General Bug Fixes and Updates for Season 6 including:
The amount of Expertise displayed in Project contribution will now properly reflect the amount of Expertise donated.
The rank dropdown in the ship purchasing UI should drop down appropriately
Adjusted limits on the Dilithium exchange to synch with upcoming Season 6 C-Point to Zen conversion. Dilithium exchange is disabled on Tribble.
Added a 30 minute cooldown to all Season 6 PVE queues
Several new icons replace previous versions: Energy Credits, Expertise, Skill Points and Fleet Credits.
Starbase Incursion: Fixed an issue with the final Captain fight that was calculating captain kills incorrectly
The Gryphon should now be able to use Type 1 windows
Several minor updates to FED and KDF Fleet Starbases Interiors
Starbase Fleet Action: Updated the offensive capabilities of the Siege Dreadnoughts
Reduced damage done by Tholian Web
Nukara - Tholian Event
Addressed an issue where the Medium quest area on the Exterior was not re-spawning Tholians or resetting mission interactions properly
Fixed an issue with the Tholian Reward boxes that was preventing players from receiving weapon rewards
Attempts to fix an issue where several summoned and mission NPCs would burn up in the Demon atmosphere, despite wearing EV suits
Made adjustments to several Tholian patrol groups so that they would no longer collide while patrolling
If you click respawn after defeat while fighting the Tholian Project Leader, you will now spawn outside of the Cave on the transporter pad instead of inside the mountain near the mine elevator.
Made several performance updates to the zone to address reports of lag
Tholians on the exterior surface should no longer take damage from the acid pools
Additional Known Issues
Available, Spent and Spent on this Officer Expertise points do not decrease until a player accepts assigning the points to Bridge Officer Skills
Fleet Rewards ? Fleet Science Skill Boosts are not scaling properly
Fleet Rewards: Space Weapons, Deflectors, and Engines are not displaying proper provisioning costs
Follow your friendly neighborhood EQAH on Twitter! @CrypticEQAH
EV suit-wearers now properly protect against the atmosphere (or should ), performance updates, proper weapons from those requistions, and several little fixes we all mentioned...
All sounds good to me
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Ugh, a cool down? Theses arent STF's..Let us contribute to the fleet. No one is doing other stuff on tribble..Just the S6 fleet stuff...
this is true on tribble, but what about holodeck? With so many other players?
Plus, a lot of people have been asking for a cap/system/something to help prevent one/few players from donating everything and preventing the rest from contributing much. This is the first step for that, I'm assuming
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
The cooldown is absolutely pointless, just an added inconvenience.
It does have a point: as a first step toward a system that will prevent a select few fleet members from donating everything, leaving the rest in the dust.
With it, there's a very loose limit on how many you can earn at once. And it's helping prevent exploits like I mentioned above.
It needs tweaks, yes, but it's a start.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Im still not for that, yes, thats a point about fleet members donating to much, but Id rather have a players in the fleet that are doing that. I know 30 minutes isnt a long time, but, like I said, no one is doing anything else on Tribble but S6 pve. We want to test not wait around.
The cooldown is absolutely pointless, just an added inconvenience.
A. They've been saying since the first DevBlog regarding these missions that they'd have a 30min cooldown.
B. It's not a GLOBAL cooldown. You do Colony Invasion, then maybe goto Nukara Prime for 30 minutes and get the same (or more) marks, then you can go right back to Colony Invasion.
This change just means you can't sit there and mindlessly grind the same mission over and over and over...
Why don't they just set up a daily contribution limit instead of a 30 minute cap on the mission.
If that is what they were trying to accomplish I tend to agree. Otherwise what in the world was the point of this (especially on the existing time gated events)?
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
there is no point to the bloody cool downs it is just a inconvenience to all:mad:
actually, there is: a first step to make sure certain exploits don't happen.
plus, it only prevents you from running the exact same event over and over again... it doesn't apply to doing Nukara Prime, then the Starbase Defense, and so on.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I am very pleased that my Security Escorts now know they need to activate their suits before beaming down. I have noticed that they sometimes forget, and fry for a second before they switch on.
Also glad to see that my Polytrinic Horta is much more comfortable now. I think it actually prefers this environment.
I would recommend that non-combat pets be disabled on Nukara. I have visions of my pet sehlat bursting into flames... (it doesn't, but it should)
Also, Quantum Shadows summoned with the Shard of Possibilities are not wearing EV suits. Instead, they appear in the player's normal costume.
Also, Quantum Shadows summoned with the Shard of Possibilities are not wearing EV suits. Instead, they appear in the player's normal costume.
