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TRIBBLE Maintenance and Release Notes - March 6, 2012

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120305a.3

General:
  • The Exchange has been improved:
    • The single search category in the Exchange for Duty Officers has been replaced with a separate category per specialization.
    • There are now new Exchange search categories for Lock Boxes and Lock Box keys.
    • There is now a new Exchange search category for Reward Packs, which are crate or box items that must be unpacked, such as packed ship or pet rewards.
      • Note that all items currently listed in the Exchange will not show up in searches of the new categories.
  • For items to show up in the new categories they will need to be removed from the Exchange and re-posted.
  • Added a short description to mystery package to explain that it contains a chance box.
  • Resolved some graphical issues in Facility 4028 that caused players to not display and black hallways.
  • Updated the audio for the doors in Facility 4028.
  • Updated Facility 4028 so that Bridge Officers and other NPCs should have fewer issues following the player through doorways.
  • The Undine Mind Blast should no longer shoot at the player’s feet.
  • Updated the description for the Bajor system to specify the correct number of planets.
  • Added new Accolades and Titles for new STF costume variants.
    • Players must have completed two previous accolades to unlock this new accolade which grants them a new title and a new costume options in the the tailor.
  • Updated the Memory Alpha crafting tutorial mission so that players on teams should get their own copies of the items for the crafting.
  • The windows on the Yellowstone will now be reflective instead of white.
  • Updated the text at the STF stores to explain that set bonuses only work when all items are of the same Mark.
  • Corrected many instances of the word “partical”.

Duty Officers:
  • Mk XII Blue and Purple consoles are now available through a duty officer chain with a repeatable assignment and as rare drops.
  • New species are available via a new C-Store Gamma Quadrant duty officer pack and certain rare duty officer chains in Cardassian space.
  • Updated Duty Officer species filter to include new species.
  • Added many new assignments and assignment chains, many using the new traits available to some of the new species now available.
  • Modestly increased the frequency of Colonial assignments in star clusters.
  • Updated existing unique Jem'Hadar, Vorta, Bajoran and Cardassian duty officers gained from colonial chains and other sources to possess the new traits.
  • Added missing icons to some Emergency Shortage duty officer assignment slots that were missing them.
  • Updated several incorrect active roster power values for some commendation-granted duty officers.
  • Resolved bad slotting issue with Federation duty officer assignment "Sabotage Klingon Operational HQ".
  • Reduced casualty rate for Diplomatic Correspondence duty officer assignments.
  • Removed assignments rewarding Common and Uncommon bridge officers.
    • Very rare bridge officer assignments are very rare; hopefully this will make things clearer and more evidently in line with the value of the bridge officers.
  • Added assignment to trade contraband for latinum.
  • Added assignment to confiscate contraband, including Romulan Ale and other random things, from crew.
    • Yes, Klingons have contraband too; they call it, "Not sharing with the Captain."
  • Changed technical data sample assignment to Exploration.
  • Modified new data sample assignments that take many samples to reward Dilithium and CXP in preference to other things.
  • All assignments which destroy Prisoner duty officers will now do so regardless of the quality of the prisoner.
  • Made Chef and Bartender chain assignments more common, as well as reduced the numerical rewards to be in line with their new rarity.

