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Return of the EMH MK 13

I'm concidering ideas for my next Foundry project once the latest challenge is complete and I have decided to center it around the surprisingly popular EMH MK 13 from my mission, "A Holo Peace."

I have an idea for the plot but I would love to hear from the community on the subject. Post your thoughts below.

EMH MK 13 Gallery
Also known as Gingie(In game) Sskald(Gates of Sto-vo-kor)
[SIGPIC][/SIGPIC]
Post edited by starkofthenorth on

Comments

  • nagoraknagorak Member Posts: 882 Arc User
    edited July 2012
    You should have some sort of conflict between your EMH and the ECH on the bridge. Or maybe the ship's crew has been disabled and the EMXs are the only ones still conscious/alive.

    Or, better yet, have the EMXs revolt and take over the ship and populate it with a holographic crew. The player has to find out what happened to the ship and get it back under control. You could spice things up by having it be a situation where "everything is not as it seems", like it seems like the EMXs went haywire, but then it turns out they had a good reason for acting as they did.

    I made some references to incidents where ECHs took command of the ship in Atlas Affair, Part 1. You'd have to play the mission and speak to the ECH to find out the lore behind it, but maybe something like that could be tied in, or provide inspiration for you.
  • starkofthenorthstarkofthenorth Member Posts: 3 Arc User
    edited July 2012
    When we last saw the adorable Mk 13 she was basking in the joy of saving the life of Ssskald, the Gorn representative from the Klingon Empire and bringing a Romulan spy to justice.

    She had spread her control across the outpost no doubt making poor Commander Hunter very upset. His final words to the departing player Captain: "Please don't leave me alone with her."
    Also known as Gingie(In game) Sskald(Gates of Sto-vo-kor)
    [SIGPIC][/SIGPIC]
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