So for my upcoming libereted borg character i decieded to fork out some ec and equip her with the best away team money can buy! So can anyone suggest what weapons, armor, kit and shields ahould i equip these boffs with?
Of course maco, omega and honour guard items are out of the question because they just take to long to grind.
So for my upcoming libereted borg character i decieded to fork out some ec and equip her with the best away team money can buy! So can anyone suggest what weapons, armor, kit and shields ahould i equip these boffs with?
Of course maco, omega and honour guard items are out of the question because they just take to long to grind.
1. Photonic Tactical Officer
2. Libereted Borg Engineer Officer
3. Caitian Tactical Officer
4. Aenar Science Officer
Really depends on your BOFF traits. The "best" setup is to use a set of Space BOFFs with the 'Efficient' trait to increase your ship power levels, then run a seperate set of four BOFFs for Ground missions.
The "Best" ground BOFF setup depends heavilly on what role your captain is going to take. For Example: if you're a Tac specialising in Grenades, then you'll want more shield stripping BOFF powers, so your ideal team will have more Science Officers in it. If you yourself are a Sci officer, then you'd be better served by stripping shields yourself and therefore you'll want more Tacs and Engineers to stack up damage from Photon Grenades or Quantum Mortars.
Generally though I've found that Tactical Officers are "optional", but having at least one Sci with a few healing abilities is a must. Engineers with higher-tier Fabrication abilities and a Pulsewave weapon are generally the best option for DPS, and they can take a Shield Recharge Power to keep you topped up in combat. The only notable exception I've found is the Photonic Tactical BOFF from the Ferengi Lobi Crystal store - that thing is a complete beast.
Personally, I usually run with one Melee Tac officer, Two Engineers and a Sci.
Weapons should always be Pulsewaves or Bat'leths. Armors either [Physical Augmentation Armor] or [Energy Harness Armor]. Shields are up to you, but I really like the [Personal Mobility Shield]. Oh, and always give them a Tribble and a Remodulator (apart from Melees, since Bat'leths don't need remodulating).
So for my upcoming libereted borg character i decieded to fork out some ec and equip her with the best away team money can buy! So can anyone suggest what weapons, armor, kit and shields ahould i equip these boffs with?
Of course maco, omega and honour guard items are out of the question because they just take to long to grind.
1. Photonic Tactical Officer
2. Libereted Borg Engineer Officer
3. Caitian Tactical Officer
4. Aenar Science Officer
The setup looks good. I play the same with a melee tac and a buff, debuff tac. The only thing is that I would kick the Liberated Borg Eng. One of her traits is Efficient and is a space-skill. If you take her with you you would "waste" one ground-skill, which could be usefull. I recommend a Andorian for example, because they can be beasts in ground-combat.
[SIGPIC][/SIGPIC]
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
They usually can handle everything without me interupting them
really nice. where did you get those maco photonics from?
my staff actually,with full mkxi sets, is:
1 breen tac / omega
1 jem'hadar tac / omega
1 gorn science / maco
1 borg eng. / maco
The MACO Photonic Tactical is originally from the Lobi Store/Ferengi Lock Box, but can be found on the Exchange under the 'Reward' tab...
for my Away Team, I'm currently running...
Borg Science BO (Khitomar Reward)
Jem'Hadar Tactical BO (Facility 4028 Reward)
Starfleet Photonic Science BO (Referral/Winter Lock Box Reward)
MACO Photonic Tactical BO (Lobi Store/Exchange)
My Bridge Crew are all Purple Efficient Saurians...
I think the only obvious one missing is the Breen Tactical.
The Jem'Hadar is pretty handy with a melee weapon and melee skills as well. I have him outfitted with a personal mobility shield, mk XII Physical Augmentation Utility Armor, Nanopulse Edge Lirpa, and a stack of Ketrocel White.
I'm happy with my bat'leth-wielding Klingon and my Trill engineer. The Trill has psychic resistance and expose chance, but mainly because I love seeing leggy Trill ladies with those patterns, rawr.
I also have two Betazoids, a doctor and an engineer, for the aggro-reduction and expose chance traits.
The saurian and liberated borg I keep on the ship for Efficient.
Don't overlook Rigelian or Ferengi boffs... the purple ones make excellent tactical choices.. The Rigelian for example can heal itself with its Spirit Walk power..
