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TRIBBLE Maintenance and Release Notes - April 3, 2012

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120401a.3

General:
  • Updated the Event Calendar so there is no longer a gap in the middle of the day (PST).
  • Updated Mudd so that he will not blast his "I'm leaving" contact window over everyone.
  • Added Fleet Bank access on Starfleet Academy.
  • Added the ability to leave the bridge while on the Crew Deck of the Belfast bridge and Defiant interior.
  • Players who didn’t receive a Duty Officer token for Marauding Rank 4 should now be properly fixed up and granted one.
  • Resolved some graphics issues that caused skies to not display properly and planets to appear partially transparent.

Duty Officers:
  • Resolved a text error on the display name of assignment "Provide Security Detail for Argrathi Envoy".
  • Improved "Recover Cache" repeatable reward from Ghosts of the Jem'Hadar assignment chain.
  • Winter assignments should no longer erroneously appear when it the event is not active.
  • Your Ferengi Duty Officers have finally saved up enough Latinum to get that lobe enhancement surgery they've always wanted and have decided to update their crew dossier photo.
    • A much larger variety of Ferengi Duty Officer images have been added to existing and new Ferengi Duty Officers.
  • Decreased the duration for ship interior consumable assembly assignments.
  • The repeatable Dominion fugitive assignment now correctly awards a Dominion fugitive on a critical success.
  • Security Officer contacts that will accept prisoner transfers and contraband turn-ins are now available on K7, Starbase 39, Deep Space 9, and Ganalda.
  • Added missing tier IV Marauding duty officer token.
  • The Engineer ship interior contact will now always show console and assembly assignments, even if you have not completed the lead-up assignments to these.
    • The reason for this is if you acquired the components through another venue - such as the Exchange - it was greying out and not letting you do the assignment.
  • Modified Damage Conotrol Engineer duty officer active roster power proc chance to increase the proc chance rather than decrease the cooldown more, since at higher quality ranks the cooldown was running up against the global cooldown value, especially when stacking multiple duty officers of this type.
  • Updated the "Changeling Spy" assignments to properly remove slotted "Changeling" from your roster.
  • Increased duration for "Tribble Bounty" assignment.
    • Lots of paperwork even in the Klingon Empire.
  • Updated assignment "Confiscate Contraband from Crew" so the success outcomes properly also gives Contraband commodity.
  • Resolved Diplomacy and Marauding assignment frequency being far too low.
  • Resolved Colonial chain assignment frequency being far too low.
  • Updated final link in Chef assignment chai and resolved other minor issues with the Chef chain.
  • Resolved issue with two of the Biomedical Development assignment chains not progressing as intended past the first assignment.
    • This resolves related display issues as well.
  • Bridge officer recruitment assignments no longer have specific sector map requirements.
    • Since these were moved to Personal assignments, the sector map requirements no longer make sense.
  • Resolved the rare Reassignment assignments at the Academies that allow you to turn in five rare duty officers for a random purple duty officer to have a chance to result in a ultra-rare handcrafted duty officer.
  • Increased stack size of standard devices such as hypos and batteries on ship interior contact assignments.
  • Resolved missing critical outcome reward for the third step of the Biomedical assignment chain involving Shapeshifting Lockets.
  • Updated level at which Personnel Officer assignments become available.
  • Improved numerical reward for some older Espionage assignments to bring them into an appropriate range.
  • Duty Officer assignments on different bridges are no longer the same in the same sectors.

Missions:
  • KDF Federation Minefield Fleet Action - Mission Overhaul:
    • In an effort to improve the fun and playability of this Fleet Action, several changes have been made to reduce and simplify objectives.
      • Stage 1 now only requires 10 transports to be rescued.
      • Stage 2 has been replaced with a new objective to repair 3 mining facilities guarded by a Federation task force.
      • Stage 3 has been replaced with the objective to defeat a Federation Dreadnaught blockading an orbital processing plant.
      • Previous stages to eliminate X number of ships have been removed.
      • Many of the random encounters wandering the map have been removed to provide more space between fights.
      • The environment of the system the fleet action takes place in has been updated with a new look.
      • Added ambient KDF patrol to represent the mission giver.
      • Updated mission text to reflect new changes and fixed several interaction texts that were using default text.
    • We expect the amount of time needed by a large group to complete this Fleet Action to have significantly been reduced by these changes. Enjoy!
  • There’s a new KDF-only mission: Alpha.
    • J’mpok offers this mission for KDF players who have reached level 34.
    • Qapla’!
  • It is no longer possible to jump over the forcefield around the Isolinear Molecular Reconverters in Khitomer Accord.
  • Updated Defera Invasion so that doors in the city no longer turn to face players after they are successfully interacted with
  • The House Always Wins can now be successfully completed on ships without full interiors.
    • There is now a contact on these bridges that will allow the player to set trophies.
    • There are no trophies to display on these bridges, but changes will be reflected on other bridges and interiors should the player switch to a different one.
  • Adjusted placement of a nav point that was not flush to the hull in "Boldly They Rode."

