"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I hate the idea of polluting the Star Trek universe with this stuff, but in fairness to the idea, the Millenium Falcon WAS in Star Trek: First Contact...
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Ship: S.S. Heart of Gold (Hitchhicker's Guide to the Galaxy)
Fore weapons: ?
Aft: ?
Abilities: Infinite Improbability Drive*
Turn Rate: 20 degrees per second (According to the last scene of the 2005 movie)
Crew: 1 (The ship is powered by "a new generation of Sirius Cybernetics Corporation robots and computers with Genuine People Personalities")
Hitpoints: ?
*According to the Guide, the Infinite Improbability Drive "passes through every conceivable point in every conceivable universe almost simultaneously," meaning the traveller is "never sure where they'll end up or even what species they'll be when they get there" and therefore it's important to dress accordingly.
Unfortunately, the ship always escaped from any battles using its Drive, so I'll have a hard time guessing what kind of weapons it has or its hull.
But imagine, with it we could finally enter the Dev's Secret Instance...
Rationale - MC90 in the Star Wars novels appeared to have a hard time knocking out Victory II star destroyers but Wedge Antilles managed to score a critical hit on a VSD's reactor during a parthian shot maneuver with a aft turbolaser. Rear DC could be a sort of deterrent to enemies trying to outflank the ship and target the engines.
To be fair this was a stellar performance as one lone MC90 was forced to hold its own against 3 VSD2s in that engagement. MC90 reminds me of the Emissary class SC of STO.
Abilities
Tactical: TT1, CSV1
Engineering: EPTS1 ET2 EPTS3 Aux2struct2 ES1 (varies by ship due to non standard construction)
Science: PH1 ST1 TSS2
Turn rate
5 dps
Crew - no idea, a lot? Say, 15k
Hitpoints - 70,000 (MC star cruisers were incredibly resilient but this is counteracted by reduced firepower compared to a Star Destroyer)
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Shields: Nigh-impenetrable
Hull: 2000 (just enough to keep the pesky huns out, not enough to stop a head on collision with the Starship Titanic)
Weapons: None
Turn rate: Can outmaneuvre anything.
Powers:
- Has some form of tractor beam
- Time travel
- The Doctor (<- activating this makes sure you ALWAYS win any engagement, anywhere)
Bonus:
- Confuse your enemies by appearing as a blue police box!
- Bigger on the inside!
- May come with a variety of colourful compagnons!!
Shields: Nigh-impenetrable
Hull: 2000 (just enough to keep the pesky huns out, not enough to stop a head on collision with the Starship Titanic)
Weapons: None
Turn rate: Can outmaneuvre anything.
Powers:
- Has some form of tractor beam
- Time travel
- The Doctor (<- activating this makes sure you ALWAYS win any engagement, anywhere)
Bonus:
- Confuse your enemies by appearing as a blue police box!
- Bigger on the inside!
- May come with a variety of colourful compagnons!!
Ship: 03-K64, Firefly class midbulk transport
Fore weapons: "Damn yokels can't even tell a transport ship
ain't got no guns on it."
Abilities: Emergency Power to Engines, Auxiliary to Dampeners, Eject Warp Plasma, Mask Energy Signature,
Turn Rate: 15 degrees per second
Crew: 9
Hitpoints: 7,000
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Comments
http://2.bp.blogspot.com/_IYihBiTh-cM/TMMoholyMXI/AAAAAAAACnU/O73n5N6Xulk/s1600/milleniumfalcon-firstcontact.jpg
R2D2 was also seen jettisoned alongside the USS Kelvin...
http://1.bp.blogspot.com/_IYihBiTh-cM/TMMkQ9_RvaI/AAAAAAAACm4/jpQ-nY4_Sb0/s1600/r2d2_in_startrek.jpg
And Vader was apparently buried next to Marty McFly in the same cemetary as Crusher's grandma...
http://2.bp.blogspot.com/_IYihBiTh-cM/TMMkW2_D48I/AAAAAAAACnE/I34_pzrD6ME/s1600/mcfly-vader-subrosa.jpg
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Fore weapons: ?
Aft: ?
Abilities: Infinite Improbability Drive*
Turn Rate: 20 degrees per second (According to the last scene of the 2005 movie)
Crew: 1 (The ship is powered by "a new generation of Sirius Cybernetics Corporation robots and computers with Genuine People Personalities")
Hitpoints: ?
