queues, it's a BUG
My fleet is pretty small (only about 4 active members) ans despite a fair bit of talk about how no one should hog the donations it seems the temptation proves too much for most people and thus I haven't been able to contribute anything to about the last 5 projects run.
Projects slots also tend to get a bit "locked-in" to particular timezones. The main reason I haven't been able to contribute much is because the "Change over time" almost always falls at about 4am in my timezone.
I also think different types of contributions need to be better balanced.
Dilithium is BY FAR the most rewarding to donate. If you sum the credits gained from filling up everything else needed for the project it won't even get close to matching the person who puts in JUST the Dil.
I personally don't think this is very fair.
In particular I think Doff's should be worth a damn sight more. . . . as they are proving the most difficult / expensive to obtain. . . . most people are swimming in Dil.
Dilithium Donation
Commodity Donation
Expertise Donation
Mark Donation
Or possibilty limit based on Fleet Credits (per project).
Thats like me, But we have two items still needed for two projects but I cant help with them because the large sum of EC I have I cant use to buy Phaser Turrets to help finish said mission.
I dont understand if this was done on purpose by pwe or if it was by accident that it appears all starbase related items in the Exchange is not purchaseable.
Maybe, but that could lead to some really Ill feelings.
As it stands, it's not terrible, (but maybe I think so cause I'm leading the entire fleet...)
Maybe if its really so bad, there could individual projects handed out to various members and only they get to contribute, but they're worth tons of fleet XP when they're completed.
That might work.
Definitely don't want to see a Cryptic mandated hard cap, across the board. That would cause too many problems.
Small fleets are the norm - according to Cryptic. Think one of the devs mentioned most fleets are 10 ppl or less. When the project requires something that is not available for purchase on the exchange the whole fleet system comes to a screeching halt.
I have a project now that wants some insane number of phaser satellites. Can't buy them on the exchange. Can't craft them out of the crafting store. Seems the only way to acquire them is to get the schematic in a not-frequently-occuring DOFF mission. It is bad enough how expensive and how time loaded some of the projects are, but then to hit a scarcity wall that adds even more time to the process is frustrating. Really frustrating since an exchange based economy and crafting are supposed to be alternate methods of obtaining needed components.
I also can't donate certain doffs to projects, even thou they are the correct DOFF by description. Apparently, not all Green Traders are equal in the eyes of fleet projects.
I like the donation system as it is for the most part, just think some more thought needs to go into the projects themselves.
'nuf said
My fleet is cool with anybody contributing when the timers pop under the idea that everyone contributes fleet marks if they want, nobody has to contribute anything, and the big contributors will eventually run out of resources.
If you want more tightly managed stuff, there's no need for drama or kicking people out (which some fleets have done).
If you have a big fleet and want to manage it closely, you just have a "Penalty Box" or "Overachiever" rank setup by the fleet leaders that can do everything but contribute., Then if someone contributes too much, they get put into the "Penalty Box" rank.
It comes down to trusting your fleet management.
If you don't? Find or start a fleet where the management suits you.
I've never seen such a DOff mission.
If you're buying DOffs, there are two tiers of green DOffs. It's hard to tell where the line is, unless you've unlocked one but not the other. The first tier you unlock is the one you want.
Overall I don't have too many issues with the donation system, besides the obvious one with the data samples. I wish there was another soloable way to earn fleet marks, but I recognize that the fleet mark system was mainly designed with teaming in mind. Our fleet only seems to have three active players left, so although we were able to get a few projects done fast, the rest will be going slowly.
I am satisfied.
It is a straightforward system: here's the project, here's what needs to be filled.
There has been some angst or issues with some fleet members not being able to contribute, and thus earn fleet credits, since other fleet members fill in projects too quickly.
That is an internal fleet management issue. There are always politics, fairness, and management issues in medium to large fleets. This is no different.
I understand that Special Projects and Provisioning Projects are methods that Cryptic has provided to continually allow fleet members to contribute and earn fleet credits. It's up to fleet members to get fleet leaders to continually start such fleet projects.
LAUREN RULZ !!!!!!!!
I think it was under the espionage missions. They were something along the lines "Smuggle protoype plans of Heavy X Platform/Satelllite" where X = weapon energy type. I still have some of the plans in my inventory. There was also a military tier version where you were awarded a satellite or platform that came equipped with 10 charges if I remember correctly.
You are right, thou - havent seen any of those missions in forever. And now that Heretic is gone, we will probably never know what happened to them.
So just how do you get Heavy Phaser Satellites?
Samples should be donated in blocks and DOffs need a screen similar to the DOff mission selector.
Yes. I predict that over the next month everyone's leader boards will flatten out.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I see these missions as often as one sees 'rare' missions. They're in the espionage category, and are most likely to be found in Romulan and/or bordering Romulan space, though I have found them elsewhere too.
I just got a Heavy Phaser Turret Prototype mission a few hours ago.
I wonder if that is the right piece of gear thou. The project asks for Heavy Phaser Satellites. Heavy Phaser Turret the same thing?
My $0.02us: Samples need a quantity slider and doffs need to be sorted by type.
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
That's why they are 20 hours long
Considering the 'leaderboard' I'm looking at ranges from 200,000 at the top to 500 at the bottom, I'm not so convinced.
It's misnamed. It should be the GreedRBoard.
Yes. That is the right thing. The Prototype is used at your ship engineer to manufacture 20 satellites of the type the prototype is for. Before season 6, I used these. Now I hoard them. :P
The timezone will change with each project (assuming it gets filled right away). At 20 hours, the start time will move forward by 4 hours with each project.
And should probably wait until the people start running the upgrade assignments. The requirements are a lot higher for those.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]