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Admit It, PvP Is Near Dead.

orondisorondis Member Posts: 1,447 Arc User
edited July 2012 in PvP Gameplay
Admit it, PvP is near dead.


With PvP being virtually the same as it was out of the box, griefers and AFKers flooding the queues and going unpunished, the upcoming super grind that is season 6, PvP is pretty much reaching a critical point.

Funnily enough, without PvP I see no point in grinding for Starbases, since we'll have very little new content to use any of the new stuff in.
Previously Alendiak
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Post edited by orondis on
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Comments

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2012
    You mean re-playing the same 3 STFs for the millionth time with a slightly varied ship skin isn't your idea of fun?
  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    im afraid while pvp is dominated by the fleets its going to be unpopular
    Live long and Prosper
  • covenantercovenanter Member Posts: 35 Arc User
    edited July 2012
    I'm actually seeing alot more people in PvP matches, although most of them appear to have names like Danube , Delta, Fer'Jai etc

    Seriously though there are quite a lot of new faces and a number of returning old ones.

    All they need to is introduce fleet marks for PvP for it to go massive
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    Some solutions

    1 Disable ALL covert coms (fleet, team and vent type voice coms) leaving only LOCAL active

    2 Disable fleet name and other id over ships (call them red 1-5 and Blue 1-5)

    3 Disable Fleets queuing in the same queue as normal folks
    (three queues 1 for "individuals" one for "Team/premade" and one for "proteam/promade")
    Rewards for each to be scaled to your OPPONENT
    in other words if you are flying 5 t 5 c store ships against 5 t 1 connies you get nothing
    if they win they get a bigger reward

    4 A "report unsportsmanlike behaviour" button to report people saying "pwned" etc reported folk after checking by a mod would get a ban from pvp

    5 Automatic destruction of a vessel that goes AFK inactive for more than a couple of minutes (respawns and detonates again in a couple of minutes is possible)
    Ships LEAVING count as destroyed

    6 and you might or might not like this one NO dilithium reward at all unless your ship scores a kill AND is killed in return
    Live long and Prosper
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    if its so dead, how do i play so many matches? less then a quarter of them end up being premade stomps, but i can still usually get at least 1 kill, and if theres 2 or 3 with skill on my team it ends up being plenty fun.

    like this match the other day, my character is kayla.

    http://cloud-2.steampowered.com/ugc/578960836727949903/F599ED6B6F0013DFBD866AE1092E38C6DA315690/

    sure my team folded like a chair as usual, but i still had fun. didn't get a kill this time, but i got plenty of tanking practice.
    sollvax wrote: »
    Some solutions

    1 Disable ALL covert coms (fleet, team and vent type voice coms) leaving only LOCAL active

    2 Disable fleet name and other id over ships (call them red 1-5 and Blue 1-5)

    3 Disable Fleets queuing in the same queue as normal folks
    (three queues 1 for "individuals" one for "Team/premade" and one for "proteam/promade")
    Rewards for each to be scaled to your OPPONENT
    in other words if you are flying 5 t 5 c store ships against 5 t 1 connies you get nothing
    if they win they get a bigger reward

    4 A "report unsportsmanlike behaviour" button to report people saying "pwned" etc reported folk after checking by a mod would get a ban from pvp

    5 Automatic destruction of a vessel that goes AFK inactive for more than a couple of minutes (respawns and detonates again in a couple of minutes is possible)
    Ships LEAVING count as destroyed

    6 and you might or might not like this one NO dilithium reward at all unless your ship scores a kill AND is killed in return

    stop being so buttfrustrated and play the game. i haven't seen an afker for weeks ether, and i play several matches almost every night. a farmer has to be pretty dumb to pvp for dilithium, it cant be the fastest way to get it.
  • mavairomavairo Member Posts: 579
    edited July 2012
    sollvax wrote: »
    Some solutions

