I've got the option of the MVAS, Defiant Retrofit, and Armitage. Which would be best for running elite stf/up coming base missions? I plan to run a dhc/quantum ap build.
I did the three cube with the klingon in the middle STF earlier today and I took out the left and most of the middle group before the rest even finished with the one on the right.
Armitage has very good tanking ability and can soak up a fair amount of damage.
And the Advanced Danube's in the hangar bay aren't bad either.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
I'm still torn between the Jem'Hadar escort and the Armitage.
For the Armitage, I'd say play the safe road and carry a couple different types of ships for your hangar, so you can switch them out based on what your role is, team make-up, and specific STF requirements.
That being said, I think the Armitage is the most flexible, whilst still remaining in the "pure damage" category. The bug is a bit squishy, rightfully so.
I like the MVAE for the LtC Sci which lets you use gravity well, and the Armitage for the hangar. I think I lean towards the Armitage more since the Hangar can be swaped easily between STFs since different fighters do different jobs better, and it also seems to be fairly resilient, the LtC engi can also be used for eject warp plasma.
Defiant retro with cloaking device. the cloak drop grants a 5 second ambush damage bonus of 15% to EVERYTHING that hits within those 5 seconds. So you'll have to be fairly close to make those alpha strikes count. you won't be easy to corner due to its agility, but evasive maneuvers always comes in handy. long story short, you gotta play the defiant retro as if it were a Bird of Prey minus the battle cloak with a bit of a tougher shell.
for crying out loud, why do you bring the freighter? it's like bringing an auxiliary cruiser (a civilian merchant ship refitted with weapons) into the battle of Jutland, and not the vanguard/ battle cruiser action! and if you get a b'rel shot dead, that's completely on the captain if they wanted it to live or not.
Yeah yall are making all the arguments that have me still confused lol. I've watched youtube vids and the defiant is definitely agile, the mvas seems more flexible, and the army's fighters give it quite a boost with adv peregrine giving added dps/alpha and adv runabouts giving good cc via tractors.
Each escort is fun to play, and every subtype excels in some areas of the game.
From a pure DPS/survive PoV fleet escorts are great, and for free.
If you don't mind paying cash (like me), the MVAM is great in its diversity during combat, with the right BOFF Setup (CC, DPS, bit crossheal if you really want to).
The Armitage is great in changing roles between combat, and though it has a rather odd BOFF-layout, it makes tanking this tiny bit easier which allows you to go aoe everywhere (something for FX junkies like me ).
Defiants are fun for pure DPS, and with the S6 update to Quad Cannons I will start flying my lady again.
ATM I prefer the Armitage, just because she is new and shiny.
(Call me a girl for that, if you want )
Run Gravity Well in the lt.commander sci slot, and use 2xCSV and 2xTorpedo Spread.
I'm still torn between the Jem'Hadar escort
I agree with these two as with STFs having the extra Crowd Control through science like grav well will help a lot against nanite groups and probes rushing to the gate.
Thanks to the uni slots on the Bug you can put a nifty Tractor beam repulsors on it or Tykens Rift or both and still pewpew with Torp spreads and Cannon Volleys.
imho
[SIGPIC][/SIGPIC] Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
Any of them work fine. The Feds have really great diversity in their escorts.
I like using a Defiant until I get (2) of the purp/blue Tactical Team DOFFs (reduce Tac team recharge time). Once I get those, I drop a Tac Team 1 slot for a Torp Spread, and switch over to a Fleet or MVAE. The Fleet has a little more firepower w/ a LtCmdr Tac slot(Torp Spread III), the MVAE has more control w/ LtCmdr Sci Slot (Gravity Well). Gravity Well is nice for slowing a group of stuff down... but Torp Spread III is pretty damn good at just killing it all outright and feeling like a badass in the process... so it's a personal taste thing.
I'm still torn between the Jem'Hadar escort and the Armitage.
For the Armitage, I'd say play the safe road and carry a couple different types of ships for your hangar, so you can switch them out based on what your role is, team make-up, and specific STF requirements.
That being said, I think the Armitage is the most flexible, whilst still remaining in the "pure damage" category. The bug is a bit squishy, rightfully so.
I've never flown the Jem'Hadar, I have to play Federation ships personally.
I love my Atrox on my Science toon, the dual hanger bays allow me flexibility in craft deployment (usually runabouts to tractor escaping probes or nanite spheres, or Peregrine's for pure damage)
I would assume this would translate well to the armitage.
