...like you die too quickly?
Maybe I'm doing something wrong.
I just started a KDF toon. My setup is a Gorn Tac officer with guns, Klingon Medic with guns, Klingon Shield Engineer with guns, a Klingon Tac with a Bat'leth and myself with a Bat'leth.
First ground mission I did tonight (Hirogen), I died twice. I have NEVER, and I repeat, NEVER, died on my Starfleet officer in ground mode. But first time out in melee combat on KDF side, and I croak twice?
Is melee just that bad in this game, or am I missing something?
And yes, I have allocated all my skill points, my officer's skill points and I have decent gear on.
Comments
Post season 4 the sci skill got nerfed w/a longer cooldown and lost it's physical damage resistance. Also, many stuns/hold are fragile that weren't before. The sword combo lost it's leaping strike which made it easier to flank with. Last shields absorb 50% melee damage when they didn't before.
Still, if you want to max melee damage PvE on your captain get all Sci Boffs w/Dy. hypospray (use versions 2&3 they stack) and prebuff your Tac Captain. Give them Phasers for the stun proc so NPCs are less likely to quickly run from you. Fill out the rest of their skills w/heals & roots. While it's not the highest DPS damage the Sword can strike to a target even if you're rooted, and generally looks cool. For even added flavor get all Orions w/seduce and use pistols so they're in range to trigger that trait.
It also makes you wonder why our STF ground set was completely tailored around melee combat, under these circumstances.
WHAT?
And deny my officers the glory of battle?
Ha! You sniveling Ferengi!
Your 1st analogy isn't really apples to apples. If there were ranged kinetic gun options in game it would be. But there really aren't many. Remember how effective Picard was w/a Tommy Gun compared to energy weapons vs the Borg? Or Data physically dismembering Borg?
I'd rather people have various degrees of kinetic/energy defenses for shields like armors have and limit the effectiveness of hybrid defenses, instead of a base physical damage absorbtion. In general I think energy shields should be more effective vs energy attacks, and physical armor should be more effective against physical attacks.
I see what you're getting at, but when the borg haven't adapted yet, a phaser does it in one shot, not emptying a clip of ammunition that has a relatively limited supply. But phaser's tend not to one-hit anything in this game, there are hitpoint pools and shields etc. I still feel the damage a phaser would do and a melee weapon would do are about in proportion to eachother. And bear in mind that most beings lack Data's physical strength.
The only exception is Armek, who needs to be meleed by at least one character to prevent him from shooting.
Use ORIONS.
Bring two Orion Males and give them the Melee weapons.
Bring two Orion Females and give them Pulse Wave weapons.
Make sure TWO of the FOUR are Engineers with Quantum Mortars.
What does all this do?
Well the Orion Males have an innate boost to Melee, which is why you use them. (can use whatever though)
The Orion Females will stay in close to the Melee Orions and do a lot of AoE weapon dmg AND seduce targets to work for you.
The Quantum Mortars will blitz the entire group as they fight and kill targets like crazy.
You can do all your missions on Elite setting with this setup and it will feel like EASY MODE.