    1 Disable ALL covert coms (fleet, team and vent type voice coms) leaving only LOCAL active

    2 Disable fleet name and other id over ships (call them red 1-5 and Blue 1-5)

    3 Disable Fleets queuing in the same queue as normal folks
    (three queues 1 for "individuals" one for "Team/premade" and one for "proteam/promade")
    Rewards for each to be scaled to your OPPONENT
    in other words if you are flying 5 t 5 c store ships against 5 t 1 connies you get nothing
    if they win they get a bigger reward

    4 A "report unsportsmanlike behaviour" button to report people saying "pwned" etc reported folk after checking by a mod would get a ban from pvp

    5 Automatic destruction of a vessel that goes AFK inactive for more than a couple of minutes (respawns and detonates again in a couple of minutes is possible)
    Ships LEAVING count as destroyed

    6 and you might or might not like this one NO dilithium reward at all unless your ship scores a kill AND is killed in return

    1: You clearly have no idea how programming actually works. Voice Comms do not interact with STO code, what so ever. And any program that would, would likely be considered Spyware and malware by even windows defender. Secondly within this point, the game DOES have a built in voice comm system. It's not our fault people are too stupid to use it. (even if it is buggy as all hell) Thirdly, you can always get voice comms of your own. There's this program, called Raidcall that's completely free to operate and play with it. If you can install the game all by yourself, then you can use raidcall.

    2. Yeah... that's not going to help anything at all. Actually it will make pugging all the more difficult, because pugs don't have voice comms. Pugs also generally aren't smart enough to follow Target Binds. It makes those binds harder to read. so Newbies will actually have a harder time than vets. A large portion of vets? We don't even need a target bind to get on the same target. So this actually screws new guys. Good Job.

    3: not going to fix anything what's your excuse for getting your TRIBBLE beat by a pug 15 and 0? Hax?

    4: lol. What premades are you fighting? Must be those Rp Fleets that just rolled a pug for the first time. Because the PveErs are the ones that do the most smack talk, and ****ty behavior.

    5. I have a better idea. No rewards/diminished for Losing. Make people have to actually try to win, or GTFO out of the ques, this works in EVERY game I play flawlessly that has it. Also throw in an extra Report AFK button. Your solution actually penalizes the team that's stuck with an AFKer. I've won quite a few matches, pugging 3 v 5. (two afkers or two warpers) Why would you take away that opportunity?

    6. Yes... since it's so impossible to go 15 and 0. Or even 14 and 0 (on a losing team).


    In short, you're just butt hurt. And I say this as a guy that 90 percent of the time PUGs. (and I have a myriad of reasons for doing so.) You're unwilling to advance your own capabilities, or those around you and would rather drag everyone down to the lil faceroller level rather than suck it up, leave, or accept that no matter what the game does, premades will always have the edge.
  • gx4th23gx4th23 Member Posts: 0 Arc User
    edited July 2012
    orondis wrote: »
    Admit it, PvP is near dead.


    With PvP being virtually the same as it was out of the box, griefers and AFKers flooding the queues and going unpunished, the upcoming super grind that is season 6, PvP is pretty much reaching a critical point.

    Funnily enough, without PvP I see no point in grinding for Starbases, since we'll have very little new content to use any of the new stuff in.

    Seriously, when HAVE the devs paid attention to pvp? "Your call is very important to us, we have upcoming additions to pvp in some patch to the future!" bs is just that, bs.

    I came back cause of the community and because it's now f2p. Few others came back too, but pvp's always been a joke to the devs and will always be.
    "No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." -Logimo
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    < pokes PvP with a sharp stick>
    <poke>
    <poke>
    ewwwwww
    <poke>
    <poke>
    Leonard Nimoy, Spock.....:(

    R.I.P
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    I agree.

    This is one of my last matches and it was hella fun! No premade stomping etc.

    http://www.zeta-aquilae.net/Test/screenshot_2012-07-04-18-38-24.jpg

    It was a nice match on both sides. Pugging like it is supposed 2 be!