Betazoids make great engineers and science officers considering they have -threat
From the point of view of ground combat the best away team any one can have is a team of science with sniper rifles. All given the following abilities:
Nanite health monitor 1
Vascular regenerator 2
Medical tricorder 2
Hypospray ? Dylovene 1
Just try and get your team wiped out with 4 medics following you around. Its unlikely to happen. The choice of sniper rifles is to encourage the AI to avoid situations where it will be flanked.
Comments
Really depends on your BOFF traits. The "best" setup is to use a set of Space BOFFs with the 'Efficient' trait to increase your ship power levels, then run a seperate set of four BOFFs for Ground missions.
The "Best" ground BOFF setup depends heavilly on what role your captain is going to take. For Example: if you're a Tac specialising in Grenades, then you'll want more shield stripping BOFF powers, so your ideal team will have more Science Officers in it. If you yourself are a Sci officer, then you'd be better served by stripping shields yourself and therefore you'll want more Tacs and Engineers to stack up damage from Photon Grenades or Quantum Mortars.
Generally though I've found that Tactical Officers are "optional", but having at least one Sci with a few healing abilities is a must. Engineers with higher-tier Fabrication abilities and a Pulsewave weapon are generally the best option for DPS, and they can take a Shield Recharge Power to keep you topped up in combat. The only notable exception I've found is the Photonic Tactical BOFF from the Ferengi Lobi Crystal store - that thing is a complete beast.
Personally, I usually run with one Melee Tac officer, Two Engineers and a Sci.
Weapons should always be Pulsewaves or Bat'leths. Armors either [Physical Augmentation Armor] or [Energy Harness Armor]. Shields are up to you, but I really like the [Personal Mobility Shield]. Oh, and always give them a Tribble and a Remodulator (apart from Melees, since Bat'leths don't need remodulating).
The setup looks good. I play the same with a melee tac and a buff, debuff tac. The only thing is that I would kick the Liberated Borg Eng. One of her traits is Efficient and is a space-skill. If you take her with you you would "waste" one ground-skill, which could be usefull. I recommend a Andorian for example, because they can be beasts in ground-combat.
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
2x Maco Photonic Tactic Officers
1x Photonic Science Officer
1x 700 day Veteran Android
They usually can handle everything without me interupting them
really nice. where did you get those maco photonics from?
my staff actually,with full mkxi sets, is:
1 breen tac / omega
1 jem'hadar tac / omega
1 gorn science / maco
1 borg eng. / maco
for my Away Team, I'm currently running...
Borg Science BO (Khitomar Reward)
Jem'Hadar Tactical BO (Facility 4028 Reward)
Starfleet Photonic Science BO (Referral/Winter Lock Box Reward)
MACO Photonic Tactical BO (Lobi Store/Exchange)
My Bridge Crew are all Purple Efficient Saurians...
But lets get to the really good stuff.
http://www.youtube.com/watch?v=uOqkfyLOLug&feature=plcp
Its okay to say 'oh I have this set' or "yah I run all phazarons purps" but its another thing entirely to show people entirely what you are all about.
I hope the video show's anyone interested in making a quality away team how to do so and also how to employ them in actual combat situations.
Glad I could help!
The Jem'Hadar is pretty handy with a melee weapon and melee skills as well. I have him outfitted with a personal mobility shield, mk XII Physical Augmentation Utility Armor, Nanopulse Edge Lirpa, and a stack of Ketrocel White.
https://youtube.com/user/MyBalkanGaming
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
2. Photonic Science Officer
3. Borg Science Officer
4. Liberated Borg Engineer
I will sometimes rotate in my betazoid doctor who has all heals med tricorded 1,2,3 and vascular regenerator 3
just bought breen tactical boff from the exc. thx
https://youtube.com/user/MyBalkanGaming
I also have two Betazoids, a doctor and an engineer, for the aggro-reduction and expose chance traits.
The saurian and liberated borg I keep on the ship for Efficient.
[SIGPIC][/SIGPIC]
Jem'Hadar tac (mele)
Borg Engineer
Android Engineer
Photonic Science
Borg Science
Hehe... so what if they never stop making turrets? With THAT many turrets by Boffs don't need to fight!
My character Tsin'xing
Betazoids make great engineers and science officers considering they have -threat
Nanite health monitor 1
Vascular regenerator 2
Medical tricorder 2
Hypospray ? Dylovene 1
Just try and get your team wiped out with 4 medics following you around. Its unlikely to happen. The choice of sniper rifles is to encourage the AI to avoid situations where it will be flanked.
for a tac, i'm considering either aenar sci or my gorn melee.
eng, probably another eng. turrets and drones ftw!
sci, probably a tac melee.
thoughts?