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The Hilbert Guide

fakehilbertfakehilbert Member Posts: 252 Arc User
edited November 2013 in PvP Gameplay
You find all these endless build threads too complicated? You are overwhelmed by contradictory advice from other players? You don't want to have to consider tons of different aspects? You simply want a build that works?

Here is the solution: The Hilbert Guide - A cookie cutter approach to PVP

One escort build, one cruiser build. Which ship to fly, which gear to get, which BO abilities to use, how to spec your captain and how to setup your keybinds. No "you could do A, but not unless you also want B - otherwise it would be better to go with a mix of C and D". Just a simple "build this and fly it".

As a bonus there is a PvEscort build that will get your character - no matter whether Sci, Eng or Tac - through the STFs and other PVE content as fast as possible.

(A science ship build might come at a later point - or not at all.)



Version History:

  • 2012-11-17: changed gear suggestions to reduce dilithium cost of the sample builds and added a new section about gear to adress some of the changes in S7
  • 2012-09-21: the THG is now available at hilbertguide.com
  • 2012-08-03: the "Fleet Escort" is now called "Patrol Escort"
  • 2012-06-20: changed the PvEscort's weaponry to phasers (no need to change your weapons if you have the previous setup)
  • 2012-05-14: added a PvEscort build for STFs, added some "Pro-Tips" for optional BO layouts that are not available from the BO trainer
  • 2012-04-14: made minor adjustments to the spec (no need to respec if you have the previous version) and the cruiser console setup
  • 2012-04-06: added a short Doff section and some fancy graphics
  • 2012-03-03: initial version
Post edited by fakehilbert on
«1345

Comments

  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited June 2012
    Great work, hold the line!
    [SIGPIC][/SIGPIC]
    Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited June 2012
    Please kindly provide a direct url. Some of us are on networks where url shortners are blocked due to security concerns.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited June 2012
    Please kindly provide a direct url. Some of us are on networks where url shortners are blocked due to security concerns.
    Done. /10char
  • markherrettmarkherrett Member Posts: 4 Arc User
    edited July 2012
    Thanks for your guide. I still can't get the tray 7 keybindings for the spcebar to work. I thought I followed you instructions correctly. When I click on "spacebar.txt" all I get is a page with the commands on it, no actual "file". What do I do with it? Do I put it in a word file and name it spacebar.txt and also where exactly do I put it. Int the STO Online/Live folder?

    Thanks for your help.

    Mark
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited July 2012
    Your browser will show the contents of the file because it is a simple text file. So once you have opened the link and see the commands in your browser, you can use "save page as ..." (or whatever that command is called in your browser) to save the file to STO's Live directory. The path to that folder is given in the guide; it will be different if you have STO via Steam though.

    You need to make sure that the file is saved correctly as "spacebar.txt". So if you have hidden file extensions (the Windows default setting), you don't need to add ".txt" to the filename when you save it, otherwise you will create a file that is actually called "spacebar.txt.txt" on the file system level.
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    Done. /10char

    Thank you and thanks for your understanding.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited July 2012
    Gospel. This reinvented my PvP gameplay. Solid advice. Amongst the gems of advisers; the other being anything Mav points to thread.
  • thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    psh.

    the hilbert guide cant help me. that rubbish.

    *logs on to tac kitty carrier*

    pew pew!
  • swimminglyswimmingly Member Posts: 0 Arc User
    edited July 2012
    Still one of the best starter guides on PVP! Players curious about improving their performance in PVP should read it closely.
  • thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    swimmingly wrote: »
    Still one of the best starter guides on PVP! Players curious about improving their performance in PVP should read it closely.

    dude i was so just joking.
  • swimminglyswimmingly Member Posts: 0 Arc User
    edited July 2012
    dude i was so just joking.

    I know /10char
  • evilkacieevilkacie Member Posts: 6 Arc User
    edited July 2012
    nice and simple ty for this:D
  • graybeard3graybeard3 Member Posts: 4 Arc User
    edited August 2012
    I'm using your guide and it has changed the game for me. Thank you so much. They have 3 different M.A.C.O. Resilient Shield Array Mk XI's: Ap Capx2; Ap Cap Reg & Ap Regx2.

    I'm using your cruiser build

    Which do you recommend?
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    I think you're looking in the wrong section of the STF store.

    The MACO shield is under "special something", not "standard issue" (or whatever it is called) where you can find weapons and various regular shield arrays.
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited August 2012
    psh.

    the hilbert guide cant help me. that rubbish.

    *logs on to tac kitty carrier*

    pew pew!

    Can i join you in my Dred sci ?


    Great guide thanks for all your work :)
  • jedi1734673jedi1734673 Member Posts: 0 Arc User
    edited August 2012
    Awesome guide! Thanks!

    One thing though, and this may just be something silly I'm missing, but in your skill build, why do you have flow capacitors maxed out? As far as I can tell nothing in your builds benefits from it.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    Flow Capacitors is maxed out for the same reason that I have spent points in torpedo skills even though the pvp builds don't use them: the spec is supposed to be as versatile as possible to minimise the need for respecs (and thus save money).

    You basically never need to respec when you move to a different escort or cruiser build. Flow Cap in particular is maxed to allow one to switch to an Omega gear Glider setup.
  • jedi1734673jedi1734673 Member Posts: 0 Arc User
    edited August 2012
    Ah, thanks. Also, I just now found out that flow caps affects certain procs (like polaron and tetryon) so it would benefit those energy types as well.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited August 2012
    No freeware ENG Klink tank yet ?
    :eek:

    Ya ya, I know- NOBODY does this.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    I made a minor change and renamed the Fleet Escort to Patrol Escort.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited August 2012
    Flow Cap is always good to spec 6 or 9 in, it affects Tet/Pol proc, Tet glider, and not to forget the BFI Doffs.
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited August 2012
    You find all these endless build threads too complicated? You are overwhelmed by contradictory advice from other players? You don't want to have to consider tons of different aspects? You simply want a build that works?