Systems:
  • Combat Horta will now reliably attack their targets after reaching melee range.
  • Power Insulators should now more accurately resist against all forms of Shield Drain abilities.
  • Updated Space Pet AI:
    • Resolved an issue that was causing hitching for pets that were sent to attack a target more than 10 km distant.
    • Improved Intercept mode to allow fighters to target mines that haven't locked onto and started to follow a target yet.
    • They will now more reliably continue to attack while in combat.
    • Most space craft, like separated saucers, fighters, and Birds-of-Prey, will no longer fall behind while traveling at full impulse.
    • Birds-of-Prey launched from a carrier and set to Recall will cloak while following their carrier.
    • Changing friendly targets while in Escort mode should now properly cause all fighters to move to the new Escort target.
    • Intercept should now handle switching to small targets more cleanly.
  • Borg ships should no longer pitch and yaw inappropriately.
  • Ground Tetryon procs will now properly drain shields.

UI:
  • Removed the rename and change costume buttons in new Bridge Officer Received popup in the tutorial.
  • The character class icon should now always display correctly on the Character Select screen.
  • Resolved numerous UI problems that could happen with stores and tailors.
  • Made the tabs of the duty officer window scroll to prevent the tab buttons from going beneath the Help and Close buttons.
  • Adjusted the Duty Officer filter combo button sizes to prevent the traits button from extending outside of the box in German.
  • Made the spent skill points box taller to prevent the maximums from appearing outside of the window.
  • Updated tabbing in UI rearrange mode so that it's possible to select other green rearrange boxes without being forced to move one.
Post edited by Unknown User on
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Comments

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Added Fleet Bank access on Starfleet Academy.
    thank you thank you thank you thank you :D
    BTW first i hope.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    quote =

    Counselor J’mpok offers this mission for KDF players who have reached level 34.

    Lol i didnt know the leader of the klingon empire was a shrink now? :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    SkeeterUK wrote: »
    quote =

    Counselor J’mpok offers this mission for KDF players who have reached level 34.

    Lol i didnt know the leader of the klingon empire was a shrink now? :D

    Le sigh.

    I am le tired.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    lol we have all been there, it was just funny that he had a career change thats all when i read it. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    As a Carrier Engineer Pilot. the pets thing makes me very happy.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.17.20120401a.3

    General:
    • Updated the Event Calendar so there is no longer a gap in the middle of the day (PST).
    • Updated Mudd so that he will not blast his "I'm leaving" contact window over everyone.
    • Added Fleet Bank access on Starfleet Academy.
    SNIIP!

    ...I love you all so so much.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Askray wrote: »
    ...I love you all so so much.

    Then I'm going to go ahead and take credit for that.
    Every change you like, yeah that was me.

    But if you don't like it, it was the other guy.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Feedback for Alpha:

    - The button for the objective "Calibrate at the Radition Anomaly" appears to early and wont work until i advance to the anomaly.
    - The Environment on Obirth II is awesome!!
    - Alpha Sour, just disappear
    - Portrait of Orithian Saber Cat looks strange
    - Great "cutting"-minigame!

    In sum a nice addition for the klings!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Then I'm going to go ahead and take credit for that.
    Every change you like, yeah that was me.

    But if you don't like it, it was the other guy.
    Works for me! Everything else we can just blame Brandon :p

    Time to jump on and try this new klingon mission!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Just so y'all know, there are already some fixes and updates that aren't in the build that is up on Tribble now, so I'm hoping some of your reports will be fixed already! :D

    And thanks for all your hard work helping us test stuff. :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Le sigh.

    I am le tired.

    Are you actually old enough to remember Pepe Le Pew cartoons? :eek:;):p

    From the Urban Dictionary - le Sigh (link)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Re: New KDF Mission.

    SPOILERS!!!
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    Disarming the bombs on the first Trapped warrior or two was difficult. The fist thing I noticed was timer and panicked, not seeing the instructions on which wire to cut.

