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Release Notes: April 12, 2012
General:
- Re-added Kurland's voice over for KDF characters to the end of "Boldly They Rode."
- Borg Cubes should no longer pitch and yaw while in combat.
- General server stability improvements.
- Ships will once again bank correctly when turning while in combat.
- A Ferengi Lock Box has started dropping as loot!
- There is a new specialty store associated with the Ferengi Lock Box.
Duty Officers:
- Improved numerical rewards for "Crew Evaluation" Duty Officer assignment.
- Entertainer Hologram Duty Officers will now return Dilithium Ore and Recruitment CXP when dismissed.
- Substantially increased Gold-Pressed Latinum payout for Shapeshifting Locket assignment chain repeatable.
- Increased frequency and reduced numerical rewards accordingly for "Provide Sanctuary" repeatable in "Ghosts of the Jem'Hadar" assignment chain.
- This repeatable awards a random Cardassian Duty Officer on a critical, so this change will make this assignment more accessible.
- Federation B'Tran Support Liberated Borg Duty Officers have had their traits adjusted to match the number of KDF B'Tran Support Duty Officer traits.
- Improved rewards for "Execute Changeling Spy" Duty Officer assignment.
- Updated chain description text for Tulaberry and Ferasan Nepeta Leaves Biomedical Investigations assignment chains to more clearly describe the end-chain repeatable rewards.
- Updated a bad Bartending assignment that was giving the wrong version of the Comet Cocktail out.
- The version given out worked, but was not acceptable for another assignment.
- Corrected some level references for Duty Officer ship interior and world contacts that were resulting in players not being able to access their functionality until a level after where they should.
- Updated assignment involving investigating capability to assassinate using telekinesis to be in the Marauding category to match the type of CXP the assignment was giving out.
- Added the "Resolve" trait to the Cardassian Duty Officer reward, "Gul Tain", for the Ghosts of the Jem'Hadar assignment chain.
- Resolved an issue with "Quell Civil Unrest" assignments that were resulting in an aberrantly blank item requirement.
- Improved rewards for "Resupply Ground Deployment" assignments to take into account their expenditure of commodities.
Systems:
- Updated Energy Siphon:
- The self-buff portion now has the same duration as the debuff on the target.
- Flow Capacitors no longer modifies the duration of this power, it now modifies the magnitude.
- Duration has been slightly increased, due to Flow Capacitors no longer increasing it.
- Flow Capacitor skill has a larger impact on Drain amounts than it does on Buff amounts
- This is in order to balance against opponent resists.
- Power Insulators reduce the magnitude of the debuff if you are targeted by this power, but have no effect on the buff the user will receive.
- Debuff can be cured using Science Team or Hazard Emitters.
- This has no effect on the buff portion of the power.
- Updated Beam Array - Target Subsystem Shields:
- Reduced duration of subsystem energy drain on ranks 1 and 2.
- They are now 10sec and 12sec, respectively.
- This drain should not stack, even when targeted by multiple foes.
- Reduced magnitude of subsystem energy drain on all ranks, and reduced the benefit it receives from Flow Capacitors.
- Increased the amount of Shield Damage dealt by this power.
- The amount of damage now scales with the rank of the power:
- At Rank 1 it now deals 2x as much shield damage as it previously did.
- At Rank 2 it now deals 2.5x as much shield damage as it previously did.
- At Rank 3 it now deals 3x as much shield damage as it previously did.
- Updated Tachyon Drones:
- Reduced the Shield Drain per tick on their Tachyon Beams to approx 70% of existing values.
- It should be noted that these are Carrier Pets, and thus are subject to some ongoing AI tweaks.
- Updated Tetryon Glider:
- Reduced base magnitude slightly.
- Reduced benefit that can be gained by investing in Flow Capacitors.
- Updated Tractor Beam:
- Increased base slow effect, but decreased the benefit it can gain from Graviton Generators.
- Reduced the effect that Inertial Dampers has on resisting the slow effect.
- Updated Trait: Covert:
- It now correctly works on Ground and not Space.
- Corrected Stealth Values to be more realistic: 10%, 20% and 30% for each rank of the Trait.
- Updated Skill: Sensors:
- Doubled the benefit this skill gives to detection Cloaked ships.
- This is still only about a 1.0km difference between no skill and max skill, and can be offset by Aux levels.
- Updated Reverse Shield Polarity:
- Slightly increased duration of all ranks.
- Shield Emitter skill now gives an additional bonus to duration.
- Resolved an issue that caused all ranks to behave like Rank 1 in terms of percentage of damage converted to shield healing.
- Ranks 2 and 3 should be better heals now, in addition to their duration increases.
- Updated Medicinal Plants in Coliseum:
- Resolved an issue that may have caused Medicinal Plants to appear non-responsive.
- Slightly increased the range and magnitude of Medicinal Plants' healing effects.
- The S.S. Azura II and S.S. Vov'wi will no longer repeatedly deal small amounts of damage to themselves when summoned.
- All buffs that increase your power levels cannot be resisted by the player that uses them, or their teammates.
- Updated the Chaffe Base Turn Rate so it is no longer so slow.
- Updated Reverse Shield Polarity so it no longer heals your shields from kinetic damage.
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