I'm not doubting that you can make a fleet escort into a DPS mini tank but for the life of me I can figure out how to make it hold up better in a long fight than my MVAM or even the original Advanced Escort. If someone could give me some advice on that Id really appreciate it.
BTW on my MVAM I'm running emergency power to shields 1, emergency to structural integrity field1, sci team 1, Hazard Emitters 2 and Transfer Shield 3
The Armitage, just for the runabout pets. It makes gate duty on Infected/KA and protecting the Kang on Cure so much easier with all those tractor beams/chroniton torpedoes. And then, you can switch to the Peregrine when you need more DPS.
Each escort is fun to play, and every subtype excels in some areas of the game.
From a pure DPS/survive PoV fleet escorts are great, and for free.
If you don't mind paying cash (like me), the MVAM is great in its diversity during combat, with the right BOFF Setup (CC, DPS, bit crossheal if you really want to).
The Armitage is great in changing roles between combat, and though it has a rather odd BOFF-layout, it makes tanking this tiny bit easier which allows you to go aoe everywhere (something for FX junkies like me ).
Defiants are fun for pure DPS, and with the S6 update to Quad Cannons I will start flying my lady again.
ATM I prefer the Armitage, just because she is new and shiny.
(Call me a girl for that, if you want )
Comments
Run Gravity Well in the lt.commander sci slot, and use 2xCSV and 2xTorpedo Spread.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
I did the three cube with the klingon in the middle STF earlier today and I took out the left and most of the middle group before the rest even finished with the one on the right.
And the Advanced Danube's in the hangar bay aren't bad either.
For the Armitage, I'd say play the safe road and carry a couple different types of ships for your hangar, so you can switch them out based on what your role is, team make-up, and specific STF requirements.
That being said, I think the Armitage is the most flexible, whilst still remaining in the "pure damage" category. The bug is a bit squishy, rightfully so.
Twitter! STO_JamJamz
I like the MVAE for the LtC Sci which lets you use gravity well, and the Armitage for the hangar. I think I lean towards the Armitage more since the Hangar can be swaped easily between STFs since different fighters do different jobs better, and it also seems to be fairly resilient, the LtC engi can also be used for eject warp plasma.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
The b'rel is abit squishy, the Tuffli as well, but the Bug??? you Sir are doing it wrong :eek:
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
for crying out loud, why do you bring the freighter? it's like bringing an auxiliary cruiser (a civilian merchant ship refitted with weapons) into the battle of Jutland, and not the vanguard/ battle cruiser action! and if you get a b'rel shot dead, that's completely on the captain if they wanted it to live or not.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
From a pure DPS/survive PoV fleet escorts are great, and for free.
If you don't mind paying cash (like me), the MVAM is great in its diversity during combat, with the right BOFF Setup (CC, DPS, bit crossheal if you really want to).
The Armitage is great in changing roles between combat, and though it has a rather odd BOFF-layout, it makes tanking this tiny bit easier which allows you to go aoe everywhere (something for FX junkies like me ).
Defiants are fun for pure DPS, and with the S6 update to Quad Cannons I will start flying my lady again.
ATM I prefer the Armitage, just because she is new and shiny.
(Call me a girl for that, if you want )
I agree with these two as with STFs having the extra Crowd Control through science like grav well will help a lot against nanite groups and probes rushing to the gate.
Thanks to the uni slots on the Bug you can put a nifty Tractor beam repulsors on it or Tykens Rift or both and still pewpew with Torp spreads and Cannon Volleys.
imho
Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
I like using a Defiant until I get (2) of the purp/blue Tactical Team DOFFs (reduce Tac team recharge time). Once I get those, I drop a Tac Team 1 slot for a Torp Spread, and switch over to a Fleet or MVAE. The Fleet has a little more firepower w/ a LtCmdr Tac slot(Torp Spread III), the MVAE has more control w/ LtCmdr Sci Slot (Gravity Well). Gravity Well is nice for slowing a group of stuff down... but Torp Spread III is pretty damn good at just killing it all outright and feeling like a badass in the process... so it's a personal taste thing.
I've never flown the Jem'Hadar, I have to play Federation ships personally.
I love my Atrox on my Science toon, the dual hanger bays allow me flexibility in craft deployment (usually runabouts to tractor escaping probes or nanite spheres, or Peregrine's for pure damage)
I would assume this would translate well to the armitage.
BTW on my MVAM I'm running emergency power to shields 1, emergency to structural integrity field1, sci team 1, Hazard Emitters 2 and Transfer Shield 3
There's an update coming for quad cannons in S6?
Rivera on Twitter: Click me
Niiice...thanks for the link.
YES!!!!! No more form-over-function.