Apologies if my forum search has missed this being raised before.
The BOFF Skill point input is 20 fleet points to 1 Skill point resulting in 100's of thousands of fleet points for a single input most folks have a bizzillion(tech term) of
while the other inputs are typical a couple thousand points at most.
Guessing this is a bug or a Tribble feature so folks can get a crazy amount of fleet points for testing purposes. If not it is a horrific advantage for whoever starts the project as they can instantly gain 10x everyone else's contribution points combined essentially for free.
So, is that intended for live release?
Thank you for reading,
Nytshaed of Synergy
http://www.synergy-community.com/content.php
Comments
12000 boff skill points became over 220,000 fleet credits. 1,000 shield generators became 1,000, and 2,000 dilithium became less than 10,000. Because skill points are a passive result of every other activity in the game, they're very abundant. Even a fleet of fresh level 50's will get more than enough skill points just gathering the other materials. They should be one of the least profitable inputs, not the runaway best.
I've got around 600K and I think the leading guy in the fleet has almost 2mill ish. If items cost 100k each probably not a bug if they are 10k each then somethings probably not right.
anyway even if its right it sorta creates project poaching where you sit and wait for a new project to pop up and try and be the first to get you BO points in as they are worth so much more than anything else you can put in. Not exactly a teamwork environment. In fact I can see a bunch of drama in the future from that.