Systems:
  • Quantum Projectile Consoles of Mk IX and higher have had their levels adjusted to work as intended.
  • Dosi Rotgut will no longer be able to generate Triolic Tribbles.
  • Resolved a typo in the name of all Ground Armor sold on Standard Issue STF gear store:
    • Replaced [Ap] in name with [Pla] in order to match it up with the bonuses present on the items.
  • Repaired a data error that caused many Mk X and Mk XI ground armors to not display the correct costume overlays when worn.
  • Updated the Gamma Quadrant Tribble:
    • Fixed hotkey display to show correct name of Tribble
    • Updated description to match other Tribble buffs more accurately.
    • Increased "vs. Dominion" damage to 5% (and fixed it so that it actually applies now)
  • Tetryon Sniper Rifles available at the STF Gear store now correctly show the [Borg] suffix in their names.
  • Space Plasma weapons have been updated so their Displayed Rank requires matches their actual Rank required to equip.
  • Isometric Charge now works correctly while cloaked.
  • Updated many Science attack powers, Tachyon beam, Tractor Beam, Photonic Shockwave, etc., so they no longer work while Phased.
  • OMEGA 2pc Space Set: Tetryon Glider
    • Reduced base magnitude of shield drain to approx. 75% of current.
    • Magnitude now scales off of Flow Capacitors more obviously.
    • Magnitude can be reduced in PvP with skill in Power Insulators.
  • OMEGA 3-Piece Set Bonus (Team Ambush Field) changes:
    • Now properly applies its buff to your entire team0
    • Tooltip corrected to indicate that this buff improves your Dodge, not Damage Resistance.
    • Amount of bonus has been adjusted so you can no longer reach 100% Avoidance.
  • Klingon Honor Guard Shield:
    • Proc frequency reduced to max once per 10 seconds.
      • This is up from max once per 5 seconds.
    • Proc % chance reduced from 25% to 20%.
  • Ships firing from within the Mask Energy Field generated by the Klingon Honor Guard 3pc Set Bonus will now be briefly visible while their weapons are active.
  • Updated Quantum Torpedo Spread I so its damage is no longer slightly lower than expected.
  • Resolved issues with the following Bridge Officer training nodes:
    • Electo-Gravitic Field III, trainable at Probability Logistics 3
    • Hypospray Dylovene III, Trainable at Physiology 3
  • Fixed item description on Nanoenergy Cell Recipe to reflect correct names of individual Nanoenergy Cells.

UI:
  • It's now possible to choose the cursor size in the basic options.
  • The label to include a Duty Officer trait in the list now says "Include" instead of "Require", since the filter behavior is not to require all the selected traits.
  • Mousewheel zooming of the minimap should no longer be inverted.
  • The Need or Greed popup window should no longer remain up after choosing all the items.
  • Show power levels now correctly indicate when a system is offline.
  • Updated filtering Duty Officers by traits so excluding a trait will now always exclude undesired traits even if include filters have been set.
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Oh an improved functionality for the exchange for doffs. And my minimap zoom isn't inverted anymore. Cool!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    thx heretic, that do stuff sounds nice!!! :)

    and omg we got that black suit whooooooooo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Looks like fun
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Zero... you always know how to get me exited. :D

    New consoles... new costumes... I swear... it's like you want me to play more! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    [*]Updated filtering Duty Officers by traits so excluding a trait will now always exclude undesired traits even if include filters have been set.
    [/LIST]

    You waited until the last line, but this is easily one of the best fixes. Now the Exclude check will actually function!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    MK XII blue and purrple cunsoles are awesum, will there also be purrple MK XI cunsoles then? The highest so far was either uncommon MK XII or rare MK XI ... so yeah, just wanna make sure we also have the chance to get purrple MK XI cunsole drops and rewards from the Ker'rat zone and other fleet actions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    It turns out the thing about the minimap zoom might not be 100% accurate. :|
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    [*]Added new Accolades and Titles for new STF costume variants.
    • Players must have completed two previous accolades to unlock this new accolade which grants them a new title and a new costume options in the the tailor.

    Whats this all about?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    General:
    • Added new Accolades and Titles for new STF costume variants.
      • Players must have completed two previous accolades to unlock this new accolade which grants them a new title and a new costume options in the the tailor.

    Could you elaborate this please? Do you mean the accolades in the mission Facility 4028? or are these STF accolades?...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    It's now possible to choose the cursor size in the basic options.

