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Misunderstanding how Aceton Assimilator works?

shookyangshookyang Member Posts: 1,122
edited July 2012 in Klingon Discussion
I get the radiation damage.

What I don't get is the subsystem drain.

My Aceton Assimilator says that it drains -26 to subsystems per second.

And yet, when I tested it with a fleetmate, they told me that nothing was changing on their subsystems. He even tried firing, and did not see any drain on his weapon subsystems.

So, is it broken? Or, am I just not understanding how it works?
Post edited by shookyang on
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Comments

  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited June 2012
    Ah, that's why 4 of my assimilators can't shut down a probe.
    Speccing into flow capacitors improves the drain in the tooltip, perhaps it only drains power when someone shoots at it.
  • shookyangshookyang Member Posts: 1,122
    edited June 2012
    Ah, that's why 4 of my assimilators can't shut down a probe.
    Speccing into flow capacitors improves the drain in the tooltip, perhaps it only drains power when someone shoots at it.
    4? You can only have 2 deployed at a time. Any more and it removes your oldest assimilator. It says it in the description, and I've witnessed it.
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited June 2012
    Yes sorry I wrote it too fast, it's true you can only have 2 at the same time.
    Still, my 2 assimilators with -23 power per second cannot shut down a pve ship while tyken's rift (-10 per second) does.
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    Anyone have any insight on how the drain works?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Possibly becuase the Players can achieve a high resist to drain if properly skilled they see less effect on thier systems, over the NPCs which are just at the mercy of the game?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited July 2012
    No I think it simply doesn't work, if it did it would be seriously OP :D
    -23 (or -26) power per second is a lot.

    But don't worry, it will be fixed when feds have access to it through a lock box.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    Make sure he was close enough. it does not have a great range. the blue power trail needs to be showing.
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    bitemepwe wrote: »
    Possibly becuase the Players can achieve a high resist to drain if properly skilled they see less effect on thier systems, over the NPCs which are just at the mercy of the game?
    I forgot to verify if my fleetmate has resistance to drains. But Tachyon Beam seemed to work fine.

    Even still, if he wasn't seeing a drain, shouldn't it at least impact the energy regeneration somewhat? Particularly when they are firing? I would think two Aceton Assimilators would have done something...

    Make sure he was close enough. it does not have a great range. the blue power trail needs to be showing.
    Yeah, I saw the animation. I placed two of them within 5km of their ship. Still nothing.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2012
    Kind of disappointing to hear this. I was interested in seeing if there was any use out of that console.
    XzRTofz.gif
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    Kind of disappointing to hear this. I was interested in seeing if there was any use out of that console.
    If you have points in Flow Capacitors and Partical Generators, and you're a Tactical Captain, it can do a pretty good amount of damage.

    Although the drain doesn't seem to work properly, the radiation damage, when fired upon by energy weapons, does about 1k damage without buffs.
  • relizarrarasrelizarraras Member Posts: 0 Arc User
    edited July 2012
    I use it with tyken's rift or power siphon combined with plasmonic leech, and npcs do shut down for a second or two. I'm fully skilled in flow capacitors, plus a few consoles and have 6 in particle generator.
    I think by itself it won't do much. I use more as a support tool.
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    I use it with tyken's rift or power siphon combined with plasmonic leech, and npcs do shut down for a second or two. I'm fully skilled in flow capacitors, plus a few consoles and have 6 in particle generator.
    I think by itself it won't do much. I use more as a support tool.
    Have you tried it on it's own? From earlier in this thread, it sounded like Tyken's Rift was working. But two Aceton Assimilators will not drain a PVE ship.

    Seems odd.
  • relizarrarasrelizarraras Member Posts: 0 Arc User
    edited July 2012
    On their own two assimilators don't do much.
    I just did a quick test in chos nebula against a galor on elite setting.
    According to the powers bar they drain 29 energy each, do 49 radiation damage every second and 984 radiation damage when hit with energy damage.
    Against the galor they did 5 damage per second when shielded and 42-50 damage when unshielded.
    The galor did slow down quite a bit, actually enough that the two assimilators took down the facing shield, although that happened when the galor used fire at will.
    Do enemies in pve have resistances?
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    Nothing I've ever hit with 2 Aceton Assimilators (both players and NPCs) has ever slowed down.