    PvP dead? what? Its only dead as soon as u team up 5 man premade and go roflstomping pug, then the fun is quickly gone.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    covenanter wrote: »
    I'm actually seeing alot more people in PvP matches, although most of them appear to have names like Danube , Delta, Fer'Jai etc


    That made me laugh, because it is so true. :P
    __________________________________
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited July 2012
    sollvax wrote: »
    Some solutions

    1 Disable ALL covert coms (fleet, team and vent type voice coms) leaving only LOCAL active

    2 Disable fleet name and other id over ships (call them red 1-5 and Blue 1-5)

    3 Disable Fleets queuing in the same queue as normal folks
    (three queues 1 for "individuals" one for "Team/premade" and one for "proteam/promade")
    Rewards for each to be scaled to your OPPONENT
    in other words if you are flying 5 t 5 c store ships against 5 t 1 connies you get nothing
    if they win they get a bigger reward

    4 A "report unsportsmanlike behaviour" button to report people saying "pwned" etc reported folk after checking by a mod would get a ban from pvp

    5 Automatic destruction of a vessel that goes AFK inactive for more than a couple of minutes (respawns and detonates again in a couple of minutes is possible)
    Ships LEAVING count as destroyed

    6 and you might or might not like this one NO dilithium reward at all unless your ship scores a kill AND is killed in return

    I hate PUG Vs. Premade too, if i'm in a "premade" and it's so one sided, i just fly into an asteroid and watch, I dont even want to be associated with it. If i'm in a PUG thats clearing being slaughtered by a premade then I warp out. I'm not going to learn anything new in the brief few seconds of life, and I dont intend to let a premade score one third of some dilithium by beating me. But the ideas you siggest are jsut stupid mate.

    I know **** about computers but I know STO and voice coms dont comply with each other. Me being on TS or Vent while ingame is like blinking and breathing, they both haooen at the same time but have no real connection.

    A button we press when somebody's being unsportsmanlike is so OPEN to abuse that the PVP forums would be flooded with complained within 12 hours of it's inception. As for auto-combusting AFK ships, what would that solve? They're still in the match taking a space somebody else cant make use of, and still earn dilithium when dead if my understanding is correct.

    Award everyone who plays in a PVP match 25 fleet marks/emblems whartever for starbases and you'll soon see the numbers increase until a fleet premade stomps them and they leave. Fact is - the people who complain most about PVP being dead and quiet and nearly always the ones that like to roll in premades to crush PUGs, and if you cant really remember being in a PUG, then yeah your the problem ;)
    PvP dead? what? Its only dead as soon as u team up 5 man premade and go roflstomping pug, then the fun is quickly gone.

    Well said sir!
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • radkipradkip Member Posts: 0 Arc User
    edited July 2012
    sollvax wrote: »
    Some solutions

    1 Disable ALL covert coms (fleet, team and vent type voice coms) leaving only LOCAL active

    2 Disable fleet name and other id over ships (call them red 1-5 and Blue 1-5)

    3 Disable Fleets queuing in the same queue as normal folks
    (three queues 1 for "individuals" one for "Team/premade" and one for "proteam/promade")
    Rewards for each to be scaled to your OPPONENT
    in other words if you are flying 5 t 5 c store ships against 5 t 1 connies you get nothing
    if they win they get a bigger reward

    4 A "report unsportsmanlike behaviour" button to report people saying "pwned" etc reported folk after checking by a mod would get a ban from pvp

    5 Automatic destruction of a vessel that goes AFK inactive for more than a couple of minutes (respawns and detonates again in a couple of minutes is possible)
    Ships LEAVING count as destroyed

    6 and you might or might not like this one NO dilithium reward at all unless your ship scores a kill AND is killed in return
    sigh, just go away. It's people like you that kill the competitive spirit of PvP.

    I pug a lot. 90% of the time, in fact. When I'm up against a 2-3 person premade, I enjoy the challenge. I can usually take two of those people out by myself without having to communicate to my team because I've taken the time to learn how to play properly rather than spending my time ******** and moaning on the forums about how unfair teaming up in PvP is.