    Check. Check. Check. Check.
    Here is the solution: The Hilbert Guide - A cookie cutter approach to PVP (alternate link without URL shortener)

    [snip]

    Just a simple "build this and fly it".

    Thank you! Just what I was looking for. A simple, short-and-to-the-point build guide.

    Now, my question is: could the Advanced Escort (AE) be adapted for PvP? Can I fit the AE with the PE build? I'm an AE pilot and I wouldn't want to shell out another 120K Dil for the Patrol Escort unless absolutely necessary.

    I chose the Star Cruiser upon making it to VA50 (I'm F2P) and I got tired of repeatedly having my butt handed to me in PvP. So I went and grinded real hard to buy and outfit an AE, only to quickly find out that this didn't change my predicament one bit. In fact, it only made it worse. At least in my Star Cruiser I could tank my way out of a jam for at least a couple of minutes before getting popped, whereas in the AE I only last a few SECONDS. I can't even begin to describe how frustrating this is.

    I've tried several different builds I've found here in the forums (sans the overpowered P2W stuff, of course) and yet the situation doesn't change: I suck at PvP. And my current build is not too different from the ones you describe here, so please understand if I'm not too eager to jump into yet another ship-purchase-and-fitting endeavour.

    Anyway, thanks for this guide. Great job!
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    Now, my question is: could the Advanced Escort (AE) be adapted for PvP? Can I fit the AE with the PE build?
    Yes.

    One way of doing it:

    Tac: Keep the BO seating from the Patrol Escort
    Eng: EPtS1 / EPtS2 (put both into tray 7)
    Sci: ST1 / TSS2 (just like PE) and HE1 (unlike AtSIF1 on the PE, don't put this into tray 7)

    A really important ingredient of these builds are the 3 borg set elements (console, deflector, engine). If you don't have them already, get them. The healing you receive from the set bonus is incredibly useful.
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited August 2012

    Tac: Keep the BO seating from the Patrol Escort
    Eng: EPtS1 / EPtS2 (put both into tray 7)
    Sci: ST1 / TSS2 (just like PE) and HE1 (unlike AtSIF1 on the PE, don't put this into tray 7)

    Gotcha, boff skills set. Now working on the consoles and keybinds. About the keybind file: I see "FirePhasers" there. My current build is all tetryon, both weapons and tac consoles. All I did was change my aft beams for turrets as per your specs. Q: how can I modify the file for tetryon weapons?
    A really important ingredient of these builds are the 3 borg set elements (console, deflector, engine). If you don't have them already, get them. The healing you receive from the set bonus is incredibly useful.

    Yeah, I got the borg set. Will have to go back to STFs (ugh...) to get the MACO shield.

    Again, thanks!
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    Gotcha, boff skills set. Now working on the consoles and keybinds. About the keybind file: I see "FirePhasers" there. My current build is all tetryon, both weapons and tac consoles. All I did was change my aft beams for turrets as per your specs. Q: how can I modify the file for tetryon weapons?
    The command is called "GenSendMessage HUD_Root FirePhasers" and this simply means that it fires all energy weapons. It is not actually related to the particular energy type. So it is not necessary to modify it.

    For consoles: I suppose you could drop one armor console and get a second field generator.
  • srspellssrspells Member Posts: 0 Arc User
    edited August 2012
    thanks for the wonderful guide, I use a modified version of it and thanks for teaching me the keybinds.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited August 2012
    The command is called "GenSendMessage HUD_Root FirePhasers" and this simply means that it fires all energy weapons. It is not actually related to the particular energy type. So it is not necessary to modify it.

    Roger that.
    For consoles: I suppose you could drop one armor console and get a second field generator.

    Armor? Not sure I follow. You mean drop one armor and get the RCS? Wouldn't that make me even more vulnerable?

    Oh, and I don't even have one field generator. This is my current console build:

    Eng: Neutronium Alloy Mk XI + Monotanium Alloy Mk XII
    Sci: Biofunction Monitor Mk XII + Power Insulator Mk XII + Emitter Array Mk XII (Yeah, don't ask.)
    Tac: Prefire Chamber Mk XII + 2 Tetryon Pulse Generator Mk XII + Borg Universal Module

    I'm thinking working on the sci consoles first, then gradually switch the rest depending on how it all works out. The field gens alone cost a small fortune, and as you can see I've already spent a lot of dough. All my cannons -and now turrets too- are purple Mk XI [Acc]xX or [CrtD]xX too. You can imagine why I'm so frustrated with PvP.

    Again, thanks for your time and patience. I really do appreciate it.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    Armor? Not sure I follow. You mean drop one armor and get the RCS? Wouldn't that make me even more vulnerable?
    I meant in comparison to the guide's PE layout.


    The first thing you should work on is to get 4 tactical consoles that match your energy type. You can also buy field generators in the dilithium store for ~11k dil.
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited August 2012
    I followed your indications to the letter.

    In the course of one evening, I went from this (old build) to this (new build).

    The keybinds work like magic. It's unbelievable.

    Mancom, I can't thank you enough!! :)
  • zorena#3961 zorena Member Posts: 254 Arc User
    edited August 2012
    Well done Rugburn, Pew Pew :)
    Noone.
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