    This made me laugh and cry at the same time
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Xaben wrote: »
    thx heretic, that do stuff sounds nice!!! :)

    and omg we got that black suit whooooooooo

    What Black suit?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Elnaith wrote: »
    Could you elaborate this please? Do you mean the accolades in the mission Facility 4028? or are these STF accolades?...

    They are for the STFs. They are STF accolades. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    They are for the STFs. They are STF accolades. :)
    Which ones exactly? Because honestly if the black uniforms unlock only with the Mk XII set acco I'm gonna cry...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Question...when will the ENG turret and cover shield placement be fixed, lately when ever ive placed a cover shield or turret...its been placed behind me, just asking :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Quantum Projectile Consoles of Mk IX and higher have had their levels adjusted to work as intended.

    are you guys aware that the patch that made those specific torpedo damage type consoles not buff any torpedo broke them so multiple of those consoles no longer stack?
    Space Plasma weapons have been updated so their Displayed Rank requires matches their actual Rank required to equip.

    could you guys also update plasma weapons so partial generates buff their proc? flow capacitors buff tetryon's and polaron's proc, its only fair that plasma gets similar treatment.
    OMEGA 2pc Space Set: Tetryon Glider
    Reduced base magnitude of shield drain to approx. 75% of current.
    Magnitude now scales off of Flow Capacitors more obviously.
    Magnitude can be reduced in PvP with skill in Power Insulators.

    EXCELENT. that power was a bit out of hand. correctly scaling with flow cap is good, along with power insulators correctly countering them. this is very good and im glad to see it.
    Klingon Honor Guard Shield:
    Proc frequency reduced to max once per 10 seconds.
    This is up from max once per 5 seconds.
    Proc % chance reduced from 25% to 20%.

    thats still to often, this pasive is so annoying. especially if theres a ton of TRIBBLE on screen, its nearly impossible to reacquire the person you are shooting at. this isn't a game play Features, this is interference with the users ability to use the UI to target. nothing in game can "cure" this "debuff".
    It's now possible to choose the cursor size in the basic options.

    HOLY TRIBBLE FINALLY
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    We will be bringing the Tribble server down for extended maintenance to apply a new update.
    ST.17.20120305a.3

    General:
    • The Exchange has been improved:
      • The single search category in the Exchange for Duty Officers has been replaced with a separate category per specialization.
      • There are now new Exchange search categories for Lock Boxes and Lock Box keys.
      • There is now a new Exchange search category for Reward Packs, which are crate or box items that must be unpacked, such as packed ship or pet rewards.
        • Note that all items currently listed in the Exchange will not show up in searches of the new categories.
    • For items to show up in the new categories they will need to be removed from the Exchange and re-posted.
    • Added a short description to mystery package to explain that it contains a chance box.
    • Resolved some graphical issues in Facility 4028 that caused players to not display and black hallways.
    • Updated the audio for the doors in Facility 4028.
    • Updated Facility 4028 so that Bridge Officers and other NPCs should have fewer issues following the player through doorways.
    • The Undine Mind Blast should no longer shoot at the player’s feet.
    • Updated the description for the Bajor system to specify the correct number of planets.
    • Added new Accolades and Titles for new STF costume variants.
      • Players must have completed two previous accolades to unlock this new accolade which grants them a new title and a new costume options in the the tailor.
    • Updated the Memory Alpha crafting tutorial mission so that players on teams should get their own copies of the items for the crafting.
    • The windows on the Yellowstone will now be reflective instead of white.
    • Updated the text at the STF stores to explain that set bonuses only work when all items are of the same Mark.
    • Corrected many instances of the word “partical”.

