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Ship Tier Revamp Proposal.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'm really liking this idea and it dose make sense the way its put together. I really like the look of the placements within the ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Not only do i like this revamp but i wouldn't even care if nothing else was coming out for next 4-8 months so long as i knew they were working on this. Just knowing that this would make it were my favorite ships would be useable now and I wouldnt have to be stuck using ships I dont really like cause they more fit with my playstyle then the ship i really would love to fly the Intrepid. With this you could really open up most all players favorite ships to be usable for alot longer ingame then ever before. Plus solves alot of the worries about where to place ships in our current tier system as it wouldnt matter as much cause ppl could and would take it at whatever tier it was assigned and bring it up to Va level without having to request Devs making two versions of the same ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    without having to request Devs making two versions of the same ship.

    That and things like the 3 Odyssey variants wouldn't need to be made, just one, then your warp engine/computer consoles do the rest of the customising for you.

    Tis a good idea.

    Here's hoping for something like this comes in for season 7.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    The idea of ships being something you could upgrade is an old one, and I see it come back on the forums from time to time. I particularly like it myself and loved the implementation suggestion of Suricata.

    The only bad thing is that we will have to do a lot more STF's to get the MACO/OMEGA Mk VI warp core :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    The idea of ships being something you could upgrade is an old one, and I see it come back on the forums from time to time. I particularly like it myself and loved the implementation suggestion of Suricata.

    The only bad thing is that we will have to do a lot more STF's to get the MACO/OMEGA Mk VI warp core :D

    Ahhh..... Just think of the boosts it would provide, though...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kudos again to Suri - this is the way it should have been from the beginning. Thumbs up!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    You know what Cryptic could do for this to get done is have a crowd-fund this thing through the c-store.
    Would you spend c points to support this?

    New C Store Item!:
    Suricata Ship revamp! -200 cpoints up to 2000 c points.

    Don't know if it would work, but it would help Cryptic pay for doing such a revamp. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    mbradshaw wrote: »
    You know what Cryptic could do for this to get done is have a crowd-fund this thing through the c-store.
    Would you spend c points to support this?

    New C Store Item!:
    Suricata Ship revamp! -200 cpoints up to 2000 c points.

    Don't know if it would work, but it would help Cryptic pay for doing such a revamp. :D

    I would seriously consider pitching in for this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    mbradshaw wrote: »
    You know what Cryptic could do for this to get done is have a crowd-fund this thing through the c-store.
    Would you spend c points to support this?

    New C Store Item!:
    Suricata Ship revamp! -200 cpoints up to 2000 c points.

    Don't know if it would work, but it would help Cryptic pay for doing such a revamp. :D

    It wouldn't work.

    C-Store Points have value only at purchase. But, once they enter the system, all value is lost, because they can be obtained via dillithium, which is obtained via play.

    So, theoretically if everyone who chipped in those 200 points, obtained said points via the dillithium exchange, then no actual money is funding the initative.

    No, if they did a "player funded gameplay / content change" as you suggest, it would probably have to be done via a direct cash payment to them.

    Sadly, C-Store points are a bit of a phantom currency shell game now days, with the system they have in place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    You are right, so yeah a direct payment would have to be it. I forgot about the D to C Points when I wrote it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Edit:
    I heartily endorse Suricata's proposal. Leave the weapon re-name for another time. Move the tier-rebuild to the top of the project-management list. We WANT this, and Cryptic NEEDS this.
    End Edit.

    C-points do not lose their value utterly after purchase. After all, right now, C-points are over 250 dil. If a lot of silvers buy C-points to fund donations, C-point sellers (who payed cash in the first place) get the dil they want, and encouragement to buy even MORE C-points so they can sell them at 275-300. Those who would be buying C-points for themselves find it even less practical to buy them with dil, and are thus more likely to find $5-$15 for whatever they want to buy. This lets the burden of funding it be transferred to those with money, while they get recompensed by getting dil from those who don't have the cash.

    Edit:
    P.S. I have some thoughts on a concurrent change they could make, not to replace/change this, but to complement it, and it could be rolled out quickly/easily. See it written up at this forum thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I endorse Suricata's proposal. I wants it now!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    If the Developers need money to make this Revamp happen, then I say to them, put up the "donate here" button on the main page!!! :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I endorse Suricata's proposal. I wants it now!

    Hear, hear!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This is an amazing idea i love it hope it gets put into play!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Teleon wrote: »
    If the Developers need money to make this Revamp happen, then I say to them, put up the "donate here" button on the main page!!! :cool:

    *Goes to look for button*

    Nothing yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I read this several weeks ago, listened to the interview with Suricata, and have been thinking a lot about it. I like sooo many things about this proposal! I love how it makes many of the C-store ships viable options to buy. I will NEVER spend money on something I'm going to outgrow in no time, and I know that a large amount of people feel the same way. I'll buy tier 5 ships, even costumes for tier 5 ships! But nothing that can't be used at endgame.

    However, there are still ships that wouldn't be useful all the way to tier 5. The Exeter and Rhode Island classes are beautiful C-store ships that, if limited to 2 upgrades, would still be useless at endgame. And so many people love the Nova and the Miranda.

    That being said, I don't think an Exeter should be able to tank like an Odyssey. But that doesn't mean they can't be useful in another role. Many old starfleet ships have been refitted with modern technology and then repurposed to an assignment fitting to the modern day. I propose that such ships could be upgraded to tier 5 as a Frigate, a new, more adaptable, but not as resilient ship. This should give you an idea:

    Tier 5 Heavy Frigate
    Hull 27,000
    Shields 4,800
    Turn Rate 12
    Device Slots 3
    Forward Weapons 4
    Aft Weapons 3
    +15 Power to Engines
    Console Mods:
    3 Engineering 3 Science 3 Tactical
    Bridge Officer Slots:
    Commander Universal
    Lieutenant Commander Universal
    Lieutenant Universal x2


    Since it's the most comparable, let's stack this up against a BoP.