    Teaming up is the core of PvP. You're going to get stomped if you don't do it. But while you're getting stomped, step aside with some of the other good players who are getting stomped, form a working team and go back into the queues and kick the **** out of the premade fleet groups.

    ...Oh dear, I'm speaking in a way that'll make sailors blush again. Look what you've done. :(
    a farmer has to be pretty dumb to pvp for dilithium, it cant be the fastest way to get it.
    It can be, in a way. The Ground scenario mission (capture and hold/assault) seems to complete all three matches, or two at the very least per one physical match. I've seen lots of AFK people or "run into the enemy and die over and over" people in Shanty Town. PvP seems to be the quickest way to get Dilithium, at least from my point of view. Get about 6 or 9 arena matches done, the daily random pvp mission and throw three contraband at the security office that you've picked up from Doffs and you've reached your limit.
    Joined: January 2010

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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    I wouldn't say PvP is dead at all.

    It's like that X-Files episode where they find the gooey petrol alien buried in the Tunguska crater in Russia: one of the scientists says something to the effect of, "The persistence of life... how could anything survive that deep in the Earth, against all odds or reason?!"

    The odds are stacked against PvP, yes, and it's received little to no love from the devs, but many players here should know better. They should know that vibrant, active PvP communities can form from even the most unlikely of games (a lot here are Armada vets).

    Ultimately PvP isn't dependent on this or that balance patch, map feature or official tourney. It's based on the players, which is why all of us originally come to PvP in the first place: to bring the human element into our games and satisfy our thirst for a genuine challenge. A game without that challenge, without that adrenaline-inducing thrill, is nothing more than a glorified screensaver.
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    bitemepwe wrote: »
    < pokes PvP with a sharp stick>
    <poke>
    <poke>
    ewwwwww
    <poke>
    <poke>

    "Dude, check his wallet."
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • totallyrolledtotallyrolled Member Posts: 0 Arc User
    edited July 2012
    I agree.

    This is one of my last matches and it was hella fun! No premade stomping etc.

    http://www.zeta-aquilae.net/Test/screenshot_2012-07-04-18-38-24.jpg

    It was a nice match on both sides. Pugging like it is supposed 2 be!

    PvP dead? what? Its only dead as soon as u team up 5 man premade and go roflstomping pug, then the fun is quickly gone.


    Actually that screen looks like an excuse to wave you ____ around. Congrads on stomping the newb pugs.
  • mavairomavairo Member Posts: 579
    edited July 2012
    Actually that screen looks like an excuse to wave you ____ around. Congrads on stomping the newb pugs.

    Personally I think it demonstrates my point quite well.

    What's your excuse when you get faceraped by another pug.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2012
    PVP is only dead when people stop Queing up for it.

    As far as I'm aware, it's not dead despite the constant Face rolls of Premades/Pugmades/P2W Console spam.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    Actually that screen looks like an excuse to wave you ____ around. Congrads on stomping the newb pugs.

    Actually that was honestly my last game. And what ur saying is cannot play any more PvP not solo and not in a premade? Or should I remove 2 of my front and 2 of my aft weapons? Get realistic.
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    sollvax wrote: »
    Some solutions

    1 Disable ALL covert coms (fleet, team and vent type voice coms) leaving only LOCAL active

    2 Disable fleet name and other id over ships (call them red 1-5 and Blue 1-5)

    3 Disable Fleets queuing in the same queue as normal folks
    (three queues 1 for "individuals" one for "Team/premade" and one for "proteam/promade")
    Rewards for each to be scaled to your OPPONENT
    in other words if you are flying 5 t 5 c store ships against 5 t 1 connies you get nothing
    if they win they get a bigger reward

    4 A "report unsportsmanlike behaviour" button to report people saying "pwned" etc reported folk after checking by a mod would get a ban from pvp

    5 Automatic destruction of a vessel that goes AFK inactive for more than a couple of minutes (respawns and detonates again in a couple of minutes is possible)
    Ships LEAVING count as destroyed

    6 and you might or might not like this one NO dilithium reward at all unless your ship scores a kill AND is killed in return

    The problem with 4 is I would get reported again 40 times a day just because I can heal faster, in a certain fleer tha supposidly exploits. people lie pascal would have a field day! I just go into pvp and bang reported before first kill.