    Otherwise, this was a really great mission.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    The timer is a joke, serious ... stop adding minigames, its ANNOYING!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Testing the Alpha mission.
    1. Where to go is not in green where I first pick up the mission with J'mpok.
    2. Cost 5k EC to transwarp, not sure if thats a oopsy or intended.
    3. Not a bug but WOW that is a HUGE planet on the first map.
    4. Ohh nicey first cut scene, me love cut scenes :D oh yea and the ground map is beautiful too.
    5. Great fights but got lost afew times.

    Overall great new KDF mission, really loved it. Cant wait to hear what the true Klingon warriors has to say about it.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    f2pdrakron wrote:
    The timer is a joke, serious ... stop adding minigames, its ANNOYING!

    People keep asking for minigames so they make them.

    Also I felt the time given on the bombs was more then enough.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Armsman wrote: »
    Are you actually old enough to remember Pepe Le Pew cartoons? :eek:;):p

    From the Urban Dictionary - le Sigh (link)

    You aren't asking this lady her age, are you? ;)

    There is also a viral video from a few years ago with "But I am le tired."

    And yes, I watched Pepe Le Pew as a young girl, though those cartoons are probably STILL playing on some channel.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    "Resolved the rare Reassignment assignments at the Academies that allow you to turn in five rare duty officers for a random purple duty officer to have a chance to result in a ultra-rare handcrafted duty officer."

    just to be 100% clear on this, you added the ability to do this, NOT removed it?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Tuskin wrote:
    People keep asking for minigames so they make them.

    Minigames should not be a excuse to replace gameplay mechanics.
    Also I felt the time given on the bombs was more then enough.

    And I failed EVERY SINGLE TIME.

    This a RPG, I do NOT welcome reflex based mechanics as this is not a shooter.
    Also this is not optional, I CANNOT ignore it.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    And yes, I watched Pepe Le Pew as a young girl, though those cartoons are probably STILL playing on some channel.

    Yeah Teletoon in Canada aired them, I'm only 20 but I remember watching them when I was 10.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    f2pdrakron wrote:
    Minigames should not be a excuse to replace gameplay mechanics.



    And I failed EVERY SINGLE TIME.

    This a RPG, I do NOT welcome reflex based mechanics as this is not a shooter.
    Also this is not optional, I CANNOT ignore it.

    How is it reflex based? I honestly did not find them that hard, it tells you have colours to click and you click them. I had 2-3 seconds left on the clock each time.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Anything on a timer is reflex based.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I didn't get awarded the accolade for disarming all 4 bombs, even though the counter on the accolade screen says I did

    Edit: Also, can the Klinks get their Pattern Enhancer Models put onto the Triolic Patter Enhancer?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    just got done with the alpha mission.... nasty frame rate. was getting 35 to 50.4ms/fm on recommended graphics setting. out side of that its a good mission
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    tested trading in 95 blues to see if I could get an ultra-rare, no luck.

    anyone else?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    they fixed my odyssey ready room door yet?

    i had a hot orion girl in there the other day i need my privacy my jem hada bridge officer was staring.. dirty bugger
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    loved alpha, good mission and some nice klingon stuff going on.

    was not convinced when my bridge officers thanked me for using my tricorder near the start. 'thank you' is just not very klingon. its not something that would cross their minds to say.

    the worm things that appear out of the ground where a bit easy. could do with being slightly tougher.

    the engineering buff i got from the crystals did not count down from 10.

    the final boss fight seemed slighly wonky. he appears and you talk to him and he sends in his people. you kill them and then another dialogue box appears with him talking, but he seems to appear as well and my bridge officers where fighting him while he spock to me.

    the final set of dialogue, the one where you tell the klingon that the prisoner is either dead or alive. the first part of that had no VO, but after you select the option the rest did. not sure if bugged or was just no VO for it.

    all in all, it was very enjoyable. hope to see more.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Also alpha was listed twice on the mission giver list. once under j'mpok and once under klingon empire missions.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Tuskin wrote:
    Yeah Teletoon in Canada aired them, I'm only 20 but I remember watching them when I was 10.

    Cartoon Network in the US still does, for certain. Time/Warner owns the network now, after all. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    You aren't asking this lady her age, are you? ;)

    There is also a viral video from a few years ago with "But I am le tired."

    And yes, I watched Pepe Le Pew as a young girl, though those cartoons are probably STILL playing on some channel.

    Well, Boomerang (idk where it's based, but it sounds like it's...Poland?) also displays Looney Tunes and other cartoons of the sort (they do have an awful lot of Scooby-Doo though, that's just boring)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    [...]
    General:
    [...]
    • Added the ability to leave the bridge while on the Crew Deck of the Belfast bridge and Defiant interior.
    [...]

    And what about the Constitution interior? Do I need to get my mallet to whack a dev? :eek:
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