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Vice Admiral Tactical Build

lifeofmessiahlifeofmessiah Member Posts: 47 Arc User
USS Camelot Vice Admiral Build

This is the build I am currently using. Now that I am 50, I want to maximize the potential of both my ground and space DPS. I would like to know thoughts from other tacticals on their builds, and on whether they have any recommendations on changes that I might go for. I have two respec tokens at the moment, so I can play around a little bit with what is available to me.

Take note that I am currently using Tetryon and Transphasic weaponry for my ship, with one AntiProton Turret. I am wondering if that using Tetryon/Transphasic is good moving forward, or if I should work towards the AntiProton sets, or if there are other combinations that might be worthy to check out.

I am also curious as to what combination of bonuses would be best (acc, critD, critH, dmg, etc)and how much of each, based on diminishing returns. (I am not sure what the curves are for STO).

I would also like some thoughts on what tactical ground gear would be best (weapons, shields, kits). I've played around with various combinations, but ground combat continues to elude me in this game. (Rather clunky, and not as straightforward as some other MMOs)

Any thoughts, recommendations, and comments are welcome.
[SIGPIC][/SIGPIC]
United Federation

Apprentice 1st Class LifeofMessiah
Jack@LifeofMessiah: Vice Admiral Tactical Escort
Post edited by lifeofmessiah on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2012
    PVE or PVP? What sort of tactical approaches are you thinking about (healer, tank, DPS, CC, etc)? Much more information is needed before anyone can help you with anything. Also the link doesn't seem to be working, so no clue what sort of ship you're flying or abilities you're currently using.
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited July 2012
    You'll want to go with AntiProtons. Crit Bonus pro works on everything. Tetryons, polarons and phaser procs only work on ships. Unfortunately on STF's, most of the time you're not shotting at ships, but other objects. Here is a thread on hwo to spec your escort for max DPS. If you looked at the section in the forums you just posted in, there are multiple threads answering this question.

    http://sto-forum.perfectworld.com/showthread.php?t=295581

    This is geared for STF's. Also on an escort, you should have quantum torpedos. You should also have

    Torp Spread III, scatter volley III, tac team I, HY II and rapid fire I.
    FRor science, polarize hull and hazard emiters is required for STF's.
  • lifeofmessiahlifeofmessiah Member Posts: 47 Arc User
    edited July 2012
    xgorillapx wrote: »
    You'll want to go with AntiProtons. Crit Bonus pro works on everything. Tetryons, polarons and phaser procs only work on ships. Unfortunately on STF's, most of the time you're not shotting at ships, but other objects. Here is a thread on hwo to spec your escort for max DPS. If you looked at the section in the forums you just posted in, there are multiple threads answering this question.

    http://sto-forum.perfectworld.com/showthread.php?t=295581

    This is geared for STF's. Also on an escort, you should have quantum torpedos. You should also have

    Torp Spread III, scatter volley III, tac team I, HY II and rapid fire I.
    FRor science, polarize hull and hazard emiters is required for STF's.

    Thanks! That's been very helpful
    [SIGPIC][/SIGPIC]
    United Federation

    Apprentice 1st Class LifeofMessiah
    Jack@LifeofMessiah: Vice Admiral Tactical Escort
  • mwaldron99mwaldron99 Member Posts: 35 Arc User
    edited July 2012
    Actually, I put my tac in an Odyssey. Best move I could make - coming from an Adv Escort, MV edition.
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