    1. The frigate has higher hull and shield ratings, which it needs since they'll have no cloak, let alone a battle cloak!!

    2. The Frigate's turn rate is dramatically lower than that of a BoP, so they could easily take an extra device slot.

    3. Frigates would not be able to equip cannons, so an additional aft weapon would be appropriate.

    4. "Memory Alpha says; "Frigates are fast, medium-sized starships" So I think the smaller cruisers (medium sized ships) should be able to be brought up to 25th century standards and be fitted into their new, era-appropriate role in the galaxy. +15 Engine Power to make them "fast." ;)

    The consoles and bridge officer slots are the same as both tier 5 BoP's.

    In conclusion, I don't want anyone to feel that this would be taking anything away from the Klingon faction. Let's be clear, this is not a BoP raider at all! It can't cloak, it can't turn on an energy credit, and it can't use cannons. It's just a normal starfleet vessel flying around with its beam weapons, it's just a bit more versatile.

    Additionally, I don't want anyone thinking that it'll push science vessels aside. While the hull is comparable, and it has an additional forward weapon slot, the shields are considerably lower, the frigate lacks not only the auxiliary power boost, but also the inherent system targeting and sensor analysis that makes science vessels superior support craft.

    So in essence, frigates won't be for dps, they won't be for tanking, and they won't be the best support available either. They'll be somewhere in between in all aspects. Does that mean they'll be mediocre? Quite frankly, that's very possible, but in a balanced way. This would enable those want to be able to play a tier 5 version of their low-tier cruiser to do so, while not making it impressive in any way in particular, but still a functional, mid-level all around performance.

    *P.S. To you Nova fans: the Nova class should be upgradable all the way to a Tier 5 science vessel anyway. Period! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    This may be the wrong place for this, but I just reached VA on my second Toon....now my first Toon has been Vice Admiral for well over a year and I have quite the ship collection. I started a second toon about 6 months before free to play, and then took a bit of a break. Continuing on now, and just making VA and no free ship? OUTRAGEOUS!!! I can see not giving it to an FTP user and making them buy it, but I am a gold member and cryptics only giving me a couple extra BOFF slots and bank slots? This is TRIBBLE!! I know they've got to make some money, but like I said.....I"m a gold member PAYING!!! Anyone else find this TRIBBLE? Crypitc, YOU HAVE TO DO SOMETHING ABOUT THE CURRENCY BALANCING....IT'S WAY OFF!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    You're right - this is the wrong place for that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Definitely the totally wrong place for that.

    What many have said is so true: People want ships they can keep for a feeled eternity, that is, during all of endgame. There were times when I commanded my Tier 4 exploration cruiser, and said to myself "I could stick with this ship even when I hit RA", but the truth is, she just cannot compete on that level.

    Some kind of upgrading ships (for C-Points if you want, I mean, bills have to be paid) is certainly needed... and it is actually both a gaming and a Star Trek trope.

    But as Dan Stahl has already said that he sees it the same way, it is only a matter of available resources until such a thing will be done, this way or another. So I refer everybody to my sig. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Yeah, lets try to stay on topic.

    This thread is too important to get locked for straying off into left field.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Expanding a bit on my previous post, which more or less consisted of "WANT"...

    I'm not up on what the numbers are on how many of the lower tier c-store ships are being sold. But a refit system like what Suricata is proposing here would surely make those c-store ships that aren't tier 5 more appealing to get.

    I don't typically buy the lower end c-store ships since you don't spend too much time in them if you go about playing the game like most players would. If you stopped and did Foundry content you could extend the life of that ship since you don't level very fast off of Foundry content, but most players jumping into the game aren't going after Foundry content so much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    This game needs a change like this (among other things).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    This game needs a change like this (among other things).

    This would be an excellent chance for the Devs to mend fences that were torn down in the 2011 debacle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I emphatically support this proposal. Current ship tiers are a mess, and far too constricting.

    This really needs to go toward the top of the "to do" list.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Has there been any feedback on this? How do your "bosses" like the idea? We would be greatful for an update.

    This is a great idea and should be implemented as soon as possible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Sounds good to me, I only hope the guys calling the shots are willing to do the work required for this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I love this idea ans truely hope the devs take it seriously. Only thing I would change is the ability to use higher lvl items on low tier ships. However in my opinion, agree with me or not it makes little difference, ships like the Oberth, Constitution, Miranda, and Ambassador should not be in the game in the first place. Those classes were decommissioned because the cost of refitting out weight the cost of designing a new ship that can do the same job(s) and then some. I mean the Constitution Class has been out of production since the late 22nd century.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Cryptic could limit the Retrofit/Upgrade availability of ships based upon whether they are still in service or not. Ships which aren't in service would stay/become novelty/fluff ships and little more than that.

    Rest of the ships which are in service should become/be able to be viable at lvl 50, giving Retrofit upgrades via new Computer/Warp cores.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    ships like the Oberth, Constitution, Miranda, and Ambassador should not be in the game in the first place. Those classes were decommissioned because the cost of refitting out weight the cost of designing a new ship that can do the same job(s) and then some.

    Miranda Class ships was featured quite prominently in the DS9 battles. I would think that all but maybe the Conny would be found these days. Although I would think that the Miranda & Oberth (at the least) would be in the process of being phased out.

    peter
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