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TRIBBLE Maintenance and Release Notes - July 11, 2012

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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited July 2012
    Thank you for confirming that we've been lied to yet again. I seem to recall a post saying that Cryptic is trying to learn from their mistakes.

    They did, they hide the fact that is a gated mission better this time..
    Like I said, is cryptic, we cant expect better.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • meurikmeurik Member Posts: 856 Arc User
    edited July 2012
    The mission isn't gated (This is an improvement)

    The rewards ARE gated (This is bull****!!!!)

    That is all.
    HvGQ9pH.png
  • bclark09bclark09 Member Posts: 48 Arc User
    edited July 2012
    So instead of time gated content we've moved onto time gated rewards. Pray tell, what's the logic behind that? The fleet system is already set up in such a way that it'll be months before even the biggest fleets max out to a T5 base.
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited July 2012
    That's by design. Fleet Marks are only a reward for the invasion when the Fleet Event is active. :)

    Erm sorry but this is a bad idea. The only thing was that us players thought of was that when it was on calander is that the rewards were doubled from normal rewards i.e like stfs are with edc. You get 2 edc but 4 during the calander event day. So with the tholian mission it would be say 2 fleet credits or whatever normal number and then when its on the calader as a day event it is doubled to 4 fleet credits or marks or whatever.

    This is what was expected. What changed?
    [SIGPIC][/SIGPIC]
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited July 2012
    the Event Is Not Gated.

    Only Receiving Fleet Marks As A Reward For The Invasion Is Tied To An Event.

    That Is So Beyond Words!!!! .... I Cannot Begin To Express My Displeasure At This As A Fleet Leader!!!!
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited July 2012
    The event is not gated.

    Only receiving Fleet Marks as a reward for the invasion is tied to an event.

    This .... is time gated and to me you might as well time gate the entire event.

    You realize how useless this event will feel now? ... Do you realize the hardships this will place on fleets?

    If you want to control it, do so with cooldowns ... not time-gating the rewards.

    For the first time ... I am seriously considering kissing this game goodbye.

    Hear me, Cryptic ... Every single time you do something good and right ... you take three steps back and do something so so so backwards (and I'm being polite.)

    Most players are people with real lives who play when they have time ... that time does NOT revolve around YOUR clock.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • plb1982plb1982 Member Posts: 0 Arc User
    edited July 2012
    "The events are no longer time-gated, but the rewards are"

    =

    "Free beer on tap tonight! Just pay a $10 handling fee with each fill-up"
  • sovereignmansovereignman Member Posts: 0 Arc User
    edited July 2012
    Oh well... sometimes you make the decision, sometimes the decision makes itself for you.

    [SIGPIC][/SIGPIC]
    http://www.youtube.com/watch?v=rMm_VoKkuco - Needs more female relief ops ensign.
  • hry2khry2k Member Posts: 1 Arc User
    edited July 2012
    And i thought i could grind fleet marks for my little fleet but i see, i cant grind (what the fleet system was intended to be, a grind fest) i have to wait for the special hour when a mission comes up :-( Hell, this is really disappointing!!!
  • meurikmeurik Member Posts: 856 Arc User
    edited July 2012
    Artificially time-gating an event, via an inaccessable map, or inaccessable rewards is complete and utter bull****. I thought Cryptic might've learnt, from the Deferi Invasion, and the First Contact event, and the Shuttle Event...

    Hell atleast 3 major events, and they still manage to **** up. I was looking forward to Season 6, but when they make stupid decisions like this, it really makes me consider leaving it all behind once and for all.
    HvGQ9pH.png
  • kandorouskandorous Member Posts: 114 Arc User
    edited July 2012
    Ouch, not good news. Not good at all.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited July 2012
    The Tholian Ground event isn't the only event to give Marks.

    No win Scenario
    Colony Invasion
    Starbase Blockade, Fleet Defence, Incursion, and Alerts

    All give Marks. so you have plenty of other opportunities.
  • qordaqqordaq Member Posts: 129 Arc User
    edited July 2012
    The event is not gated.

    Only receiving Fleet Marks as a reward for the invasion is tied to an event.

    Please do not do this. Consider the consequences of continuing to dangle the "We've learned from our mistakes" Carrot, only to turn around and make essentially the same mistakes again.

    If the mission is paying out too much in Fleet Marks, then scale it back or something, even better, put it on cool-down, but time-gating the primary reason to do a mission, especially an "End Game Content" mission--the only kind you folks are wanting to focus on currently--is simply repeating an error already claimed to be learned from. To try to tell us it's not time-gated, on the other hand, is just plain wrong.

