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Weapon Console for Cruisers

alexindcobraalexindcobra Member Posts: 608
edited June 2012 in Federation Discussion
My Galaxy lacks the DPS I need as a Tac Captain because I only have two weapon console slots. On my Galaxy X, I have three weapon console slots. I use two for boosting Phaser power and one to boost the cannons' power. My Galaxy R don't have cannons and only two weapon consoles. I either use one slot to boost phasers and the other to boost torpedos but I found this inadequate because my torpedos are not weakening other players' shields. My Phaser beams weren't strong enough to take down their shileds. I am now using both slots to boost phasers but now my torpedos are not strong enough to finish the job when the players shields are down. Since Crusers can't have the DPS of cannons, atleast give us the chance to use the Torpedos in place of cannon power. I am asking that you give a third weapons slot that can be used to boost torpedos.
Post edited by alexindcobra on

Comments

  • rayezillarayezilla Member Posts: 139 Arc User
    edited June 2012
    what slot do you use the Borg console in? That can be a considerable DPS increase.

    Isn't the G-R more of a tank than a DPS cruiser?
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2012
    I wonder more what your power settings are at, and what BOFF abilities you're using. One console shouldn't make a game-changing difference.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2012
    In my self appointed role as champion and defender of the Galaxy R i must say it copes very nicely as it is

    And I once again ask that it be left ENTIRELY alone
    no new slots no new powers no go faster stripes

    not even a pine air freshener
    Live long and Prosper
  • kiriseekirisee Member Posts: 446 Arc User
    edited June 2012
    You could run both Tac consoles to boost phasers, then if you still want some torp dps, maybe look at the Breen set, 2-pieces give you a 25% or 30% boost to transphasics, same as a console. But you might loose out in other areas with this setup....just know it has worked ok for me on a few builds.
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • alexindcobraalexindcobra Member Posts: 608
    edited June 2012
    rayezilla wrote: »
    what slot do you use the Borg console in? That can be a considerable DPS increase.

    Isn't the G-R more of a tank than a DPS cruiser?

    I am a Tac captain so I can't be 100% Tank like an Eng captain. I have seen escorts act like tanks when used by Eng captains so why can't I do a little DPS with a cruiser as a Tac captain?
  • mandrake45mandrake45 Member Posts: 0 Arc User
    edited June 2012
    That's what APA and you're other tac captain abilities are for.
    Having trouble with ground STFs? Looking for help?

    Join the STFHelp channel
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited June 2012
    kirisee wrote: »
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."

    WTF macs suck big time
    [SIGPIC][/SIGPIC]
  • carbongripcarbongrip Member Posts: 0 Arc User
    edited June 2012
    WTF macs suck big time

    No true! Everyone has there opinions.:eek:
  • quiscustodietquiscustodiet Member Posts: 350
    edited June 2012
    Their*.
    And yes, true. It's no matter of opinion.
  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited June 2012
    try using tetryon beams and quantum torps

    I use a 6 beam 2 torp setup

    for tact slots I use: MK XI tetryon, MK XI quantum

    If you have the right BOFF setup you can fire off rapid BO attacks to make way for some nasty THY quantum attacks.



    Gal-R will never have the best DPS when paired against somethin like a Gal-X.

    Think of the Gal-R as a very good all round ship and the Gal-X as a very sturdy fighter.

    Setup U.S.S. Gallant [Galaxy Class Retrofit]
    Deflector: Borg
    Engine: Borg
    Shield: MKXII MACO
    Engineering: Saucer Sep, Universal Assimilated, MK XI Neutronium Armor, MK XI Neutronium
    Science: MK XI Field Generator, MK XI Field Generator, MK XI Field Generator
    Tactical: MK XI Tetryon, MK XI Quantum projectile
    Weapon Fore: MK XII Tertryon Beam Array [Borg][Acc][CritH],MK XII Tertryon Beam Array [Borg][Acc][CritH],MK XII Tertryon Beam Array [Borg][Acc][CritH], MK XII Quantum Torpedo [Borg][Acc][CritH]
    Weapon Aft: MK XII Tertryon Beam Array [Borg][Acc][CritH],MK XII Tertryon Beam Array [Borg][Acc][CritH],MK XII Tertryon Beam Array [Borg][Acc][CritH], MK XII Quantum Torpedo [Borg][Acc][CritH]

    BOFFs
    Cmdr Eng: AB III, AuxSIF II, EPtS2, EPtW I
    LtCmber Engr: AuxSIF II, EPtS2, EPtW I
    Ens Engr: ET I
    Lt Sci: TSS II, PH I
    LT Tac: BO II, THY I

    Space Active DOFFs
    Energy Weapons: Chance to reduce time for beam specials
    Energy Weapons: Chance to reduce time for beam specials
    Projectile weapons: Chance to reduce torpedo firing time
    Projectile weapons: Chance to reduce torpedo firing time
    Technician: Chance to reduce bridge officer ability cool down
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited June 2012
    Run all consoles for additional damage for your weapon type and run weapons at 100 power level and you should be fine. You're not getting anything that great out of 2 consoles for weapon damage and one for cannon damage, take out the cannon console and add in a 3rd damage type console.
  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited June 2012
    Gal-r has 2 tac counsels, Gal-X has 3
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
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