Atleast they no longer burst into flames :P
But yeah, they should appear wearing the same EV suit style that you are wearing. Speaking of which, on my first completion of the Tholian Boss (interior Hard mission), I managed to snag a purple EV suit, which appears to be part of a set. At this time, I don't remember the name, but the additional pieces appear to be a weapon, and personal shield (as you would expect from a ground set).
the 30min cool down will only effect colon invasion. because that is the shortest and fastest mission to earn fleet marks. all the rest take for ever and are quite boring. of course now the tholian missions are the fastest fleet mark earner.
30 minute cooldown makes sense,
my fleet was grinding only one mission over and over again on Tribble because the guys think it has the best fleetmarks per hour ratio (which i don't really agree with)
this will force us all to do a few different ones in rotation.
...the bad thing is, if you drop out of your group for whatever reason, do a PUG mission in the meantime and try to reconnect with your fleet group later you may have problems doing so because of the cooldowns. Oh well i guess we all have multiple chars to hop around.
the 30min cool down will only effect colon invasion. because that is the shortest and fastest mission to earn fleet marks. all the rest take for ever and are quite boring. of course now the tholian missions are the fastest fleet mark earner.
contribution limits are a terrible idea for small fleets.
whats wrong with a 30 min cooldown? there are 6 mission, plus the tholians. while one is on cooldown, just do another one. i assume they dont all go into cooldown at the same time.
Comments
All sounds good to me
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Plus, a lot of people have been asking for a cap/system/something to help prevent one/few players from donating everything and preventing the rest from contributing much. This is the first step for that, I'm assuming
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
http://d3j5vwomefv46c.cloudfront.net/photos/full/613263102.png?key=1654910&Expires=1341705198&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=vQGgPp-AXwyC210AeflIgPM1C3D8gnQV1Jt0vsJc9iQfluN95gRzaj8Fma46lcEO2G9J5u2WZHu96DaoTC4w9nOpzmsCe-Mw5Tl65Ig2RxeVMPwTPXrVuxpsLmnOopFXCCsBFVEKC7ecO3lgEcUUNDfxNnFQQ48t2CNlXQIHmGI_
Joined the STO forums and Star Trek Online on August 11, 2010
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Valdus | Charn | Costello | Typhus | Thyran
With it, there's a very loose limit on how many you can earn at once. And it's helping prevent exploits like I mentioned above.
It needs tweaks, yes, but it's a start.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
A. They've been saying since the first DevBlog regarding these missions that they'd have a 30min cooldown.
B. It's not a GLOBAL cooldown. You do Colony Invasion, then maybe goto Nukara Prime for 30 minutes and get the same (or more) marks, then you can go right back to Colony Invasion.
This change just means you can't sit there and mindlessly grind the same mission over and over and over...
Find three that you really like and just cycle them. Problem solved.
As far as holodeck, these could be daily missions and I'd be happy. Just play the game and quit whining. It doesn't change ANYTHING for the better.
If that is what they were trying to accomplish I tend to agree. Otherwise what in the world was the point of this (especially on the existing time gated events)?
join date: Jan. 2012
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
plus, it only prevents you from running the exact same event over and over again... it doesn't apply to doing Nukara Prime, then the Starbase Defense, and so on.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I find this surprising. It was hardly over the top.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Also glad to see that my Polytrinic Horta is much more comfortable now. I think it actually prefers this environment.
I would recommend that non-combat pets be disabled on Nukara. I have visions of my pet sehlat bursting into flames... (it doesn't, but it should)
Also, Quantum Shadows summoned with the Shard of Possibilities are not wearing EV suits. Instead, they appear in the player's normal costume.
Atleast they no longer burst into flames :P
But yeah, they should appear wearing the same EV suit style that you are wearing. Speaking of which, on my first completion of the Tholian Boss (interior Hard mission), I managed to snag a purple EV suit, which appears to be part of a set. At this time, I don't remember the name, but the additional pieces appear to be a weapon, and personal shield (as you would expect from a ground set).
C-Store cap increase already on Holodeck. Or have you already maximized that?
Best Idea of the day
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
you do Blocade , incursion and 30 min is gone like that and you can repeat the stuff
my fleet was grinding only one mission over and over again on Tribble because the guys think it has the best fleetmarks per hour ratio (which i don't really agree with)
this will force us all to do a few different ones in rotation.
...the bad thing is, if you drop out of your group for whatever reason, do a PUG mission in the meantime and try to reconnect with your fleet group later you may have problems doing so because of the cooldowns. Oh well i guess we all have multiple chars to hop around.
Ugh,i'm not doing THAT mission
whats wrong with a 30 min cooldown? there are 6 mission, plus the tholians. while one is on cooldown, just do another one. i assume they dont all go into cooldown at the same time.