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Please streamline borg currency

equinox976equinox976 Member Posts: 2,305 Arc User
At the moment if have a large number of different kinds of borg 'currency' clogging up my inventory.

If its not possible to at least unify them into some kind of single currency, could we at least have them linked into our assets in a similar way to EC and Dilithum.

Its pretty ludicrous that they attempted to do away with all the different kinds of currency and tokens we used to have and yet the problem is growing larger, we now have lobi crystals taking up space too, couldnt they have been added to the assets page, rather than having to carry them.
Post edited by equinox976 on

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  • capnbluddcapnbludd Member Posts: 17 Arc User
    edited July 2012
    equinox976 wrote: »
    At the moment if have a large number of different kinds of borg 'currency' clogging up my inventory.

    If its not possible to at least unify them into some kind of single currency, could we at least have them linked into our assets in a similar way to EC and Dilithum.

    Its pretty ludicrous that they attempted to do away with all the different kinds of currency and tokens we used to have and yet the problem is growing larger, we now have lobi crystals taking up space too, couldnt they have been added to the assets page, rather than having to carry them.

    All currency should be numerics like energy credits, but that means adding them to the UI, so instead we get objects that use inventory space. People whined and complained about all the marks and emblems, but they took up no space at all, as opposed to what we have now.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    equinox976 wrote: »
    At the moment if have a large number of different kinds of borg 'currency' clogging up my inventory.

    If its not possible to at least unify them into some kind of single currency, could we at least have them linked into our assets in a similar way to EC and Dilithum.

    Its pretty ludicrous that they attempted to do away with all the different kinds of currency and tokens we used to have and yet the problem is growing larger, we now have lobi crystals taking up space too, couldnt they have been added to the assets page, rather than having to carry them.

    If you're inventory is that full, then why not convert them to Dilithium? :confused:


    Wish they weren't waiting for Season 7 to change the store so we can buy MK12s. Because we are now on 8 months, and I still only got 2 Ground Prototypes out of 6 characters. :mad:
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited July 2012
    If you're inventory is that full, then why not convert them to Dilithium? :confused:


    Wish they weren't waiting for Season 7 to change the store so we can buy MK12s. Because we are now on 8 months, and I still only got 2 Ground Prototypes out of 6 characters. :mad:

    I didnt even know you COULD do that...

    To be honest I find the whole borg currency very confusing, you go to one person to hand something in and get another kind of token in return, and then you go to another person with that new token and swap it for equipment.

    How does one go about converting unwanted borg tech/tokens into dilithium?
  • beezle23beezle23 Member Posts: 0 Arc User
    edited July 2012
    equinox976 wrote: »
    I didnt even know you COULD do that...

    To be honest I find the whole borg currency very confusing, you go to one person to hand something in and get another kind of token in return, and then you go to another person with that new token and swap it for equipment.

    How does one go about converting unwanted borg tech/tokens into dilithium?

    General Merchandise tab when you talk to Roxy.
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  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited July 2012
    beezle23 wrote: »
    General Merchandise tab when you talk to Roxy.

    Thanks, ill have a looksee :)
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited July 2012
    equinox976 wrote: »
    I didnt even know you COULD do that...

    To be honest I find the whole borg currency very confusing, you go to one person to hand something in and get another kind of token in return, and then you go to another person with that new token and swap it for equipment.

    How does one go about converting unwanted borg tech/tokens into dilithium?

    The reason for the system is to give you CHOICE. It allows you to choose which gear to get. The alternative would be a random drop system where you may or may not get what you want. If you have EDCs, you have a choice to redeem 20 of them for mark X item, or save up 40 to get the mark XI. I'd rather have this system than to have random mark X or XI drops, not to mention Omega versus MACO. Would suck if you have 2 omega drops then a maco drop, then one of the wrong mark, etc. The prototype techs are random enough for my taste. Plus, if they ever decide to add additional gear for EDCs, you would know the max amount you would need to grind for it.
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  • aesicaaesica Member Posts: 736 Arc User
    edited July 2012
    Yeah, I absolutely hate the borg currency system as it stands.

    Buying a token that I in turn use to buy another token before I can get my item of choice seems redundant and sloppy. I know why it is the way it is, but there are other, better ways to implement it and still maintain the freedom of choice.

    For example, the following revision would "cut out the extra step" while still maintaining the present-day value of each piece of borg currency:

    1) EDCs, in addition to what they are now, would become "the currency" for X and XI borg equips, as well as the other nifty stuff like borg doffs. No more buying requisitions--just straight chips for gears.

    2) Rare borg salvage: Change to be a container containing 5 EDCs. That's what they're worth anyway, and people seem to like opening TRIBBLE like loot containers.

    3) XII gear would be purchased with prototype borg salvages directly.

    4) As much as I hate the piece-specific loot tokens, I understand why they exist. Taking these away would have most people favoring infected space and khitomer accord ground. STFs like Cure would have longer and longer queue times because...well why do "hard mode" when you can get the same "phat lewtz" from a faceroll STF instead?

