test content
What is the Arc Client?
Install Arc

Healer ship setup (Eng)

skytexskytex Member Posts: 0 Arc User
edited July 2012 in Federation Discussion
Ok, seems in S6 that healer ships are useful again over pure dps ships. With this in mind I want to use my engi captain as I'd planned when I made her. I'm thinking maybe a star cruiser but I'm open to suggestions. I plan to run this ship with full aux and the rest in shields. I'll run all beams with bfaw only to knock out boarding part shuttles. So give me ideas on a boff setups.
Post edited by skytex on

Comments

  • rayezillarayezilla Member Posts: 139 Arc User
    edited July 2012
    which ship are you talking here?

    I don't think shields + aux is such a good idea, why shields if you're never going to get attacked? If I were you I'd run maybe 90 weapons and then the rest in aux, with 'no' shields since it would be rare to be attacked.

    I've made a few changes on my setup, mostly dropping both copies of RSP for extend shields.
  • skytexskytex Member Posts: 0 Arc User
    edited July 2012
    Well I'm thinking star cruiser, and doesn't tss rely on your shield power?
  • rayezillarayezilla Member Posts: 139 Arc User
    edited July 2012
    Star cruiser is a tough, durable little ship, with the DPS of a slingshot. It would be a good choice for the setup you describe, min deeps max heals.

    I didn't think TSS used your shield power setting, according to the wiki it uses the aux power setting.

    I encourage you to take a look at my tac oddy setup, which attempts to do the same thing but with less of a 'max heals' approach.

    I took the liberty of creating a super heals star cruiser setup in the skill planner, here's the link:

    http://www.stoacademy.com/tools/skillplanner/index.php?build=zombiecruiser_0
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    skytex wrote: »
    Well I'm thinking star cruiser, and doesn't tss rely on your shield power?
    TSS depends on Auxiliary. Only Extend shields is a nice healing and supporting ability depending on shield power, I believe.

    EDIT: Too late...

    EDIT 2: While I'm at it, consider abilities like Aux2SIF (the highest possible, one copy), Extend shields, Transfer shield strenght and Hazard emitters (even 2 copies can work, with 15s of shared CD) and some combination of "teams" (Tac, eng, science). Just mind they start 15s CDs on each other. And each of them can be reduced to a 15s CD with two appropriate purple doffs (Conn officers, Maintenance eng., Development lab sci.).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • rayezillarayezilla Member Posts: 139 Arc User
    edited July 2012
    toiva wrote: »
    TSS depends on Auxiliary. Only Extend shields is a nice healing and supporting ability depending on shield power, I believe.

    EDIT: Too late...

    actually, that's really useful. the wiki confirms that extend shields is based on my shield power. TIL!
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    Umm, bad day... See EDIT 2 above for more tips.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • rayezillarayezilla Member Posts: 139 Arc User
    edited July 2012
    Doff options are a good thing to mention, the trick is that the best 'team' ability by far is tactical team, and he only has 2 tac slots.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    Yes, if he chooses the Star Cruiser, he'd really make use of the Conn officer doffs (careful, some affect Evasive manoeuvers while others Tac team, two flavors), actually 1 purple and one blue lower the CD to 16s already, no big necessity to go for 2 purples (or just slot more blue and/or green, you can slot at least 3 conn officers).

    This will result in the Tac team to be up 2/3 of the time, but makes it difficult to use any other "team". And all "teams" are useful. Eng team 3 is a massive heal (with doffs, every 15s) and repairs subsystems. Sci team heals many debuffs and heals shields (again, with the right doffs, every 15s). Of course, Tac team is great as well, redistributes shields (very fast), gives bonus to damage and clears boarding parties.

    And btw, if it's a possibility, any of the Odysseys will perform slightly better than the star cruiser (and gives more versatility with boffs). If you got Zen, go for it.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • skytexskytex Member Posts: 0 Arc User
    edited July 2012
    Just blew my zen on an armitage for my tac. I've got the options of star cruiser, gal-x, mvae, or army.
  • rayezillarayezilla Member Posts: 139 Arc User
    edited July 2012
    armitage can make a decent healer/tank, I've heard. good amount of eng slots, plus you can use healer drones instead of fighters.
  • skytexskytex Member Posts: 0 Arc User
    edited July 2012
    sable that is. The HEC has a distinct lack of eng/sci boff stations.
  • corsair114corsair114 Member Posts: 276
    edited July 2012
    skytex wrote: »
    sable that is. The HEC has a distinct lack of eng/sci boff stations.



    The Heavy Escort Carrier has an LTC Engineering slot, indeed, it's the only Escort with such a powerful Engineer. It lets you run EPtS 1 and 3 with Extend Shields 1 (or EPtS 1 & 2 with ES2). For Science you've still got plenty of room for HE1 and TSS2. Combined with the repair drones and, say, a copy or two of Attack Pattern: Delta and Beta and you shouldn't have a lick of trouble smashing things and contributing to the survivability of the target you wish to defend.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    Well, don't know personally about the heavy escort carrier, but the star cruiser should be a far better healboat.

    Just go for a bunch of EPtX powers (higher qualities probably not much needed, usually EPtS taking the better slots) and slot the best Extend shields and Aux2SIF you can get. Then fill the sci slots with HE, TSS and/or possibly a Science team, if you choose. A tac team and there you go.

    If at the same time you want to tank, get BFAW as well and use some of the shield enhancements and heals on yourself (still I wouldn't go so far as to get EPtS 3, with a star cruiser, you're unlikely to keep aggro, EPtS 2 will do and you can keep the better slots for Extend(s) and Aux2SIF).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • empireofsteveempireofsteve Member Posts: 665 Arc User
    edited July 2012
    catch me in game with the handle @steveangelis in an hour or so and I will show you how to make an excellent tank/healer.
    NERF CANNONS - THEY NEED A 50% NERF
    CRUISERS NEED A 206% HULL BUFF
  • skytexskytex Member Posts: 0 Arc User
    edited July 2012
    Ok been a couple weeks. Armitage healboat fails. Shield drones rock but they just aren't enough.
  • uxvorastrixuxvorastrix Member Posts: 21 Arc User
    edited July 2012
    I run a Sci Odyssey that's a healer. I've got 6 different hull/shield repair abilities (5 of which can be used on others). It works quite well, and with 6 turrets and 2 quantum torpedo launchers it can still dish out the damage as well.

    Although its DPS is lower than, say an escort, the fact that it can remain in the fight far longer (due to the healing abilities and higher hull/shield) means that overall it inflicts a much higher DPS over the entire fight.
    D&D DM/Player since 1982 - all versions except the despised 4e
  • rooster75rooster75 Member Posts: 0 Arc User
    edited July 2012
    Although its DPS is lower than, say an escort, the fact that it can remain in the fight far longer (due to the healing abilities and higher hull/shield) means that overall it inflicts a much higher DPS over the entire fight.

    I presume you're comparing yourself to people that can't actually fly escorts very well because this should not be the case.
Sign In or Register to comment.