    The 5 would be better if removed for inactiveness or no heals or damage.
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    nUMBER 6????


    You would have to kill and be killed to gain any DL?

    Thats silly. What if the other player can't kill you? Are you suppossed to just roll-over?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited July 2012
    This content has been removed.
  • havamhavam Member Posts: 1,735 Arc User
    edited July 2012
    this thread is funny, but not in a good way
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited July 2012
    The problem with 4 is I would get reported again 40 times a day just because I can heal faster, in a certain fleer tha supposidly exploits. people lie pascal would have a field day! I just go into pvp and bang reported before first kill.

    The 5 would be better if removed for inactiveness or no heals or damage.

    Ha yea let leave it up to people like pascal to vote on banning people... wouldnt be to many people left in the queues. And pvp has been near dead since lunch it always manages to stick around.
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    1: You clearly have no idea how programming actually works.

    Yes Actually I do and the "vent style" programs could be excluded quite easily by calling them "third party software" I also include the built in version
    Voice Comms do not interact with STO code, what so ever. And any program that would, would likely be considered Spyware and malware by even windows defender. Secondly within this point, the game DOES have a built in voice comm system. It's not our fault people are too stupid to use it. (even if it is buggy as all hell) Thirdly, you can always get voice comms of your own. There's this program, called Raidcall that's completely free to operate and play with it. If you can install the game all by yourself, then you can use raidcall.

    yes and using it is a way of CHEATING if the other side does not have it
    its like standing off and firing cruise missiles at a country without an airforce (ya know GUTLESS)
    2. Yeah... that's not going to help anything at all. Actually it will make pugging all the more difficult, because pugs don't have voice comms. Pugs also generally aren't smart enough to follow Target Binds. It makes those binds harder to read. so Newbies will actually have a harder time than vets. A large portion of vets? We don't even need a target bind to get on the same target. So this actually screws new guys. Good Job.

    actually you will then get "Red two engage Blue 3 please" and it will END the "oh look its "spidderbob" everyone kill his rainbow boat" (and don't deny it We have SEEN people do this)


    3: not going to fix anything what's your excuse for getting your TRIBBLE beat by a pug 15 and 0? Hax?

    has NEVER happened (worst so far was 15-2 and one of those guys was absolutely unkillable (and incidentally WAS cheating he even admits it))
    4: lol. What premades are you fighting? Must be those Rp Fleets that just rolled a pug for the first time. Because the PveErs are the ones that do the most smack talk, and ****ty behavior.

    Nope the PVP fleets stalk smack because they are MAULERS
    this is a term from the EARLIEST mmo's and means "people who exist to hurt newer players for fun" used to get them on all the games in the old days these days they are limited to WOW clones mostly
    5. I have a better idea. No rewards/diminished for Losing. Make people have to actually try to win, or GTFO out of the ques, this works in EVERY game I play flawlessly that has it. Also throw in an extra Report AFK button. Your solution actually penalizes the team that's stuck with an AFKer. I've won quite a few matches, pugging 3 v 5. (two afkers or two warpers) Why would you take away that opportunity?