    - - -

    In addition, EDCs and prototype borg salvages, along with lobi crystals and any other form of currency, should appear in the assets tab rather than littering inventory slots.
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  • capnbluddcapnbludd Member Posts: 17 Arc User
    edited July 2012
    latinumbar wrote: »
    The reason for the system is to give you CHOICE. It allows you to choose which gear to get. The alternative would be a random drop system where you may or may not get what you want. If you have EDCs, you have a choice to redeem 20 of them for mark X item, or save up 40 to get the mark XI. I'd rather have this system than to have random mark X or XI drops, not to mention Omega versus MACO. Would suck if you have 2 omega drops then a maco drop, then one of the wrong mark, etc. The prototype techs are random enough for my taste. Plus, if they ever decide to add additional gear for EDCs, you would know the max amount you would need to grind for it.


    You can still have a choice if the currency didn't sit in your inventory and was on the same assets pages as EC and dilithium.
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  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited July 2012
    Its not that bad, and considering Cyptic almost never has time to make new stuff I can live with it.

    I just use this: http://www.stowiki.org/Special_Task_Force#Drops_and_Rewards
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2012
    I recently started running the STFs to get MACO and Omega gear and have to agree that the currency system is off-putting.

    Fewer currencies and fewer transactions would be a huge improvement.
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    aesica wrote: »
    Yeah, I absolutely hate the borg currency system as it stands.

    Buying a token that I in turn use to buy another token before I can get my item of choice seems redundant and sloppy. I know why it is the way it is, but there are other, better ways to implement it and still maintain the freedom of choice.

    Three PhDs here and even I don;t understand it.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2012
    equinox976 wrote: »
    At the moment if have a large number of different kinds of borg 'currency' clogging up my inventory.

    If its not possible to at least unify them into some kind of single currency, could we at least have them linked into our assets in a similar way to EC and Dilithum.

    Its pretty ludicrous that they attempted to do away with all the different kinds of currency and tokens we used to have and yet the problem is growing larger, we now have lobi crystals taking up space too, couldnt they have been added to the assets page, rather than having to carry them.

    It my opinion, all these different forms of currency? They need to go away from the player's inventory slots. They need to simply be tracked numbers, such as Latinum, EC, and Dilithium in the "Assets" tab.

    STO has way too many different forms of currency, even for an MMO.

    And yes, I count all the ridiculous different types and quantities for stuff that comes from anomalies and such.

    It's Space Balls Ludicrous the way things stand now.
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  • dunespicedunespice Member Posts: 0 Arc User
    edited July 2012
    An overhauled currency system would be nice to have. Perhaps it could be built into the UI?
    (How about a brand new UI!?)

    Hey, I can dream can't I? :P
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  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2012
    It my opinion, all these different forms of currency? They need to go away from the player's inventory slots. They need to simply be tracked numbers, such as Latinum, EC, and Dilithium in the "Assets" tab.

    STO has way too many different forms of currency, even for an MMO.

    And yes, I count all the ridiculous different types and quantities for stuff that comes from anomalies and such.

    It's Space Balls Ludicrous the way things stand now.

    This or the cargo bay idea would be perfect.
  • eagledracoeagledraco Member Posts: 340 Arc User
    edited July 2012
    Everyone can bank on this NOT happening unless there's money to be made from it.

    Dilithium was the last and only time they consolidated currencies. Anyone who's been around a while can clearly see it was done to monetize in-game ships and gear.
  • darkenzedddarkenzedd Member Posts: 881
    edited July 2012
    It is a very simple system created by Cryptic/PWE to Force users to buy more space.

    Forget about the Star Trek ip, the sole reason for this games existence now is to make money, that is the bottom line. One that PWE knows very well and is very accustomed to milking their playerbase like cash cows for every penny they have..

    Sad but true.

    Oh and Cryptic also lied when they said that the reason to streamline the currencies (the reason for Dilithium in the first place) was to make it easier. Well by joe, look at it now :rolleyes:
  • aesicaaesica Member Posts: 736 Arc User
    edited July 2012
    Three PhDs here and even I don;t understand it.
    99% sure it's because each entry listed in a shop is limited to being purchased by one currency type, (current game engine restriction) but since we have both data chips and rare borg salvages, their choice was either "list every flavor of every weapon/armor/etc twice--once for salvages and once for edcs" or "list every flavor of every weapon/armor/etc type once and use multiple listings of another token widget as a go-between."

    As for XII gear being exclusively from prototypes, they probably just wanted to keep it all uniform.

    It's an example of taking "the easy way" from a developer's standpoint, even if it's far from being ideal in its actual implementation.

    They probably don't think it's worth the overhaul at this point, and they're probably right. Besides, why make our storage more efficient? We might not be as likely to buy more bag space. :D
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  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2012
    eagledraco wrote: »
    Everyone can bank on this NOT happening unless there's money to be made from it.

    Dilithium was the last and only time they consolidated currencies. Anyone who's been around a while can clearly see it was done to monetize in-game ships and gear.

    Sad but most likely true.

    The pathetic excuse for an Account Bank is probably the closest we will ever get to this. The Devs really screwed the pooch on that one.

    Realistically, we should have an large expandable cargo bay (with tabs like the current fleet bank) and relatively small but moderately expandable personal inventory.

    Expendables (space and ground) are drawn directly from the appropriate inventory. All funds (Lobi, EDCs, Dilithium, ECs and whatever else) should be counters that take no inventory space. Make all (and I do mean ALL) currently non-stackable items stackable to at least 20, the 250 for samples and traces is probably good enuogh there.

    As for making money off a bank overhaul, make the tabs/expansions c-store purchases. I might not like that idea, but there it is.
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