    Duty Officers:
    • Mk XII Blue and Purple consoles are now available through a duty officer chain with a repeatable assignment and as rare drops.
    • New species are available via a new C-Store Gamma Quadrant duty officer pack and certain rare duty officer chains in Cardassian space.
    • Updated Duty Officer species filter to include new species.
    • Added many new assignments and assignment chains, many using the new traits available to some of the new species now available.
    • Modestly increased the frequency of Colonial assignments in star clusters.
    • Updated existing unique Jem'Hadar, Vorta, Bajoran and Cardassian duty officers gained from colonial chains and other sources to possess the new traits.
    • Added missing icons to some Emergency Shortage duty officer assignment slots that were missing them.
    • Updated several incorrect active roster power values for some commendation-granted duty officers.
    • Resolved bad slotting issue with Federation duty officer assignment "Sabotage Klingon Operational HQ".
    • Reduced casualty rate for Diplomatic Correspondence duty officer assignments.
    • Removed assignments rewarding Common and Uncommon bridge officers.
      • Very rare bridge officer assignments are very rare; hopefully this will make things clearer and more evidently in line with the value of the bridge officers.
    • Added assignment to trade contraband for latinum.
    • Added assignment to confiscate contraband, including Romulan Ale and other random things, from crew.
      • Yes, Klingons have contraband too; they call it, "Not sharing with the Captain."
    • Changed technical data sample assignment to Exploration.
    • Modified new data sample assignments that take many samples to reward Dilithium and CXP in preference to other things.
    • All assignments which destroy Prisoner duty officers will now do so regardless of the quality of the prisoner.
    • Made Chef and Bartender chain assignments more common, as well as reduced the numerical rewards to be in line with their new rarity.

    Systems:
    • Quantum Projectile Consoles of Mk IX and higher have had their levels adjusted to work as intended.
    • Dosi Rotgut will no longer be able to generate Triolic Tribbles.
    • Resolved a typo in the name of all Ground Armor sold on Standard Issue STF gear store:
      • Replaced [Ap] in name with [Pla] in order to match it up with the bonuses present on the items.
    • Repaired a data error that caused many Mk X and Mk XI ground armors to not display the correct costume overlays when worn.
    • Updated the Gamma Quadrant Tribble:
      • Fixed hotkey display to show correct name of Tribble
      • Updated description to match other Tribble buffs more accurately.
      • Increased "vs. Dominion" damage to 5% (and fixed it so that it actually applies now)
    • Tetryon Sniper Rifles available at the STF Gear store now correctly show the [Borg] suffix in their names.
    • Space Plasma weapons have been updated so their Displayed Rank requires matches their actual Rank required to equip.
    • Isometric Charge now works correctly while cloaked.
    • Updated many Science attack powers, Tachyon beam, Tractor Beam, Photonic Shockwave, etc., so they no longer work while Phased.
    • OMEGA 2pc Space Set: Tetryon Glider
      • Reduced base magnitude of shield drain to approx. 75% of current.
      • Magnitude now scales off of Flow Capacitors more obviously.
      • Magnitude can be reduced in PvP with skill in Power Insulators.
    • OMEGA 3-Piece Set Bonus (Team Ambush Field) changes:
      • Now properly applies its buff to your entire team0
      • Tooltip corrected to indicate that this buff improves your Dodge, not Damage Resistance.
      • Amount of bonus has been adjusted so you can no longer reach 100% Avoidance.
    • Klingon Honor Guard Shield:
      • Proc frequency reduced to max once per 10 seconds.
        • This is up from max once per 5 seconds.
      • Proc % chance reduced from 25% to 20%.
    • Ships firing from within the Mask Energy Field generated by the Klingon Honor Guard 3pc Set Bonus will now be briefly visible while their weapons are active.
    • Updated Quantum Torpedo Spread I so its damage is no longer slightly lower than expected.
    • Resolved issues with the following Bridge Officer training nodes:
      • Electo-Gravitic Field III, trainable at Probability Logistics 3
      • Hypospray Dylovene III, Trainable at Physiology 3
    • Fixed item description on Nanoenergy Cell Recipe to reflect correct names of individual Nanoenergy Cells.

