Foundry missions may need to be republished to see this change.
Foundry Character creation no longer fails if one changes the Species.
Can now zoom into larger ships as closely as previously able.
Space pets in should always obey collision with their parent ship.
Players cannot join queues when they are on maps joined via a queue.
Duty Officers:
Updated an assignment in "Children's Toys" assignment chain that was not properly dropping the powered up version of the alien artifact.
Updated some Cardassian civilian duty officers who were missing the Resolve trait.
Added yellow assignment chain text to Gamma Quadrant species colonial cooperation assignments.
Resolved slotting issue with "Minor Shortfall of Shapeshifting Lockets for Changeling Research" assignments.
Resolved slotting issue and adjust trait outcome distribution with "Attend Briefing at Facility 4028" assignment.
Updated "Marathon" assignment:
Resolved text issues and some slotting issues.
Made it appear in fewer sectors.
Increased the cooldown and increased the rewards.
Adjusted "Medical Support in Combat Zone" numerical rewards downwards.
Improved rewards for "Talent Show", "Martial Arts Demonstration" and "Local Festival" assignments.
Updated "Recover Repressed Memories":
Adjusted slotting to make it more logical.
Made Telepathic the requirement and moved Resolve to the outcome modifier component of the assignment.
Resolved some incorrectly low critical Dilithium rewards for a few assignments, including the "Negotiate Rare Commodities" assignment that begins the "Children's Toys" Mk XII console assignment chain.
Improved numerical rewards for "Wilderness Survival" assignment.
Added the Shroud trait to all Tosk Duty Officers.
Added the Honorable and Resolve traits to all Hunter Duty Officers.
DS9 Conn Duty Officers should now have the proper ranks for their powers.
Added in some missing Bajoran Duty Officer Conn variants.
Missions:
Boldly They Rode updates:
Adjusted a nav point's placement vis-a-vis the geo.
Added some extra nav points for various zero-G points so that players are less likely to become trapped.
Moved Ops respawn for Kar'ukan ground battle so team members shouldn't spawn into walls.
Made turrets in cutscene less likely to shoot at nav points.
All warzone missions now have a 30 minute from start time cooldown.
Added another waypoint for one of the hostages in Hunting the Hunters.
Updated Join Omega Force: Players are now given a reward pack that they have to manually open to get the requisition.
If a mission has been completed as a primary it should always be available for replay.
This should prevent issues where missions like Cold Call cant be replayed.
Systems:
Repaired some High Yield Plasma torpedoes that were not applying DoTs to the target properly.
Jem'Hadar Space Set will no longer improperly trigger a Brace For Impact power effect.
This will disable the unintended synergy with Shield Distribution Duty Officers which was leading to ridiculous amounts of passive Shield Healing.
Updated the display name of some space plasma weapons that were missing their suffixes.
Updated debuff science and related powers, like Jam Sensors and Tractor Beam, so they can be used while the Brel Retrofit is under an Enhanced Cloak.
These abilities cannot be used while under a standard or battle cloak.
Added Teleport Immunity to Reverse Shield Polarity, Scattering Field, Attack Pattern Omega, and Polarize Hull.
Resolved an issue that was causing players to only get one buff when slotting multiple torpedo console mods of the same type.
Bridge Officers will only use hyposprays when below 50% health.
Updated the Kitang Refits console Subspace Jump:
The console Subspace Jumper now has unique icon art.
The "Subspace Jump" power now has unique icon art.
Reduced the Recharge time of Subspace Jump.
Removed Auxiliary power drain from the Karfi Phase Shift.
Bird of Prey Carrier Pet AI improvements:
This pet will no longer stay cloaked for too much of any encounter.
Limited cloak to only be used during a specific "Retreat" phase of their attack runs, which should only trigger when they get too close to their target.
NOTE: They will only use this phase if the player is using the "Attack" Carrier AI command.
Reduced innate damage boost slightly.
Resolved an issue which caused these pets to sometimes get stuck in an AI loop that was less effective in combat.
Drastically improved the Control Resistance benefits player get from Willpower, Inertial Dampers, Sensors and Power Insulators.
Max resistance is now 75%.
This is from skill alone, items can increase this value.
Updated description for Grant Diplomatic Immunity ability.
Also updated Klingon equivalent to be the same as the Fed version.
Updated name to Raiding Party.
Dilithium Store Updates:
Added a Rare Mk XI Antiproton Mag Regulator console to both FED and KDF Dilithium vendors
Added a Rare Mk XI TCD Subspace Infuser console to both FED and KDF Dilithium vendors
Added Antiproton Ship Weapons to both FED and KDF Dilithium vendors
Added access to Mk XI equipment to all appropriate Dilithium vendors for the KDF faction
Added access to Mk XI Tetryon Pistols and Mk XI Polaron Rifles to FED Dilithium vendors
Antimatter Spread and Scramble Sensors will now give targets a 30 second immunity to Confuse effects after the debuff expires, or is cleansed.
Updated the icon for Jem'Hadar Resilient Shields Mk XI so it no longer has the Mk XII icon.
Distortion Field no longer has a missing icon when activated
Cover shields and other similar powers will no longer spawn behind the player that lays them.
UI:
Resolved an issue that would cause the chat input to perform up/down history navigation while numlock is on.
Made the Duty Officer Assignment no longer show randomized item rewards, since it will always be incorrect.
Resolved issues with mouse wheel zooming on QonoS First City.
The names of Rare and Very Rare items should always be displayed when they are collected in the rewards window.
Resolved an issue where it would become impossible to click the buttons in the C-Store if the window was stretched too wide.
Force back out of the dossier in the active roster/slot roster/requisition list when the window is opened.
It should not be possible to have both open at the same time.
Known Issue:
The set bonus for the Bortasqu' states it requires 4 pieces.
This is incorrect; it only requires 3.
Equipping all 3 required items correctly applies the set bonus.
This is only an issue with the text in the display, not in the actual functionality.
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