    AFKers should cost the team and speed up the match (and get NOTHING) it will reduce their numbers

    6. Yes... since it's so impossible to go 15 and 0. Or even 14 and 0 (on a losing team).

    anyone NOT blown up is either hiding or cheating
    because no matter how good you are your ship should be a a fair match for other ships

    if you can't be destroyed you do not belong in a PVP you belong in a glass box on display at the accademy the extinct breed "Kirkus invincibilus"
    In short, you're just butt hurt.

    you have this 180 degrees wrong
    I am not one of your victims I do not pvp except to test a friends weapons rig these days

    because I was fed up of watching "elite" fleets MURDER people and then call them names
    (oh and by the way i can take on your Premade elite ships I just DON'T )
    And I say this as a guy that 90 percent of the time PUGs. (and I have a myriad of reasons for doing so.) You're unwilling to advance your own capabilities, or those around you and would rather drag everyone down to the lil faceroller level rather than suck it up, leave, or accept that no matter what the game does, premades will always have the edge.

    and thus they must end
    or Queue seperately so that the REST of the players (the other 95%) can come back to pvp without being crossfired , vectored or zeroed (often by the Fleets man on the OTHER team)

    Face it premades are a minority
    and a DYING one
    because they won't fight like men


    and the Report "unsportsmanlike behaviour" button would send a TEXT capture of the word "pwned" or "loser" or "Rainbow whale"
    and that would mean NO MORE PVP for the abuser

    it would not be "all report Spidderbob" we get currently on fleet VENT channels

    (Spidderbob is an example only and relates to a character I used to back to back with in a game more than twenty years ago the original spidderbob is long dead and would not care this has no reference to any other spidderbobs or similar arachnids)
    Live long and Prosper
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    sollvax wrote: »
    ...something something nonsense something...
    This guy gives build advice based on RP and refuses to put borg parts on his ship because they're borg.

    /ignore.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    havam wrote: »
    this Thread Is Funny, But Not In A Good Way

    Like That Taste In Your Mouth You Get After Realizing That Wasn't A Dark Brown Roasted Peanut At The Bottom Of The Bag?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    redricky wrote: »
    This guy gives build advice based on RP and refuses to put borg parts on his ship because they're borg.

    /ignore.

    And this guy thinks its ok to send someone off to get minced because they are there

    Ignore right back


    I have a view
    its worth EXACTLY as much as yours is (and frankly you saying the opposite will reinforce mine with the Same people Im actually talking to , you know rational people who aren't in a mauler fleet )
    Live long and Prosper
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited July 2012
    sollvax wrote: »
    And this guy thinks its ok to send someone off to get minced because they are there

    Ignore right back


    I have a view
    its worth EXACTLY as much as yours is (and frankly you saying the opposite will reinforce mine with the Same people Im actually talking to , you know rational people who aren't in a mauler fleet )

    Then go back to role playing with your rational friends, You said yourself you dont pvp anymore then why waste your time in the pvp part of the forum.


    Live long and Prosper
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • reallydumbpwereallydumbpwe Member Posts: 60 Arc User
    edited July 2012
    if its so dead, how do i play so many matches? less then a quarter of them end up being premade stomps, but i can still usually get at least 1 kill, and if theres 2 or 3 with skill on my team it ends up being plenty fun.

    like this match the other day, my character is kayla.

    "Kayla", you are one tough cruiser to crack. One of the mored skilled players I've had the pleasure of fighting

    -- Soulspyder
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    sollvax wrote: »
    And this guy thinks its ok to send someone off to get minced because they are there

    Ignore right back


    I have a view
    its worth EXACTLY as much as yours is (and frankly you saying the opposite will reinforce mine with the Same people Im actually talking to , you know rational people who aren't in a mauler fleet )

    IDK what the minced comment even means. I'm not in a "mauler" fleet. I've flown in a pre-made exactly twice, against other pre-mades. Currently I have 1 toon in a fleet and I only doff with that one, so it's not doing much.

    You have a view, but it's worth far less than the views of others. Here's why:

    PvP is about competition, you value roleplay.

    PvP is about teamwork, you value your immersion. (if your team has to spend heals on you that could be covered by borg procs, your immersion hurts the team)

    Your core values are so far from anything that could help the future of PvP that you should be ignored on this topic. If you have some advice on how to RP chat in ESD? I'll acknowledge you as subject matter expert should you write a guide.

    Don't confuse the fact that everybody should respect your right to have an opinion with the idea that anybody should respect your opinion.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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