The numbers are wrong there. Transphasic does +20% shield penetration (not raw 20%), and due to the way resistance works becomes:
(1-0.1)*(1-0.2) = 0.72 resistance => 28% bleedthrough
Transphasic Hull DPV against Shields: 603
Transphasic Hull DPS against Shields: 57.46
And you still get the usual (heavily reduced) damage against the shields themselves.
When/if the new +40% bleedthrough goes live it becomes:
(1-0.1)*(1-0.4) = 0.54 resistance => 46% bleedthrough
Transphasic (40%) Hull DPV against Shields: 991
Transphasic (40%) Hull DPS against Shields: 94.41
Which IMO is too high (+30% bleedthrough would give a good dps/bleedthrough balance with other torps).
Of course, none of that factors in the targets Kinetic resistances (which are then applied). Once you add that in, Brace For Impact and active console resists does a lot less vs Transphasic over time, as they're best used when your shields drop.
To further expand on your post a fully kitted out Transphasic torpedo boat will see around 1100DV at 20% and 2200DV at 40%. With 1000DV added on against Borg.
I'm getting a torpedo every second by loading 3 tubes up front with three purple doffs. I use quantums as when you reduce the reload by 5 seconds you're left with a 3.5 second reload. 3 seconds of this is absorbed by the global cooldown of the 3 tubes and the 0.5 seconds seems to disappear as firing a torpedo is never an instantaneous effect.
If you want to use transphasics, you have to use the rapid reloads as they also have an 8.5 second reload. Any longer and you have to have more than one doff trigger to keep the torps rolling.
Granted, there are times when you're unlucky and you don't get a doff trigger, but seeing as every tube has three doff rolls every time a torpedo is fired, you're betting on 1 in 6 rolls hitting before its that torpedo's turn again.
With 3 torpedoes 1 trigger means the first torpedo is 2 seconds away from fireing again with 9 chances of getting a trigger. Due to that I find Rapid Fire transphasics the worst version to use; the 10seconds ones do much higher damage. That and I use 4 front torpedoes so I get 12 chances. But the 4th torpdeo rarely gets to fire with x3 10sec transphasics.
The numbers are wrong there. Transphasic does +20% shield penetration (not raw 20%), and due to the way resistance works becomes:
(1-0.1)*(1-0.2) = 0.72 resistance => 28% bleedthrough
Sauce?
I'm not saying you're wrong, I'm genuinely interested in your sauce.
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Sauce?
I'm not saying you're wrong, I'm genuinely interested in your sauce.
stowiki.org and several threads elsewhere on the forums.