    UI:
    • It's now possible to choose the cursor size in the basic options.
    • The label to include a Duty Officer trait in the list now says "Include" instead of "Require", since the filter behavior is not to require all the selected traits.
    • Mousewheel zooming of the minimap should no longer be inverted.
    • The Need or Greed popup window should no longer remain up after choosing all the items.
    • Show power levels now correctly indicate when a system is offline.
    • Updated filtering Duty Officers by traits so excluding a trait will now always exclude undesired traits even if include filters have been set.

    Has the bug with being able to purchase Doffs that don't belong to your faction on the exchange been fixed?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    ...
    UI:
    • It's now possible to choose the cursor size in the basic options.
    ...

    Hallelujah!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    What Black suit?

    it was a guess that we could get that awesome facility holo suit...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Since the Exchange is being revamped, It would make sense to add a filter to the Exchange Search so that Klingon only items (like DOFFs/BOFFs) aren't viewed to Federation characters and vice versa. A simple toggle / box tick would suffice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Nice patch. I'm guessing this also explains the preload on the live client.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'm happy about the Omega/KHG adjustments. Its really great that you guys decided to go with a relatively minor adjustment (and fix in the case of Tet Glider) rather than just smashing them down into worthlessness. It'll be interesting to see if this is enough so thank you for listening and acting carefully.

    Not to get too greedy but, is there any chance that we'll be seeing similar adjustments to some of the special console and device abilities like Theta and Tachyon Drones (which seem to ignore Power Insulators) any time soon? Anti-Matter Spread is being stacked over and over and Scramble Sensors still steals Evasive Maneuvers from time to time. FAW is also back to 100% accuracy and Torpedo Spread is still healing targets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    The STF ground sets ... Are these variants opened to those with Mk XI sets or just Mk XII?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Suavek wrote: »

    I'm holding out hope for Mk XI until we know for sure. It looks more like what we were hoping Mk XI would look like ... especially the Honor Guard one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'm holding out hope for Mk XI until we know for sure. It looks more like what we were hoping Mk XI would look like ... especially the Honor Guard one.

    Judging by what branflakes said in another thread, my guess is that the X and XI sets unlock the same pieces of the variants. So if you have XI Omega, then you'd have chest, gloves, belt, but not shoulder, neck, or helmet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Lots of good notes.

    I just keep waiting for two things here. First is the 700 day vet reward fix, we are approaching if not have passed the 800 day now? It would be nice to see those completed. Also, it would be nice to see a fix to allow teams to complete the first mission of the new FE series....My suspicion is it has to do with the voteing system for dialogues.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Cuatela wrote:
    Judging by what branflakes said in another thread, my guess is that the X and XI sets unlock the same pieces of the variants. So if you have XI Omega, then you'd have chest, gloves, belt, but not shoulder, neck, or helmet.

    Nope ... Just logged in and checked on Tribble at the tailor ... Not a stitch of new options for those of us with Mk XI ... you have to have Mk XII.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Good changes all around. The small nerf to KHG/OMEGA is good. And while I think they might eventually need more (especially the base stats on KHG having two extra modifiers), it's always good to see small modifications instead of nerfing things to the ground.

    Consoles going up to MK XII very rare is great. It means that there is more of a trade-off when you slot in P2W consoles instead. That said, it's not a real substitute to fixing the stupidly OP consoles like Theta, Assimilators, AMS, and GPG, etc. but it is a step in the right direction. Somewhat sad to see that these consoles are only going to be available through the doff system though. Would be better if they were at least added to the general loot table, and would be even better if they were available for dilithium or through STFs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    • The label to include a Duty Officer trait in the list now says "Include" instead of "Require", since the filter behavior is not to require all the selected traits.
    While this changes the confusion of what the filter accomplishes, it does not change the fact that the current functionality is in no way useful or desirable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    While this changes the confusion of what the filter accomplishes, it does not change the fact that the current functionality is in no way useful or desirable.

    What are you talking about? I use it all the time.
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