    Also, if the power drain was working, it shouldn't drain their shields, just reduce their resistance. It's more likely that the radiation damage was weakening the shields.
  • relizarrarasrelizarraras Member Posts: 0 Arc User
    edited July 2012
    Maybe it has to do with flow capacitor skill. In total, between consoles, skill and deflector, I have 227 points in flow capacitors.
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited July 2012
    -29 per second is so much that it should disable a pve ship in max 3 seconds.
    If it was a static -29 to all power systems (like power siphon), 2 assimilators would be enough to do the same (or at least if ships have more than 50 power to all subsystems, which I doubt, they should move really slow as you can see when you drop a weak rank 1 tyken's rift).

    I am pretty sure the drain doesn't work.
    But like the 3p ground honor guard bonus, devs will never fix it for the 16% ppl who play KDF.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited July 2012
    Maybe instead of -29/second, it's a flat -29?
    Like leech is, up to -18, but not -18 per second if you know what I mean.

    Either way a dev needs to confirm it's working one way or another.
    AFMJGUR.jpg
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited July 2012
    Maybe instead of -29/second, it's a flat -29?
    Like I said, if it was a flat -29 then 2 assimilators should be enough to disable a pve ship (or at least slow him significantly).
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    Maybe instead of -29/second, it's a flat -29?
    Like leech is, up to -18, but not -18 per second if you know what I mean.

    Either way a dev needs to confirm it's working one way or another.
    It says in the description per second.
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    Maybe it has to do with flow capacitor skill. In total, between consoles, skill and deflector, I have 227 points in flow capacitors.
    I have:
    1x flow capacitor mk xii (very rare): +30
    skills: +99
    Honor Guard Deflector mk XII: +18
    Rule 62 console: +17
    aux power level: 118

    With all of that, I get, I think, -27. Seeing as how you have 63 more points in Flow Capacitor, I'm curious to know what your Aceton Assimilators drain at.
  • relizarrarasrelizarraras Member Posts: 0 Arc User
    edited July 2012
    Jem'hadar deflector. +24
    4x flow capacitor mk xi rare. +104
    flow capacitor skill. +99
    Aux power is at 85 before plasmonic leech starts to stack.
    I get -29.

    I guess flow capacitor doesn't affect it. Much.

    Haven't checked if drain increases with aux power.
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    I believe aux is tied with the Aceton Assimilator's drain. You can also buff the radiation damage with Tactical officer skills.

    When you tested them earlier, were you also attacking them with Plasmonic Leech?
  • relizarrarasrelizarraras Member Posts: 0 Arc User
    edited July 2012
    No. I just fired occasionally a single beam just to draw aggro away from the assimilators towards me.
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    Why don't a couple of you get into a challange and test?
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    I had already tested this with a fleet mate, but I did find out that they had some drain resistance. Still, it should work in some capacity...especially when there's 2 of them.

    If there's anyone that doesn't have drain resistance that would like to test it with me? I play at around 11pm PST. Send me a private message and we'll try and schedule some time to test this.
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    Hmmm, i'm in BST which makes that around 8am which is abit early for me given work and what have you. Anyone else a bit closer to my timezone got them? I've got several toons with pure PVE builds, so no points in flow insultors.
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    Finally had a chance to test the Aceton Assimilator again a couple of times.

    I tested the Aceton Assimilator against another fleet mate that had no points in Power Insulators (accept from some equipments).

    It drained -13 from all of his subsystems and then was capped (about half of what the drain is supposed to do). Adding a second Aceton Assimilator did nothing (except more radiation damage).

    When I tested it again with both the first and second fleet mates, with points in Power Insulators for the former and none for the latter, at the same time, the results were the same as previous tests.