*According to the Guide, the Infinite Improbability Drive "passes through every conceivable point in every conceivable universe almost simultaneously," meaning the traveller is "never sure where they'll end up or even what species they'll be when they get there" and therefore it's important to dress accordingly.
Unfortunately, the ship always escaped from any battles using its Drive, so I'll have a hard time guessing what kind of weapons it has or its hull.
But imagine, with it we could finally enter the Dev's Secret Instance...
Mon Calamari "MC-90" star cruiser
Ship: New Republic advanced star cruiser, "Mon Remonda" pattern
Fore weapons:
Antiproton cannon x2
Transphasic torpedo launcher x2
Rear weapons
Antiproton dual cannon
Antiproton turret x2
transphasic torpedo launcher x1
Rationale - MC90 in the Star Wars novels appeared to have a hard time knocking out Victory II star destroyers but Wedge Antilles managed to score a critical hit on a VSD's reactor during a parthian shot maneuver with a aft turbolaser. Rear DC could be a sort of deterrent to enemies trying to outflank the ship and target the engines.
To be fair this was a stellar performance as one lone MC90 was forced to hold its own against 3 VSD2s in that engagement. MC90 reminds me of the Emissary class SC of STO.
Abilities
Tactical: TT1, CSV1
Engineering: EPTS1 ET2 EPTS3 Aux2struct2 ES1 (varies by ship due to non standard construction)
Science: PH1 ST1 TSS2
Turn rate
5 dps
Crew - no idea, a lot? Say, 15k
Hitpoints - 70,000 (MC star cruisers were incredibly resilient but this is counteracted by reduced firepower compared to a Star Destroyer)
My Youtube Channel
T5
Hull: 30k
Shields: .85
Crew: 100
Turn Rate: 13
Fore Weapons: 2 Plasma Dual Beam Banks, 1 Plasma Beam Array, 1 Photon Torpedo Launcher.
Aft Weapons: 1 Plasma Beam Array, 2 Plasma Turrets.
One Hangar Bay
Bridge Officer Powers: Attack Pattern Omega 3, Beam Overload 3, Torpedo Spread 2, Tactical Team 1, Beam Fire at Will 2, Tactical Team 1, Aux to SIF 2, EPtS 2, EPtW 1, Tachyon Beam 3, Transfer Shield Strength 2, Science Team 1.
Shields: 0
Hull: Strong enough to not need shields
Turn Rate: 5
Fore: Planet-Decimating Wave Cannon
Aft: -nothing-
Bonus: Shaped like a TRIBBLE
Tactics: Point at target, press fire button, collect loot, repeat.
Shields: Nigh-impenetrable
Hull: 2000 (just enough to keep the pesky huns out, not enough to stop a head on collision with the Starship Titanic)
Weapons: None
Turn rate: Can outmaneuvre anything.
Powers:
- Has some form of tractor beam
- Time travel
- The Doctor (<- activating this makes sure you ALWAYS win any engagement, anywhere)
Bonus:
- Confuse your enemies by appearing as a blue police box!
- Bigger on the inside!
- May come with a variety of colourful compagnons!!
THAT'S COMICAL! I like it!
You are a terrible person for bringing this up.
Subjugator-class heavy cruiser
Armament: Ion pulse cannons (2)
Twin turbolaser batteries (500)
Tractor beam batteries (2)
Point-defense light laser cannon batteries (5)
Abilities: Vulture-class droid fighters
Droch-class boarding ship (6)
Soulless One
Launch Vulture Droids
Boarding Party
Crew: 900 (battle droids)
Turn Rate: Painstakingly slow, judging by the fact that it is 4,845 meters long.
http://images.wikia.com/starwars/images/9/95/Malevolence2.jpg
http://images.wikia.com/stormhawksfanfiction/images/2/2a/Malevolence_profile.jpg
Why thank you! ^______________^;;
Fore weapons: "Damn yokels can't even tell a transport ship
ain't got no guns on it."
Abilities: Emergency Power to Engines, Auxiliary to Dampeners, Eject Warp Plasma, Mask Energy Signature,
Turn Rate: 15 degrees per second
Crew: 9
Hitpoints: 7,000