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Moving Foundry Objects to Specific Coordinates

odyssey47odyssey47 Member Posts: 524 Arc User
edited July 2012 in Tribble - Bug Reports
On the tribble foundry, I'm unable to move objects to specific coordinates or even certain degrees of rotation. I'm restricted to increments of approximately 0.5 on any axis, and increments of 15 degrees on rotation. This makes it impossible to properly align the new doors in the door frames on the new earth space dock for example, and likely every other similar situation. Will this be like that when it hits holodeck, is there a setting to change, or is this really a bug? It need to be fixed before it goes live.
Post edited by odyssey47 on

Comments

  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited July 2012
    Nevermind, I figured it out. I had to click on the "enable translation snap to grid" button at the top right of the foundry screen. Never had to do that on holodeck. I know I saw one other person ask this question, so hopefully they see this.
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited July 2012
    odyssey47 wrote: »
    On the tribble foundry, I'm unable to move objects to specific coordinates or even certain degrees of rotation. I'm restricted to increments of approximately 0.5 on any axis, and increments of 15 degrees on rotation. This makes it impossible to properly align the new doors in the door frames on the new earth space dock for example, and likely every other similar situation. Will this be like that when it hits holodeck, is there a setting to change, or is this really a bug? It need to be fixed before it goes live.

    It's not broken, you just have snap to grid and snap to angle enabled. You'll find the buttons for those at the center-top of the map window.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2012
    yeah this confused me at first too. It's a useful feature, but sometimes I need more fine control in item positioning.

    Question: does snap to grid automatically relocate items when you open a mission?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited July 2012
    Zero,
    Can we have this turned off by default like it used to be OR if not, can we have it so we dont have to do it every time we log in? The same goes for the mouse settings
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited July 2012
    castsbugc wrote: »
    Zero,
    Can we have this turned off by default like it used to be OR if not, can we have it so we dont have to do it every time we log in? The same goes for the mouse settings

    Is the main problem that it doesn't save your settings between editing sessions? That to me seems like a bigger issue than what the defaults are.

    Opinions?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2012
    Actually, yeah, I did notice that. Every time I logged in to Tribble Foundry it was turned back on IIRC.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited July 2012
    I'm not sure if this is do to a case of old learned habits or not. Would saving those few settings really be worth pushing extra work to get it as a feature? I'm inclined to think no.

    But I also don't know if my tendency not to use the snaps unless expressly needed is learned either. If a new player is coming in, are the snaps really easier for them or would they run into the same trouble as the OP not knowing they are on by default?

    I know unless I want something to be meshed on perfect degrees I refrain from Snap to Angle. Since the Snap to Grid rarely works to meshing with cryptic maps for me I tend to go freeform and adjust coords as needed. However, I don't make scratch maps. (Or haven't yet.)

    In my opinion: Default on Off is best and recalling previous sessions settings is rather moot.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited July 2012
    Is the main problem that it doesn't save your settings between editing sessions? That to me seems like a bigger issue than what the defaults are.

    Opinions?

    Its session based, I can log in, change the settings and go between the editor and test maps and the setting stays, but if I get disconnected or log out and back in I have to reset the toggles again
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