    I rarely call Cryptic out, and tend to substantially support the game and company in literally every way I can... I have been talking up the latest mission to everyone who will listen, letting them know that this will not be Defera, et al all over again... I suppose I had too much faith...

    qab...
    Previously: QorDaq
    Operations Team, 12th Fleet
  • meurikmeurik Member Posts: 856 Arc User
    edited July 2012
    I'd like to suggest the following:

    Make the Tholian Invasion missions "Daily", and reward a certain amount of Fleet Marks per daily, no matter what time of day it is. Once you complete the daily, you can still pick up the mission, but won't get any additional Fleet Marks until the daily resets.

    The exception to this, would be during the "Tholian Invasion" event on the calendar. Would rather see it done this way, instead of removing the fleet mark rewards entirely.
    HvGQ9pH.png
  • superherofansuperherofan Member Posts: 342 Arc User
    edited July 2012
    The event is not gated.

    Only receiving Fleet Marks as a reward for the invasion is tied to an event.

    So, what's the point of running the mission otherwise then? Seriously, can you people do anything right?
  • mikeward1701mikeward1701 Member Posts: 277 Arc User
    edited July 2012
    That's by design. Fleet Marks are only a reward for the invasion when the Fleet Event is active. :)
    The event is not gated.

    Only receiving Fleet Marks as a reward for the invasion is tied to an event.

    WOW! :( :mad:

    Way to go Cryptic, you create something good, then ruin it by pulling a BS stunt like this. :(

    Yet again it's one step forward, two steps back.

    WHY are you time-gating Fleet Mark acquisition?! Aren't the hard time gates in the fleet advancement system enough? Is the seven month minimum it will take the largest, most loyal and dedicated fleets to reach Tier 5 now suddenly too soon?

    Not to mention that even when a Starbase has unlocked stores, additional projects need to be set up to Provision items for said stores, and allow fleet members to contribute their fleet marks and earn fleet credits.

    WHY the sudden need to restrict Fleet Mark acquisition?! Is this a recent decision? or has it been in place since the fleet advancement system was designed? you just chose to implement it at the eleventh hour? to minimise the criticism you knew it would cause?

    Stunts like this make people question your actions/inactions past, present, and future. It sets a precedent, where people will scrutinise and second-guess everything you do, looking for the catch, the thorn, the thing that makes it too good to be true.

    Keep it up, and you'll end up with players who daren't get excited about anything you do, for fear of disappointment.


    Disclaimer; This post is not directed at you Zero, but the people within Cryptic/PWE who make decisions like this, who seem to underestimate the intelligence of the playerbase and Star Trek community.
    Fleet Admiral Ward
    Commander, Starfleet Corps of Engineers • 7th Fleet
    Commanding Officer, U.S.S. HEART OF OAK • NX-1759-B • Odyssey class Star Cruiser ( Lexington Tactical Configuration)
    )
    (Steam - feel free to follow/friend me : )
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited July 2012
    I'm not sure how this is underestimating people intelligence? I don't see anything here having to do with intelligence.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited July 2012
    And I find sad that you all think Cryptic did this intentionally...

    That's one way it could have happened. The other is that PWE forced it on them, and they couldn't do a thing about it.

    You're all upset about this change. But I'm saying you might want to take a step back, and wait till you find who's really behind the change. Then you can effective target your anger, instead of just railing without thinking.

    I don't know which it is myself, but I'm saying wait a little first.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    The Bio-neural Warhead now properly explodes when it ought to.

    Disappointed the launch issue is not fixed, where the Warhead is not launched with the Torpedo Fire button.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2012
    The event is not gated.

    Only receiving Fleet Marks as a reward for the invasion is tied to an event.

    Come on Zero , really ... .
    You guys "took away" the time gate element and sneaked it back through the back door .
    Did you guys hope we would not notice (?) or is this part of the "we're always experimenting with new things" approach ?

    Not good . :(
    Sigh ... .
  • flottenkommandoflottenkommando Member Posts: 9 Arc User
    edited July 2012
    "Only receiving Fleet Marks as a reward for the invasion is tied to an event."

    Bad call... hey Cryptic play this Map alone.. not with me.:mad:
    [SIGPIC][/SIGPIC]
    Deutsches Flottenkommando
    Flotten Chef
  • samseabornsamseaborn Member Posts: 15 Arc User
    edited July 2012
    genhauk wrote: »
    This .... is time gated and to me you might as well time gate the entire event.

    You realize how useless this event will feel now? ... Do you realize the hardships this will place on fleets?

    If you want to control it, do so with cooldowns ... not time-gating the rewards.

    For the first time ... I am seriously considering kissing this game goodbye.