    That is to say:
    1) The fleet mate with Power Insulator was able to 100% resist the Aceton Assimilator drain.
    2) The fleet mate with no Power Insulators was able to resist 50% of the Aceton Assimialator or there is a cap on how much the subsystem can be drained. Also, the assimilator does not stack (not sure if that applies to 2 assimilators from the same player, or 2 assimilators from 2 players).

    To my knowledge, there are no other drain abilities that are resisted 100% with Power Insulators. This doesn't seem correct to me. Especially for a c-store item.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Console - Universal - Aceton Assimilator
    Rare Universal Console
    Bind On Pickup
    Captain
    Values do not reflect skills or other modifiers


    Deploy Aceton Assimilator
    Deploys Aceton Assimilator

    Launches a Level XX Aceton Assimilator for 300 seconds
    Assimilators Deal (250' PBAoE):
    to target: -15 All Power Systems every second
    to target: 24 Radiation Damage every second
    to target: 484 Radiation Damage every second (when Assimilator is hit with Energy Damage)
    Incase anybody needed to see what the description was....
    shookyang wrote: »
    Finally had a chance to test the Aceton Assimilator again a couple of times.

    I tested the Aceton Assimilator against another fleet mate that had no points in Power Insulators (accept from some equipments).

    It drained -13 from all of his subsystems and then was capped (about half of what the drain is supposed to do). Adding a second Aceton Assimilator did nothing (except more radiation damage).

    When I tested it again with both the first and second fleet mates, with points in Power Insulators for the former and none for the latter, at the same time, the results were the same as previous tests.

    That is to say:
    1) The fleet mate with Power Insulator was able to 100% resist the Aceton Assimilator drain.
    2) The fleet mate with no Power Insulators was able to resist 50% of the Aceton Assimialator or there is a cap on how much the subsystem can be drained. Also, the assimilator does not stack (not sure if that applies to 2 assimilators from the same player, or 2 assimilators from 2 players).


    To my knowledge, there are no other drain abilities that are resisted 100% with Power Insulators. This doesn't seem correct to me. Especially for a c-store item.

    Funny, some feds curse this item as being OP, iether as a single one or in groups, yet it seems to be subpar if one is skilled to resist drain and it doesn't even stack.
    SO the old tactic of not firing upon it to boost its damage to maxium holds true.

    So basically it does no drain if PI is maxxed, only radiation damage?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    bitemepwe wrote: »
    Funny, some feds curse this item as being OP, iether as a single one or in groups, yet it seems to be subpar if one is skilled to resist drain and it doesn't even stack.
    SO the old tactic of not firing upon it to boost its damage to maxium holds true.

    So basically it does no drain if PI is maxxed, only radiation damage?
    Yeah, I'm not impressed with the Aceton Assimilator. I looked through all of the release notes, and did not see any comment on the Aceton Assimilators being nerfed/fixed.

    Avoiding attacking the Aceton Assimilators seems like the ideal situation. Right now, I'm only using for the radiation damage in PvP. When buffed with tac skills, it can do over 1k damage per energy hit before shields and resistance. it can drain shields pretty fast (as well as hull), if someone starts attacking it not realizing the damage it can do to themselves and their team. I also use for some payback against FAW.

    As for Power Insulators, it appears that, if it's maxed, it completely negates the drain.

    Not many of my fleet mates have Klingon characters, let alone Aceton Assimilators, so I can't test to see if multiple Aceton Assimilators from multiple players will cause the drain to stack. I'm kinda thinking it's not going to stack, period.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    shookyang wrote: »

    Avoiding attacking the Aceton Assimilators seems like the ideal situation. Right now, I'm only using for the radiation damage in PvP. When buffed with tac skills, it can do over 1k damage per energy hit before shields and resistance. it can drain shields pretty fast (as well as hull), if someone starts attacking it not realizing the damage it can do to themselves and their team. I also use for some payback against FAW.

    The rampant use of Beamboats and FAW is most likley why the feds hate AA so much, as their use of FAW makes the thing do the massive damage everytime it is struck by energy weapons.
    Thats not a sign of being OP, as many assumed, but a failure in tactics on thier part.:P
    Leonard Nimoy, Spock.....:(

    R.I.P
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