    Hear me, Cryptic ... Every single time you do something good and right ... you take three steps back and do something so so so backwards (and I'm being polite.)

    Most players are people with real lives who play when they have time ... that time does NOT revolve around YOUR clock.

    Nailed it. Sorry Cryptic.

    One of the main advantages of it being the way it was, was that when I had a free 10 minutes, I could hop on and grind out 10 or so fleet marks.

    Me and 3 of my closest friends run a tiny fleet, we were already going to take YEARS doing this. This hasn't helped.
  • jcswwjcsww Member Posts: 6,827 Arc User
    edited July 2012
    genhauk wrote: »
    This .... is time gated and to me you might as well time gate the entire event.

    You realize how useless this event will feel now? ... Do you realize the hardships this will place on fleets?

    If you want to control it, do so with cooldowns ... not time-gating the rewards.

    For the first time ... I am seriously considering kissing this game goodbye.

    Hear me, Cryptic ... Every single time you do something good and right ... you take three steps back and do something so so so backwards (and I'm being polite.)

    Most players are people with real lives who play when they have time ... that time does NOT revolve around YOUR clock.

    Well stated! It's a shame it will be ignored by Cryptic/PWE.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited July 2012
    trek21 wrote: »
    And I find sad that you all think Cryptic did this intentionally...

    That's one way it could have happened. The other is that PWE forced it on them, and they couldn't do a thing about it.

    You're all upset about this change. But I'm saying you might want to take a step back, and wait till you find who's really behind the change. Then you can effective target your anger, instead of just railing without thinking.

    I don't know which it is myself, but I'm saying wait a little first.

    You know what? It doesn't matter who made the decision. It still affects the game called Star Trek Online, and there's still only one path available to protest it... Cryptic.
    samseaborn wrote: »
    Nailed it. Sorry Cryptic.

    One of the main advantages of it being the way it was, was that when I had a free 10 minutes, I could hop on and grind out 10 or so fleet marks.

    Me and 3 of my closest friends run a tiny fleet, we were already going to take YEARS doing this. This hasn't helped.

    Right here, this is the problem. It was already going to take a lot of grinding for Fleet Marks to get anything done. Some of us have small fleets with a handful of active players.

    This is JUST like the Lobi fiasco. Cryptic dribbles out the numerics a drop at a time and expects players to fill a five gallon bucket to get any reward out of it. It's baloney, especially considering the money I'm pumping into the game every month.

    And yes, it's just like the Vault fiasco. If you, Cryptic/PW, think that transforming this game from one that was friendly to casual players into one that assumes we'll adjust our schedules for your convenience is a good idea, you're wrong as far as my case is concerned. And probably lots of other cases, from the sound of it.

    We don't all have ten hours a day to sit on our butts and play Star Trek Online. I can easily visit the forums from time to time during my work hours, but I can only play at home and that only when my family obligations have been satisfied. I may need to reconsider my monthly budget for points to spend in the store if this proves to be an issue.

    If we can't reasonably build a halfway decent base in anything less than a year, and I'm not even talking about maxing one out, then there's no point in trying very hard. And if that's the case, if grinding fleets is the new endgame, why should I keep giving Cryptic any money when I know I'll never see the benefit of it?
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    That's by design. Fleet Marks are only a reward for the invasion when the Fleet Event is active. :)
    Perfect World/Cryptic still hasn't learned.

    I think this company's slogan is, "People like buying stuff without being rewarded". Better yet, "People don't mind grinding for hours to get skimpy rewards". Seriously, if people are buying zen or c-points, why are you folks punishing those who spend money? Since the whole idea of buying zen is to obtain game winning gear, why are you preventing people from winning?

    Perfect World/Cryptic has no clue on how to make a logical reward system.

    Even though I am a Free to Play player, I have invested over a hundred dollars into c-points.

    Why has my investment and time not been efficiently rewarded?
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    linyive wrote: »
    Perfect World/Cryptic still hasn't learned.

    What makes it worse is that they recently bragging about how they have learned:

    http://sto.perfectworld.com/news/?p=576211
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    What makes it worse is that they recently bragging about how they have learned:
    http://sto.perfectworld.com/news/?p=576211
    Its called a public relations 'spin', so they can get people off their backs.

    Its sad.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    samseaborn wrote: »
    One of the main advantages of it being the way it was, was that when I had a free 10 minutes, I could hop on and grind out 10 or so fleet marks.

    Me and 3 of my closest friends run a tiny fleet, we were already going to take YEARS doing this. This hasn't helped.

    That.

    So far, it's the only way showed to earn fleet marks solo, very useful for very small fleets.

    And given that the other way to earn them solo, excess CXP, wasn't even introduced on Tribble, makes me very nervous.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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